local S = minetest.get_translator(minetest.get_current_modname()) --- From "default" if minetest.get_modpath("default") then df_dependencies.sound_dirt = default.node_sound_dirt_defaults df_dependencies.sound_glass = default.node_sound_glass_defaults df_dependencies.sound_gravel = default.node_sound_gravel_defaults df_dependencies.sound_leaves = default.node_sound_leaves_defaults df_dependencies.sound_sand = default.node_sound_sand_defaults df_dependencies.sound_stone = default.node_sound_stone_defaults df_dependencies.sound_water = default.node_sound_water_defaults df_dependencies.sound_wood = default.node_sound_wood_defaults df_dependencies.soundfile_grass_footstep = "default_grass_footstep" df_dependencies.soundfile_snow_footstep = "default_snow_footstep" df_dependencies.soundfile_gravel_footstep = "default_gravel_footstep" df_dependencies.node_name_apple = "default:apple" df_dependencies.node_name_chest = "default:chest" df_dependencies.node_name_coalblock = "default:coalblock" df_dependencies.node_name_cobble = "default:cobble" df_dependencies.node_name_coral_skeleton = "default:coral_skeleton" df_dependencies.node_name_desert_sand = "default:desert_sand" df_dependencies.node_name_dirt = "default:dirt" df_dependencies.node_name_dry_grass_3 = "default:dry_grass_3" df_dependencies.node_name_dry_grass_4 = "default:dry_grass_4" df_dependencies.node_name_dry_shrub = "default:dry_shrub" df_dependencies.node_name_furnace = "default:furnace" df_dependencies.node_name_gold_ingot = "default:gold_ingot" df_dependencies.node_name_gravel = "default:gravel" df_dependencies.node_name_ice = "default:ice" df_dependencies.node_name_junglewood = "default:junglewood" df_dependencies.node_name_lava_source = "default:lava_source" df_dependencies.node_name_mese_crystal = "default:mese_crystal" df_dependencies.node_name_meselamp = "default:meselamp" df_dependencies.node_name_mossycobble = "default:mossycobble" df_dependencies.node_name_obsidian = "default:obsidian" df_dependencies.node_name_paper = "default:paper" df_dependencies.node_name_river_water_flowing = "default:river_water_flowing" df_dependencies.node_name_river_water_source = "default:river_water_source" df_dependencies.node_name_sand = "default:sand" df_dependencies.node_name_sand = "default:sand" df_dependencies.node_name_silver_sand = "default:silver_sand" df_dependencies.node_name_snow = "default:snow" df_dependencies.node_name_stone = "default:stone" df_dependencies.node_name_stone_with_coal = "default:stone_with_coal" df_dependencies.node_name_stone_with_mese = "default:stone_with_mese" df_dependencies.node_name_torch = "default:torch" df_dependencies.node_name_torch_wall = "default:torch_wall" df_dependencies.node_name_water_flowing = "default:water_flowing" df_dependencies.node_name_water_source = "default:water_source" df_dependencies.texture_cobble = "default_cobble.png" df_dependencies.texture_coral_skeleton = "default_coral_skeleton.png" df_dependencies.texture_dirt = "default_dirt.png" df_dependencies.texture_gold_block = "default_gold_block.png" df_dependencies.texture_ice = "default_ice.png" df_dependencies.texture_sand = "default_sand.png" df_dependencies.texture_stone = "default_stone.png" df_dependencies.texture_wood = "default_wood.png" -- used to determine colour of spindlestem caps df_dependencies.data_iron_containing_nodes = {"default:stone_with_iron", "default:steelblock"} df_dependencies.data_copper_containing_nodes = {"default:stone_with_copper", "default:copperblock"} df_dependencies.data_mese_containing_nodes = {"default:stone_with_mese", "default:mese"} df_dependencies.register_leafdecay = default.register_leafdecay df_dependencies.after_place_leaves = default.after_place_leaves df_dependencies.LIGHT_MAX = default.LIGHT_MAX end -- Note that a circular table reference will result in a crash, TODO: guard against that. -- Unlikely to be needed, though - it'd take a lot of work for users to get into this bit of trouble. local function deep_copy(table_in) local table_out = {} for index, value in pairs(table_in) do if type(value) == "table" then table_out[index] = deep_copy(value) else table_out[index] = value end end return table_out end df_dependencies.register_all_stairs = function(name, override_def) local mod = minetest.get_current_modname() local node_def = minetest.registered_nodes[mod..":"..name] override_def = override_def or {} local node_copy = deep_copy(node_def) for index, value in pairs(override_def) do node_copy[index] = value end if minetest.get_modpath("stairs") then stairs.register_stair_and_slab( name, mod ..":" .. name, node_copy.groups, node_copy.tiles, S("@1 Stair", node_copy.description), S("@1 Slab", node_copy.description), node_copy.sounds ) end if minetest.get_modpath("moreblocks") then stairsplus:register_all(mod, name, mod..":"..name, node_copy) end end df_dependencies.register_all_fences = function (name, override_def) local mod = minetest.get_current_modname() local material = mod..":"..name local node_def = minetest.registered_nodes[material] override_def = override_def or {} local burntime = override_def.burntime default.register_fence(material .. "_fence", { description = S("@1 Fence", node_def.description), texture = override_def.texture or node_def.tiles[1], material = override_def.material or material, groups = deep_copy(node_def.groups or {}), -- the default register_fence function modifies the groups table passed in, so send a copy instead to be on the safe side. sounds = node_def.sounds }) if burntime then minetest.register_craft({ type = "fuel", recipe = material .. "_fence", burntime = burntime, -- ignoring two sticks }) end default.register_fence_rail(material .. "_fence_rail", { description = S("@1 Fence Rail", node_def.description), texture = override_def.texture or node_def.tiles[1], material = override_def.material or material, groups = deep_copy(node_def.groups or {}), -- the default register_fence_rail function modifies the groups table passed in, so send a copy instead to be on the safe side. sounds = node_def.sounds }) if burntime then minetest.register_craft({ type = "fuel", recipe = material .. "_fence_rail", burntime = burntime * 4/16, }) end default.register_mesepost(material .. "_mese_light", { description = S("@1 Mese Post Light", node_def.description), texture = override_def.texture or node_def.tiles[1], material = override_def.material or material, groups = deep_copy(node_def.groups or {}), -- the default register_fence_rail function modifies the groups table passed in, so send a copy instead to be on the safe side. sounds = node_def.sounds }) if minetest.get_modpath("doors") then doors.register_fencegate(material .. "_fence_gate", { description = S("@1 Fence Gate", node_def.description), texture = override_def.texture or node_def.tiles[1], material = override_def.material or material, groups = deep_copy(node_def.groups or {}), -- the default register_fence_rail function modifies the groups table passed in, so send a copy instead to be on the safe side. sounds = node_def.sounds }) if burntime then minetest.register_craft({ type = "fuel", recipe = material .. "_fence_gate_closed", burntime = burntime * 2, -- ignoring four sticks }) end end end -- from "farming" if minetest.get_modpath("farming") then df_dependencies.node_name_dirt_furrowed = "farming:soil" df_dependencies.node_name_dirt_wet = "farming:soil_wet" df_dependencies.node_name_mortar_pestle = "farming:mortar_pestle" df_dependencies.node_name_string = "farming:string" -- If the farming mod is installed, add the "straw" group to farming straw. -- This way goblin caps just need to check for group:straw to get cave straw as well local straw_def = minetest.registered_items["farming:straw"] if straw_def then local new_groups = {} for group, val in pairs(straw_def.groups) do new_groups[group] = val end new_groups.straw = 1 minetest.override_item("farming:straw", { groups = new_groups }) end end -- from "bucket" if minetest.get_modpath("bucket") then df_dependencies.node_name_bucket_empty = "bucket:bucket_empty" df_dependencies.bucket_register_liquid = bucket.register_liquid end -- from "wool" if minetest.get_modpath("wool") then df_dependencies.node_name_wool_white = "wool:white" end -- from "fireflies" if minetest.get_modpath("fireflies") then df_dependencies.node_name_fireflies = "fireflies:firefly" end -- from "vessels" if minetest.get_modpath("vessels") then df_dependencies.node_name_glass_bottle = "vessels:glass_bottle" end if minetest.get_modpath("beds") then df_dependencies.node_name_bed_bottom = "beds:bed_bottom" df_dependencies.node_name_bed_top = "beds:bed_top" end