-- internationalization boilerplate local MP = minetest.get_modpath(minetest.get_current_modname()) local S, NS = dofile(MP.."/intllib.lua") local invulnerable = df_underworld_items.config.invulnerable_slade and not minetest.settings:get_bool("creative_mode") -- Ensures that the node is functioning correctly local ensure_meta = function(pos) local meta = minetest.get_meta(pos) if not meta:contains("key") then local inv = meta:get_inventory() inv:set_size("main", 8) local next_seed = math.random() * 2^21 math.randomseed(pos.x + pos.z^16) -- Key is consistent with location local key = {math.random(0,7), math.random(0,7), math.random(0,7), math.random(0,7), math.random(0,7), math.random(0,7),math.random(0,7), math.random(0,7)} math.randomseed(next_seed) meta:set_string("key", minetest.serialize(key)) meta:mark_as_private("key") end local timer = minetest.get_node_timer(pos) if not timer:is_started() then timer:start(4) end end local colour_groups = { "color_black", -- 0 "color_red", -- 1 "color_orange", -- 2 "color_yellow", -- 3 "color_green", -- 4 "color_blue", -- 5 "color_violet", -- 6 "color_white"} -- 7 local test_key = function(pos) local meta = minetest.get_meta(pos) if not meta:contains("key") then return false end local keystring = meta:get_string("key") local key = minetest.deserialize(keystring) local inv = meta:get_inventory() for offset = 0, 7 do local valid for i = 0, 7 do valid = true local keyval = (i + offset) % 8 + 1 local key_group = colour_groups[key[keyval]+1] local item = inv:get_stack("main", i+1) if minetest.get_item_group(item:get_name(), key_group) == 0 then valid = false break end end if valid then meta:set_int("unlocked", 1) return true end end meta:set_int("unlocked", 0) return false end local formspec_prefix = "df_underworld_items_puzzle_seal:" local get_formspec = function(pos, unlocked) local formspec = "size[8,8]" .."container[2.25,0]" .."list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0.25,0.25;1,1;0]" .."list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;1.25,0;1,1;1]" .."list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;2.25,0.25;1,1;2]" .."list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;2.5,1.25;1,1;3]" .."list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;2.25,2.25;1,1;4]" .."list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;1.25,2.5;1,1;5]" .."list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0.25,2.25;1,1;6]" .."list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,1.25;1,1;7]" if unlocked then formspec = formspec .. "image_button[1.25,1.25;1,1;dfcaverns_seal.png;open;"..S("Turn").."]" else formspec = formspec .. "image[1.25,1.25;1,1;dfcaverns_seal.png]" end formspec = formspec .."container_end[]" -- .."container[5,0.5]" -- .."box[0,0;1,5;#0A0000]box[0.1,0.1;0.8,4.8;#000000]box[0.1," .. 0.1 + 4.8*completion ..";0.8,".. 4.8*completion ..";#FFCC22]" -- .."container_end[]" .."container[0,4]list[current_player;main;0,0;8,1;]listring[]" .."list[current_player;main;0,1.25;8,3;8]container_end[]" return formspec end local refresh_formspec = function(pos, player) local player_name = player:get_player_name() local unlocked = test_key(pos) local formspec = get_formspec(pos, unlocked) minetest.show_formspec(player_name, formspec_prefix..minetest.pos_to_string(pos), formspec) end local show_key = function(pos, index) minetest.sound_play("dfcaverns_seal_key", { pos = pos, gain = 0.125, max_hear_distance = 16, }) local meta = minetest.get_meta(pos) local keystring = meta:get_string("key") local key = minetest.deserialize(keystring) --minetest.chat_send_all(keystring) local minpos = vector.add(pos, {x=-1, y=1, z=-1}) local maxpos = vector.add(pos, {x=1, y=3, z=1}) minetest.add_particlespawner({ amount = key[index+1], time = 0.5, minpos = minpos, maxpos = maxpos, minvel = {x=-0.25, y=0, z=-0.25}, maxvel = {x=0.25, y=0.25, z=0.25}, minacc = {x=0, y=0, z=0}, maxacc = {x=0, y=0, z=0}, minexptime = 3, maxexptime = 3, minsize = 1, maxsize = 1, texture = "dfcaverns_glow_amethyst.png", glow = 8, }) end