df_underworld_items.abm_neighbors = {} -- common nodes that can be found next to pit plasma, triggering matter degradation -- don't trigger on air, that's for sparkle generation df_underworld_items.abm_neighbors.pit_plasma = {"group:stone", "df_underworld_items:glow_amethyst", "group:lava", "group:water"} df_underworld_items.sounds = {} df_underworld_items.sounds.glass = df_dependencies.sound_glass df_underworld_items.sounds.stone = df_dependencies.sound_stone df_underworld_items.sounds.slade = df_dependencies.sound_stone({ footstep = { name = "bedrock2_step", gain = 1 } }) df_underworld_items.sounds.slade_gravel = df_dependencies.sound_gravel({footstep = {name = df_dependencies.soundfile_gravel_footstep, gain = 0.45},}) df_underworld_items.nodes = {} df_underworld_items.nodes.lava_source = df_dependencies.node_name_lava_source df_underworld_items.nodes.meselamp = df_dependencies.node_name_meselamp df_underworld_items.LIGHT_MAX = df_dependencies.LIGHT_MAX -- This stuff should only be used during initialization minetest.after(0, function() df_underworld_items.abm_neighbors = nil df_underworld_items.sounds = nil df_underworld_items.nodes = nil df_underworld_items.LIGHT_MAX = nil end)