local S = minetest.get_translator(minetest.get_current_modname()) --stem minetest.register_node("df_trees:nether_cap_stem", { description = S("Nether Cap Stem"), _doc_items_longdesc = df_trees.doc.nether_cap_desc, _doc_items_usagehelp = df_trees.doc.nether_cap_usage, tiles = {"dfcaverns_nether_cap_stem.png"}, is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, puts_out_fire = 1, cools_lava = 1, freezes_water = 1, nether_cap = 1}, sounds = df_trees.sounds.wood, }) --cap minetest.register_node("df_trees:nether_cap", { description = S("Nether Cap"), _doc_items_longdesc = df_trees.doc.nether_cap_desc, _doc_items_usagehelp = df_trees.doc.nether_cap_usage, tiles = {"dfcaverns_nether_cap.png"}, is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, puts_out_fire = 1, cools_lava = 1, freezes_water = 1, nether_cap = 1}, sounds = df_trees.sounds.nethercap_wood, }) --gills minetest.register_node("df_trees:nether_cap_gills", { description = S("Nether Cap Gills"), _doc_items_longdesc = df_trees.doc.nether_cap_desc, _doc_items_usagehelp = df_trees.doc.nether_cap_usage, tiles = {"dfcaverns_nether_cap_gills.png"}, is_ground_content = false, light_source = 6, groups = {snappy = 3, leafdecay = 1, leaves = 1, puts_out_fire = 1, cools_lava = 1, freezes_water = 1, nether_cap = 1}, sounds = df_trees.sounds.leaves, drawtype = "plantlike", paramtype = "light", drop = { max_items = 1, items = { { items = {'df_trees:nether_cap_sapling'}, rarity = 5, }, { items = {'df_trees:nether_cap_gills'}, } } }, after_place_node = df_trees.after_place_leaves, place_param2 = 1, -- Prevent leafdecay for placed nodes }) df_trees.register_leafdecay({ trunks = {"df_trees:nether_cap"}, -- don't need stem nodes here leaves = {"df_trees:nether_cap_gills"}, radius = 1, }) --Wood minetest.register_craft({ output = 'df_trees:nether_cap_wood 4', recipe = { {'df_trees:nether_cap'}, } }) minetest.register_craft({ output = 'df_trees:nether_cap_wood 4', recipe = { {'df_trees:nether_cap_stem'}, } }) minetest.register_node("df_trees:nether_cap_wood", { description = S("Nether Cap Planks"), _doc_items_longdesc = df_trees.doc.nether_cap_desc, _doc_items_usagehelp = df_trees.doc.nether_cap_usage, paramtype2 = "facedir", place_param2 = 0, tiles = {"dfcaverns_nether_cap_wood.png"}, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, wood = 1, freezes_water = 1}, sounds = df_trees.sounds.wood, }) df_trees.register.all_stairs_and_fences("nether_cap_wood") -- sapling minetest.register_node("df_trees:nether_cap_sapling", { description = S("Nether Cap Spawn"), _doc_items_longdesc = df_trees.doc.nether_cap_desc, _doc_items_usagehelp = df_trees.doc.nether_cap_usage, drawtype = "plantlike", visual_scale = 1.0, tiles = {"dfcaverns_nether_cap_sapling.png"}, inventory_image = "dfcaverns_nether_cap_sapling.png", wield_image = "dfcaverns_nether_cap_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, is_ground_content = false, floodable = true, -- nether cap spawn aren't tough enough to freeze water yet selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, attached_node = 1, sapling = 1, light_sensitive_fungus = 11}, sounds = df_trees.sounds.leaves, on_construct = function(pos) if df_trees.nether_cap_growth_permitted(pos) then minetest.get_node_timer(pos):start(math.random( df_trees.config.nether_cap_delay_multiplier*df_trees.config.tree_min_growth_delay, df_trees.config.nether_cap_delay_multiplier*df_trees.config.tree_max_growth_delay)) end end, on_destruct = function(pos) minetest.get_node_timer(pos):stop() end, on_timer = function(pos) if df_farming and df_farming.kill_if_sunlit(pos) then return end minetest.set_node(pos, {name="air"}) df_trees.spawn_nether_cap(pos) end, }) local c_stem = minetest.get_content_id("df_trees:nether_cap_stem") local c_cap = minetest.get_content_id("df_trees:nether_cap") local c_gills = minetest.get_content_id("df_trees:nether_cap_gills") df_trees.spawn_nether_cap = function(pos) local x, y, z = pos.x, pos.y, pos.z local stem_height = math.random(1,3) local cap_radius = math.random(2,3) local maxy = y + stem_height + 3 local vm = minetest.get_voxel_manip() local minp, maxp = vm:read_from_map( {x = x - cap_radius, y = y, z = z - cap_radius}, {x = x + cap_radius, y = maxy + 3, z = z + cap_radius} ) local area = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) local data = vm:get_data() subterrane.giant_mushroom(area:indexp(pos), area, data, c_stem, c_cap, c_gills, stem_height, cap_radius) vm:set_data(data) vm:write_to_map() vm:update_map() end df_trees.spawn_nether_cap_vm = function(vi, area, data) local stem_height = math.random(1,3) local cap_radius = math.random(2,3) subterrane.giant_mushroom(vi, area, data, c_stem, c_cap, c_gills, stem_height, cap_radius) end local water = df_trees.node_names.water_source local river_water = df_trees.node_names.river_water_source local ice = df_trees.node_names.ice local water_flowing = df_trees.node_names.water_flowing local river_water_flowing = df_trees.node_names.river_water_flowing local snow = df_trees.node_names.snow minetest.register_abm{ label = "water freezing", nodenames = {water, river_water,}, neighbors = {"group:freezes_water"}, interval = 1, chance = 5, catch_up = true, action = function(pos) minetest.swap_node(pos, {name=ice}) end, } minetest.register_abm{ label = "flowing water freezing", nodenames = {water_flowing, river_water_flowing}, neighbors = {"group:freezes_water"}, interval = 1, chance = 1, catch_up = true, action = function(pos) minetest.swap_node(pos, {name=snow}) end, }