local show_unlocked = function(pos) -- Plays globally. This is deliberate. minetest.sound_play("dfcaverns_seal_unlocked", { gain = 1.0, pitch = 1.0, }) minetest.add_particle({ pos = pos, velocity = {x=0, y=1, z=0}, expirationtime = 30, size = 20, texture = "dfcaverns_seal.png^[invert:rgb^[brighten", glow = 15, -- vertical = true, }) end local puzzle_seal_def = { description = S("Slade Puzzle Seal"), _doc_items_longdesc = nil, _doc_items_usagehelp = nil, drawtype = "mesh", mesh = "underworld_seal.obj", tiles = {"dfcaverns_slade_block.png", "dfcaverns_slade_block.png^dfcaverns_seal.png", "dfcaverns_slade_block.png"}, paramtype = "light", paramtype2 = "facedir", light_source = 8, groups = {stone=1, level=3, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1, not_in_creative_inventory=1}, sounds = default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } }), selection_box = { type = "fixed", fixed = {-0.625, -0.625, -0.625, 0.625, 0.625, 0.625}, }, collision_box = { type = "fixed", fixed = {-0.625, -0.625, -0.625, 0.625, 0.625, 0.625}, }, is_ground_content = false, on_blast = function() end, on_rotate = function() return false end, on_construct = function(pos) ensure_meta(pos) end, on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) ensure_meta(pos) refresh_formspec(pos, clicker) end, on_timer = function(pos, elapsed) local meta = minetest.get_meta(pos) if meta:get_int("unlocked") > 0 then show_unlocked(pos) else local index = meta:get_int("key_index") show_key(pos, index) meta:set_int("key_index", (index+1) % 8) end minetest.get_node_timer(pos):start(4) end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) refresh_formspec(pos, player) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) refresh_formspec(pos, player) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) refresh_formspec(pos, player) end, } if invulnerable then puzzle_seal_def.groups.immortal = 1 else puzzle_seal_def.groups.cracky = 3 end minetest.register_node("df_underworld_items:puzzle_seal", puzzle_seal_def) -------------------------------------------------------------------------------- -- Once the seal is opened, it turns into this and digs its way down through the slade. local digging_seal_def = { description = S("Slade Digging Seal"), _doc_items_longdesc = nil, _doc_items_usagehelp = nil, drawtype = "mesh", mesh = "underworld_seal.obj", tiles = {"dfcaverns_pit_plasma_static.png", "dfcaverns_pit_plasma_static.png^dfcaverns_seal.png", "dfcaverns_pit_plasma_static.png"}, paramtype = "light", paramtype2 = "facedir", light_source = 15, groups = {immortal=1, stone=1, level=3, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1, not_in_creative_inventory=1}, sounds = default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } }), selection_box = { type = "fixed", fixed = {-0.625, -0.625, -0.625, 0.625, 0.625, 0.625}, }, collision_box = { type = "fixed", fixed = {-0.625, -0.625, -0.625, 0.625, 0.625, 0.625}, }, is_ground_content = false, on_blast = function() end, on_rotate = function() return false end, on_construct = function(pos) minetest.get_node_timer(pos):start(0) end, on_timer = function(pos, elapsed) local node = minetest.get_node(pos) local below_node = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}) if below_node.name == "ignore" then minetest.get_node_timer(pos):start(4) return end minetest.sound_play("dfcaverns_massive_digging", { pos = pos, gain = 1.0, max_hear_distance = 32, }) local minpos = vector.add(pos, {x=0, y=-1, z=0}) minetest.add_particlespawner({ amount = 100, time = 4, minpos = minpos, maxpos = minpos, minvel = {x=-5, y=0, z=-5}, maxvel = {x=5, y=20, z=5}, minacc = {x=0, y=-10, z=0}, maxacc = {x=0, y=-10, z=0}, minexptime = 5, maxexptime = 15, minsize = 1, maxsize = 5, texture = "dfcaverns_glowpit_particle.png", collisiondetection = true, collision_removal = true, glow = 15, }) if minetest.get_item_group(below_node.name, "slade") == 0 then minetest.set_node(pos, {name="default:lava_source"}) return end local rot = node.param2 if rot == 0 then