-- This file contains code that is used by multiple different cavern layers.

local c_water = minetest.get_content_id("default:water_source")
local c_air = minetest.get_content_id("air")
local c_dirt = minetest.get_content_id("default:dirt")
local c_gravel = minetest.get_content_id("default:gravel")

local c_dirt_moss = minetest.get_content_id("df_mapitems:dirt_with_cave_moss")
local c_cobble_fungus = minetest.get_content_id("df_mapitems:cobble_with_floor_fungus")
local c_cobble_fungus_fine = minetest.get_content_id("df_mapitems:cobble_with_floor_fungus_fine")
local c_cobble = minetest.get_content_id("default:cobble")
local c_mossycobble = minetest.get_content_id("default:mossycobble")

local c_wet_flowstone = minetest.get_content_id("df_mapitems:wet_flowstone")
local c_dry_flowstone = minetest.get_content_id("df_mapitems:dry_flowstone")

df_caverns.data_param2 = {}

--------------------------------------------------

df_caverns.stalagmites = function(abs_cracks, vert_rand, vi, area, data, data_param2, wet, reverse_sign)
	local flowstone
	local stalagmite_ids
	if wet then
		flowstone = c_wet_flowstone
		stalagmite_ids = df_mapitems.wet_stalagmite_ids
	else
		flowstone = c_dry_flowstone
		stalagmite_ids = df_mapitems.dry_stalagmite_ids	
	end
	
	local height_mult = 1
	local ystride = area.ystride
	if reverse_sign then
		ystride = - ystride
		height_mult = -1
	end		

	if vert_rand < 0.004 then
		if reverse_sign then
			subterrane.big_stalactite(vi+ystride, area, data, 6, 15, flowstone, flowstone, flowstone)
		else
			subterrane.big_stalagmite(vi+ystride, area, data, 6, 15, flowstone, flowstone, flowstone)
		end
	else
		local param2 = abs_cracks*1000000 - math.floor(abs_cracks*1000000/4)*4
		local height = math.floor(abs_cracks * 50)
		subterrane.stalagmite(vi+ystride, area, data, data_param2, param2, height*height_mult, stalagmite_ids)
	end
	data[vi] = flowstone
end

df_caverns.stalactites = function(abs_cracks, vert_rand, vi, area, data, data_param2, wet)
	df_caverns.stalagmites(abs_cracks, vert_rand, vi, area, data, data_param2, wet, true)
end

--------------------------------------------------


df_caverns.flooded_cavern_floor = function(abs_cracks, vert_rand, vi, area, data)
	local ystride = area.ystride
	if abs_cracks < 0.25 then
		data[vi] = c_mossycobble
	elseif data[vi-ystride] ~= c_water then
		data[vi] = c_dirt
	end
	
	-- put in only the large stalagmites that won't get in the way of the water
	if abs_cracks < 0.1 then
		if vert_rand < 0.004 then
			subterrane.big_stalagmite(vi+ystride, area, data, 6, 15, c_wet_flowstone, c_wet_flowstone, c_wet_flowstone)
		end
	end
end

local c_dead_fungus
if minetest.get_modpath("df_farming") then
	c_dead_fungus = minetest.get_content_id("df_farming:dead_fungus")
end

df_caverns.dry_cavern_floor = function(abs_cracks, vert_rand, vi, area, data, data_param2)
	if abs_cracks < 0.075 then
		df_caverns.stalagmites(abs_cracks, vert_rand, vi, area, data, data_param2, false)
	elseif abs_cracks < 0.4 then
		data[vi] = c_cobble
	elseif abs_cracks < 0.6 then
		data[vi] = c_cobble_fungus_fine
	else
		data[vi] = c_cobble_fungus
		if c_dead_fungus and math.random() < 0.05 then
			data[vi+area.ystride] = c_dead_fungus
		end
	end
end

df_caverns.wet_cavern_floor = function(abs_cracks, vert_rand, vi, area, data, data_param2)
	if abs_cracks < 0.1 then
		df_caverns.stalagmites(abs_cracks, vert_rand, vi, area, data, data_param2, true)
	elseif abs_cracks < 0.6 then
		data[vi] = c_cobble
	else
		data[vi] = c_mossycobble
		if c_dead_fungus and math.random() < 0.05 then
			data[vi+area.ystride] = c_dead_fungus
		end
	end
end

