-------------------------------------------------- -- Spore Tree -- Teal -- raining spores -- Max trunk height 5 -- depth 2-3 -- internationalization boilerplate local MP = minetest.get_modpath(minetest.get_current_modname()) local S, NS = dofile(MP.."/intllib.lua") minetest.register_node("df_trees:spore_tree", { description = S("Spore Tree Stem"), _doc_items_longdesc = df_trees.doc.spore_tree_desc, _doc_items_usagehelp = df_trees.doc.spore_tree_usage, tiles = {"dfcaverns_spore_tree_top.png", "dfcaverns_spore_tree_top.png", "dfcaverns_spore_tree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node, }) --Wood minetest.register_craft({ output = "df_trees:spore_tree_wood 4", recipe = { {"df_trees:spore_tree"}, } }) minetest.register_node("df_trees:spore_tree_wood", { description = S("Spore Tree Planks"), _doc_items_longdesc = df_trees.doc.spore_tree_desc, _doc_items_usagehelp = df_trees.doc.spore_tree_usage, paramtype2 = "facedir", place_param2 = 0, tiles = {"dfcaverns_spore_tree_wood.png"}, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1}, sounds = default.node_sound_wood_defaults(), }) df_trees.register_all_stairs("spore_tree_wood") minetest.register_craft({ type = "fuel", recipe = "df_trees:spore_tree_wood", burntime = 6, }) minetest.register_craft({ type = "fuel", recipe = "df_trees:spore_tree", burntime = 20, }) minetest.register_craft({ type = "fuel", recipe = "df_trees:spore_tree_hyphae", burntime = 2, }) minetest.register_craft({ type = "fuel", recipe = "df_trees:spore_tree_fruiting_body", burntime = 2, }) minetest.register_craft({ type = "fuel", recipe = "df_trees:spore_tree_sapling", burntime = 1, }) minetest.register_node("df_trees:spore_tree_hyphae", { description = S("Spore Tree Hyphae"), _doc_items_longdesc = df_trees.doc.spore_tree_desc, _doc_items_usagehelp = df_trees.doc.spore_tree_usage, waving = 1, tiles = {"dfcaverns_spore_tree.png"}, is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, spore_tree_hyphae = 1}, walkable = false, climbable = true, drawtype = "nodebox", paramtype = "light", node_box = { type = "fixed", fixed = { {-0.0625, -0.5, -0.0625, 0.0625, 0.5, 0.0625}, {-0.0625, -0.0625, -0.5, 0.0625, 0.0625, 0.5}, {-0.5, -0.0625, -0.0625, 0.5, 0.0625, 0.0625}, } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("df_trees:spore_tree_fruiting_body", { description = S("Spore Tree Fruiting Body"), _doc_items_longdesc = df_trees.doc.spore_tree_desc, _doc_items_usagehelp = df_trees.doc.spore_tree_usage, waving = 1, tiles = {"dfcaverns_spore_tree.png"}, is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, spore_tree_hyphae = 1}, walkable = false, climbable = true, drawtype = "nodebox", paramtype = "light", node_box = { type = "fixed", fixed = { {-0.0625, -0.5, -0.0625, 0.0625, 0.5, 0.0625}, {-0.0625, -0.0625, -0.5, 0.0625, 0.0625, 0.5}, {-0.5, -0.0625, -0.0625, 0.5, 0.0625, 0.0625}, {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}, } }, drop = { max_items = 1, items = { { items = {'df_trees:spore_tree_sapling'}, rarity = 10, }, { items = {'df_trees:spore_tree_hyphae'}, } } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) if default.register_leafdecay then -- default.register_leafdecay is very new, remove this check some time after 0.4.16 is released default.register_leafdecay({ trunks = {"df_trees:spore_tree"}, leaves = {"df_trees:spore_tree_hyphae", "df_trees:spore_tree_fruiting_body"}, radius = 3, }) end minetest.register_node("df_trees:spore_tree_sapling", { description = S("Spore Tree Spawn"), _doc_items_longdesc = df_trees.doc.spore_tree_desc, _doc_items_usagehelp = df_trees.doc.spore_tree_usage, drawtype = "plantlike", visual_scale = 1.0, tiles = {"dfcaverns_spore_tree_sapling.png"}, inventory_image = "dfcaverns_spore_tree_sapling.png", wield_image = "dfcaverns_spore_tree_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, floodable = true, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1, light_sensitive_fungus = 11}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random( df_trees.config.spore_tree_delay_multiplier*df_trees.config.tree_min_growth_delay, df_trees.config.spore_tree_delay_multiplier*df_trees.config.tree_max_growth_delay)) end, on_timer = function(pos) minetest.set_node(pos, {name="air"}) df_trees.spawn_spore_tree(pos) end, }) local c_air = minetest.get_content_id("air") local c_ignore = minetest.get_content_id("ignore") local c_spore_pod = minetest.get_content_id("df_trees:spore_tree_fruiting_body") local c_tree = minetest.get_content_id("df_trees:spore_tree") local c_spore_frond = minetest.get_content_id("df_trees:spore_tree_hyphae") df_trees.spawn_spore_tree_vm = function(vi, area, data, height, size, iters, has_fruiting_bodies) if height == nil then height = math.random(3,6) end if size == nil then size = 2 end if iters == nil then iters = 10 end if has_fruiting_bodies == nil then has_fruiting_bodies = math.random() < 0.5 end local pos = area:position(vi) local x, y, z = pos.x, pos.y, pos.z local has_fruiting_bodies = true -- Trunk for yy = y, y + height - 1 do local vi = area:index(x, yy, z) local node_id = data[vi] if node_id == c_air or node_id == c_ignore or node_id == c_spore_frond or node_id == c_spore_pod then data[vi] = c_tree end end -- Force leaves near the trunk for z_dist = -1, 1 do for y_dist = -size, 1 do local vi = area:index(x - 1, y + height + y_dist, z + z_dist) for x_dist = -1, 1 do if data[vi] == c_air or data[vi] == c_ignore then if has_fruiting_bodies and math.random() < 0.3 then data[vi] = c_spore_pod else data[vi] = c_spore_frond end end vi = vi + 1 end end end -- Randomly add fronds in 2x2x2 clusters. for i = 1, iters do local clust_x = x + math.random(-size, size - 1) local clust_y = y + height + math.random(-size, 0) local clust_z = z + math.random(-size, size - 1) for xi = 0, 1 do for yi = 0, 1 do for zi = 0, 1 do local vi = area:index(clust_x + xi, clust_y + yi, clust_z + zi) if data[vi] == c_air or data[vi] == c_ignore then if has_fruiting_bodies and math.random() < 0.3 then data[vi] = c_spore_pod else data[vi] = c_spore_frond end end end end end end end df_trees.spawn_spore_tree = function(pos) local x, y, z = pos.x, pos.y, pos.z local height = math.random(4, 5) local vm = minetest.get_voxel_manip() local minp, maxp = vm:read_from_map( {x = x - 2, y = y, z = z - 2}, {x = x + 2, y = y + height + 1, z = z + 2} ) local area = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) local data = vm:get_data() df_trees.spawn_spore_tree_vm(area:indexp(pos), area, data) vm:set_data(data) vm:write_to_map() vm:update_map() end minetest.register_abm{ label = "spore tree raining spores", nodenames = {"df_trees:spore_tree_fruiting_body"}, interval = 1, chance = 30, catch_up = false, action = function(pos) minetest.add_particle({ pos = pos, velocity = {x=math.random() * 0.2 - 0.1, y=-1, z=math.random() * 0.2 - 0.1}, acceleration = {x=0, y=0, z=0}, expirationtime = 3, size = 10, collisiondetection = false, vertical = false, texture = "dfcaverns_spore_tree_spores.png", }) end, } minetest.register_craft({ output = 'df_trees:spore_tree_ladder 2', recipe = { {'group:spore_tree_hyphae'}, } }) minetest.register_craft({ type = "fuel", recipe = "df_trees:spore_tree_ladder", burntime = 1, }) minetest.register_node("df_trees:spore_tree_ladder", { description = S("Spore Tree Ladder"), drawtype = "signlike", tiles = {"dfcaverns_spore_tree_ladder.png"}, inventory_image = "dfcaverns_spore_tree_ladder.png", wield_image = "dfcaverns_spore_tree_ladder.png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, walkable = false, climbable = true, is_ground_content = false, selection_box = { type = "wallmounted", --wall_top = = --wall_bottom = = --wall_side = = }, groups = {choppy = 2, oddly_breakable_by_hand = 3, flammable = 2}, legacy_wallmounted = true, sounds = default.node_sound_wood_defaults(), })