local n1 = { name = "df_underworld_items:slade_block", force_place=true } local n2 = { name = df_dependencies.node_name_stair_outer_slade_brick, param2 = 1, force_place=true } local n3 = { name = df_dependencies.node_name_stair_slade_brick, force_place=true } local n4 = { name = df_dependencies.node_name_stair_outer_slade_brick, force_place=true } local n5 = { name = "air", force_place=true } local n6 = { name = "df_underworld_items:slade_seal", force_place=true } local n7 = { name = df_dependencies.node_name_stair_slade_brick, param2 = 1, force_place=true } local n8 = { name = "df_underworld_items:slade_brick", force_place=true } local n9 = { name = df_dependencies.node_name_stair_slade_brick, param2 = 3, force_place=true } local n10 = { name = "df_underworld_items:slade_wall", force_place=true } local n11 = { name = "df_underworld_items:ancient_lantern_slade_worn", prob=192 } -- 50% chance of being force-placed local n12 = { name = df_dependencies.node_name_stair_outer_slade_brick, param2 = 2, force_place=true } local n13 = { name = df_dependencies.node_name_stair_slade_brick, param2 = 2, force_place=true } local n14 = { name = df_dependencies.node_name_stair_outer_slade_brick, param2 = 3, force_place=true } return { name = "df_caverns:lamppost", size = {x = 3, y = 15, z = 3}, center_pos = {x = 1, y = 7, z = 1}, data = { n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n3, n4, n5, n5, n5, n5, n5, n5, n5, n5, n5, n5, n5, n5, n5, n11, n5, n5, n5, n5, n1, n1, n1, n1, n5, n1, n1, n5, n1, n1, n5, n1, n1, n5, n1, n1, n5, n1, n1, n5, n1, n1, n6, n1, n7, n8, n9, n5, n8, n5, n5, n8, n5, n5, n10, n5, n5, n10, n5, n11, n10, n11, n5, n5, n5, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n12, n13, n14, n5, n5, n5, n5, n5, n5, n5, n5, n5, n5, n5, n5, n5, n11, n5, n5, n5, n5, } }