if not df_caverns.config.enable_oil_sea then return end local c_oil = minetest.get_content_id("oil:oil_source") local c_gas = minetest.get_content_id("mine_gas:gas") local c_gas_wisp = minetest.get_content_id("mine_gas:gas_wisp") local c_lava = minetest.get_content_id("default:lava_source") local c_obsidian = minetest.get_content_id("default:obsidian") ------------------------------------------------------------------------------------------- local perlin_cave = { offset = 0, scale = 1, spread = {x=300, y=300, z=300}, seed = 6000089, octaves = 3, persist = 0.67 } -- large-scale rise and fall local perlin_wave = { offset = 0, scale = 1, spread = {x=1000, y=1000, z=1000}, seed = 10089, octaves = 3, persist = 0.67 } local median = df_caverns.config.oil_sea_level local floor_mult = -80 local floor_displace = 60 local ceiling_mult = 40 local ceiling_displace = -30 local wave_mult = 10 local c_lava_set local y_max = median + 2*wave_mult + 2*ceiling_mult + ceiling_displace local y_min = median - 2*wave_mult + 2*floor_mult + floor_displace minetest.register_on_generated(function(minp, maxp, seed) --if out of range of cave definition limits, abort if minp.y > y_max or maxp.y < y_min then return end local t_start = os.clock() local vm, data, area = mapgen_helper.mapgen_vm_data() local nvals_cave = mapgen_helper.perlin2d("df_caverns:oil_cave", minp, maxp, perlin_cave) local nvals_wave = mapgen_helper.perlin2d("df_caverns:oil_wave", minp, maxp, perlin_wave) if c_lava_set == nil then c_lava_set = {} for name, def in pairs(minetest.registered_nodes) do if def.groups ~= nil and def.groups.lava ~= nil then c_lava_set[minetest.get_content_id(name)] = true end end end for vi, x, y, z in area:iterp_yxz(minp, maxp) do local index2d = mapgen_helper.index2d(minp, maxp, x, z) local abs_cave = math.abs(nvals_cave[index2d]) -- range is from 0 to approximately 2, with 0 being connected and 2s being islands local wave = nvals_wave[index2d] * wave_mult local floor_height = math.floor(abs_cave * floor_mult + floor_displace + median + wave) local ceiling_height = math.floor(abs_cave * ceiling_mult + median + ceiling_displace + wave) if y > floor_height - 5 and y < ceiling_height + 5 then if c_lava_set[data[vi]] then data[vi] = c_obsidian end end if y > floor_height and y < ceiling_height then if y > median then if math.random() < 0.00025 and ((y < median + 3) or (y > ceiling_height - 3)) then data[vi] = c_gas_wisp else data[vi] = c_gas end else data[vi] = c_oil end end end --send data back to voxelmanip vm:set_data(data) --calc lighting vm:set_lighting({day = 0, night = 0}) vm:calc_lighting() vm:update_liquids() --write it to world vm:write_to_map() local time_taken = os.clock() - t_start -- how long this chunk took, in seconds mapgen_helper.record_time("df_caverns oil sea", time_taken) end) minetest.register_ore({ ore_type = "scatter", ore = "mine_gas:gas_seep", wherein = "default:stone", clust_scarcity = 32 * 32 * 32, clust_num_ores = 27, clust_size = 6, y_max = df_caverns.config.sunless_sea_min, y_min = y_min, })