-- internationalization boilerplate local MP = minetest.get_modpath(minetest.get_current_modname()) local S, NS = dofile(MP.."/intllib.lua") minetest.register_node("dfcaverns:glow_worm", { description = S("Glow Worms"), tiles = {"dfcaverns_glow_worm.png"}, inventory_image = "dfcaverns_glow_worm.png", wield_image = "dfcaverns_glow_worm.png", is_ground_content = true, groups = {oddly_breakable_by_hand=3}, light_source = 9, paramtype = "light", drawtype = "plantlike", walkable = false, buildable_to = true, visual_scale = 1.0, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.5, 0.5}, }, }) local c_air = minetest.get_content_id("air") local c_worm = minetest.get_content_id("dfcaverns:glow_worm") dfcaverns.glow_worm_ceiling = function(area, data, ai, vi, bi) if data[vi] == c_air and data[bi] == c_air then data[vi] = c_worm data[bi] = c_worm if math.random(2) == 1 then local pos = area:position(vi) pos.y = pos.y-2 local bbi = area:indexp(pos) if data[bbi] == c_air then data[bbi] = c_worm if math.random(2) == 1 then pos.y = pos.y-1 local bbbi = area:indexp(pos) if data[bbbi] == c_air then data[bbbi] = c_worm end end end end end end