minetest.place_schematic({x=pos.x-3, y=pos.y-2, z=pos.z-3}, df_underworld_items.seal_stair_schem, 0, {}, true) node.param2 = 1 elseif rot == 1 then minetest.place_schematic({x=pos.x-3, y=pos.y-2, z=pos.z-3}, df_underworld_items.seal_stair_schem, 90, {}, true) node.param2 = 2 elseif rot == 2 then minetest.place_schematic({x=pos.x-3, y=pos.y-2, z=pos.z-3}, df_underworld_items.seal_stair_schem, 180, {}, true) node.param2 = 3 elseif rot == 3 then minetest.place_schematic({x=pos.x-3, y=pos.y-2, z=pos.z-3}, df_underworld_items.seal_stair_schem, 270, {}, true) node.param2 = 0 else return end minetest.set_node(pos, {name="air"}) local newpos = {x=pos.x, y=pos.y-2, z=pos.z} minetest.set_node(newpos, node) minetest.get_node_timer(newpos):start(4) end, } minetest.register_node("df_underworld_items:digging_seal", digging_seal_def) local prefix_len = string.len(formspec_prefix) minetest.register_on_player_receive_fields(function(player, formname, fields) if formname:sub(1,prefix_len) ~= formspec_prefix or not fields.open then return end local pos_string = formname:sub(prefix_len+1) local pos = minetest.string_to_pos(pos_string) if test_key(pos) then minetest.set_node(pos, {name="df_underworld_items:digging_seal", param2 = math.random(1,4)-1}) minetest.get_node_timer(pos):start(4) minetest.close_formspec(player:get_player_name(), formname) end end) ----------------------------------------------------------------------------------------- -- Schematics local n1 = { name = "df_underworld_items:slade_block" } local n5 = { name = "default:meselamp" } local n6 = { name = "air", prob = 0 } -- ceiling pieces to leave in place local n8 = { name = "df_underworld_items:puzzle_seal" } local n3 = { name = "air"} local n2 = n3 local n4 = n3 local n7 = n3 local n9 = n3 local n10 = n1 local n11 = n3 if minetest.get_modpath("stairs") then local stair_groups = {level = 3, mese_radiation_shield=1, pit_plasma_resistant=1, slade=1} if invulnerable then stair_groups.immortal = 1 else stair_groups.cracky = 3 end stairs.register_stair_and_slab( "slade_block", "df_underworld_items:slade_block", stair_groups, {"dfcaverns_slade_block.png"}, S("Slade Block Stair"), S("Slade Block Slab"), default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } }) ) n2 = { name = "stairs:stair_slade_block", param2 = 3 } n4 = { name = "stairs:stair_slade_block", param2 = 1 } n7 = { name = "stairs:stair_slade_block", param2 = 2 } n9 = { name = "stairs:stair_slade_block" } n10 = { name = "stairs:slab_slade_block", param2 = 21 } n11 = { name = "stairs:slab_slade_block", param2 = 1 } end df_underworld_items.seal_temple_schem = { size = {y = 6, x = 7, z = 7}, data = { n1, n2, n3, n3, n3, n4, n1, n1, n3, n3, n3, n3, n3, n1, n1, n3, n3, n3, n3, n3, n1, n5, n3, n3, n3, n3, n3, n5, n6, n6, n6, n6, n6, n6, n6, n6, n6, n6, n6, n6, n6, n6, n7, n3, n3, n3, n3, n3, n7, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n6, n3, n3, n3, n3, n3, n6, n6, n6, n6, n6, n6, n6, n6, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n6, n3, n3, n3, n3, n3, n6, n6, n6, n3, n3, n3, n6, n6, n3, n3, n3, n8, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n6, n3, n3, n3, n3, n3, n6, n6, n6, n3, n3, n3, n6, n6, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n6, n3, n3, n3, n3, n3, n6, n6, n6, n3, n3, n3, n6, n6, n9, n3, n3, n3, n3, n3, n9, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n6, n3, n3, n3, n3, n3, n6, n6, n6, n6, n6, n6, n6, n6, n1, n2, n3, n3, n3, n4, n1, n1, n3, n3, n3, n3, n3, n1, n1, n3, n3, n3, n3, n3, n1, n5, n3, n3, n3, n3, n3, n5, n6, n6, n6, n6, n6, n6, n6, n6, n6, n6, n6, n6, n6, n6, } } df_underworld_items.seal_stair_schem = { size = {y = 2, x = 7, z = 7}, data = { n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n10, n3, n3, n3, n1, n1, n3, n11, n1, n10, n3, n1, n1, n11, n3, n3, n3, n3, n1, n1, n3, n3, n3, n3, n3, n1, n1, n3, n3, n3, n3, n3, n1, n1, n3, n3, n3, n3, n3, n1, n1, n3, n3, n3, n3, n3, n1, n1, n3, n3, n3, n3, n3, n1, n1, n3, n3, n3, n3, n3, n1, n1, n3, n3, n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, } }