--------------------------------------

df_caverns.glow_worm_cavern_ceiling = function(abs_cracks, vert_rand, vi, area, data, data_param2)
	if abs_cracks < 0.1 then
		df_caverns.stalactites(abs_cracks, vert_rand, vi, area, data, data_param2, true)
	elseif abs_cracks < 0.5 and abs_cracks > 0.3 and math.random() < 0.3 then
		df_mapitems.glow_worm_ceiling(area, data, vi-area.ystride)
	end
end

local content_in_list=function(content, list)
	for i, v in ipairs(list) do
		if content == v then return true end
	end
	return false
end

df_caverns.tunnel_floor = function(minp, maxp, area, vi, nvals_cracks, data, data_param2, wet)
	local ystride = area.ystride
	local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
	local cracks = nvals_cracks[index2d]
	local abs_cracks = math.abs(cracks)

	if wet then
		if abs_cracks < 0.05 and data[vi+ystride] == c_air and not content_in_list(data[vi], df_mapitems.wet_stalagmite_ids) then -- make sure data[vi] is not already flowstone. Stalagmites from lower levels are acting as base for further stalagmites
			local param2 = abs_cracks*1000000 - math.floor(abs_cracks*1000000/4)*4
			local height = math.floor(abs_cracks * 100)
			subterrane.stalagmite(vi+ystride, area, data, data_param2, param2, height, df_mapitems.wet_stalagmite_ids)
			data[vi] = c_wet_flowstone
		end
	else
		if abs_cracks < 0.025 and data[vi+ystride] == c_air and not content_in_list(data[vi], df_mapitems.dry_stalagmite_ids) then -- make sure data[vi] is not already flowstone. Stalagmites from lower levels are acting as base for further stalagmites
			local param2 = abs_cracks*1000000 - math.floor(abs_cracks*1000000/4)*4
			local height = math.floor(abs_cracks * 100)
			subterrane.stalagmite(vi+ystride, area, data, data_param2, param2, height, df_mapitems.dry_stalagmite_ids)
		elseif cracks > 0.5 and data[vi-ystride] ~= c_air then
			data[vi] = c_gravel
		end
	end
end

df_caverns.tunnel_ceiling = function(minp, maxp, area, vi, nvals_cracks, data, data_param2, wet)
	local ystride = area.ystride
	local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
	local cracks = nvals_cracks[index2d]
	local abs_cracks = math.abs(cracks)
	 
	if wet then
		if abs_cracks < 0.05 and data[vi-ystride] == c_air and not content_in_list(data[vi], df_mapitems.wet_stalagmite_ids) then -- make sure data[vi] is not already flowstone. Stalagmites from lower levels are acting as base for further stalagmites
			local param2 = abs_cracks*1000000 - math.floor(abs_cracks*1000000/4)*4
			local height = math.floor(abs_cracks * 100)
			subterrane.stalactite(vi-ystride, area, data, data_param2, param2, height, df_mapitems.wet_stalagmite_ids)
			data[vi] = c_wet_flowstone
		end
	else
		if abs_cracks < 0.025 and data[vi-ystride] == c_air and not content_in_list(data[vi], df_mapitems.dry_stalagmite_ids) then -- make sure data[vi] is not already flowstone. Stalagmites from lower levels are acting as base for further stalagmites
			local param2 = abs_cracks*1000000 - math.floor(abs_cracks*1000000/4)*4
			local height = math.floor(abs_cracks * 100)
			subterrane.stalactite(vi-ystride, area, data, data_param2, param2, height, df_mapitems.dry_stalagmite_ids)
		end
	end
end

df_caverns.perlin_cave = {
	offset = 0,
	scale = 1,
	spread = {x=df_caverns.config.horizontal_cavern_scale, y=df_caverns.config.vertical_cavern_scale, z=df_caverns.config.horizontal_cavern_scale},
	seed = -400000000089,
	octaves = 3,
	persist = 0.67
}

df_caverns.perlin_wave = {
	offset = 0,
	scale = 1,
	spread = {x=df_caverns.config.horizontal_cavern_scale * 2, y=df_caverns.config.vertical_cavern_scale, z=df_caverns.config.horizontal_cavern_scale * 2}, -- squashed 2:1
	seed = 59033,
	octaves = 6,
	persist = 0.63
}

-- Used for making lines of dripstone, and in various other places where small-scale patterns are needed
df_caverns.np_cracks = {
	offset = 0,
	scale = 1,
	spread = {x = 20, y = 20, z = 20},
	seed = 5717,
	octaves = 3,
	persist = 0.63,
	lacunarity = 2.0,
}

---------------------------------------------------------------------------------

df_caverns.place_shrub = function(vi, area, data, param2_data, shrub_list)
	if shrub_list == nil then
		return
	end
	
	local shrub = shrub_list[math.random(#shrub_list)]
	shrub(vi, area, data, param2_data)
end