if not df_caverns.config.enable_primordial or not minetest.get_modpath("df_primordial_items") then return end local perlin_cave_primordial = { offset = 0, scale = 1, spread = {x=df_caverns.config.horizontal_cavern_scale, y=df_caverns.config.vertical_cavern_scale*0.5, z=df_caverns.config.horizontal_cavern_scale}, seed = 14055553, octaves = 3, persist = 0.67 } local perlin_wave_primordial = { offset = 0, scale = 1, spread = {x=df_caverns.config.horizontal_cavern_scale, y=df_caverns.config.vertical_cavern_scale*0.5, z=df_caverns.config.horizontal_cavern_scale}, seed = 923444, octaves = 6, persist = 0.63 } local c_air = minetest.get_content_id("air") ----------------------------------------------------------------------------------------- -- Fungal biome local c_orb = minetest.get_content_id("df_primordial_items:glow_orb_hanging") local c_mycelial_dirt = minetest.get_content_id("df_primordial_items:dirt_with_mycelium") local c_dirt = minetest.get_content_id("default:dirt") local c_giant_mycelium = minetest.get_content_id("df_primordial_items:giant_hypha_apical_mapgen") local fungal_plants = { minetest.get_content_id("df_primordial_items:fungal_grass_1"), minetest.get_content_id("df_primordial_items:fungal_grass_2"), minetest.get_content_id("df_primordial_items:glow_orb"), minetest.get_content_id("df_primordial_items:glow_orb_stalks"), minetest.get_content_id("df_primordial_items:glow_pods"), } local fungal_plant_names = {} local fungal_plants = {} for node_name, node_def in pairs(minetest.registered_nodes) do if minetest.get_item_group(node_name, "primordial_fungal_plant") > 0 then table.insert(fungal_plant_names, node_name) table.insert(fungal_plants, minetest.get_content_id(node_name)) end end local mushroom_cavern_floor = function(abs_cracks, humidity, vi, area, data, data_param2) local ystride = area.ystride local humidityfactor = humidity/200 + 0.5 abs_cracks = abs_cracks * humidityfactor if abs_cracks < 0.7 then data[vi] = c_mycelial_dirt elseif abs_cracks < 1 then data[vi] = c_dirt end local rand = math.random() * math.min(abs_cracks, 1) * humidityfactor if rand < 0.00075 then data[vi+ystride] = c_giant_mycelium elseif rand < 0.003 then local schematic = df_primordial_items.get_primordial_mushroom() local rotation = (math.random(1,4)-1)*90 mapgen_helper.place_schematic_on_data_if_it_fits(data, data_param2, area, area:position(vi+ystride), schematic, rotation) elseif rand < 0.05 then data[vi+ystride] = fungal_plants[math.random(1,5)] end end local mushroom_cavern_ceiling = function(abs_cracks, humidity, vi, area, data, data_param2) local ystride = area.ystride local humidityfactor = humidity/200 + 0.5 abs_cracks = abs_cracks * humidityfactor if abs_cracks < 0.5 then data[vi] = c_mycelial_dirt if abs_cracks < 0.3 then local rand = math.random() * humidityfactor if rand < 0.002 then data[vi-ystride] = c_giant_mycelium elseif rand < 0.03 then df_primordial_items.spawn_ceiling_spire_vm(vi, area, data) elseif rand < 0.2 then data[vi-ystride] = c_orb data_param2[vi-ystride] = math.random(0,179) end end end end local mushroom_warren_ceiling = function(abs_cracks, vi, area, data, data_param2) local ystride = area.ystride if abs_cracks < 0.3 then data[vi] = c_mycelial_dirt if abs_cracks < 0.2 then local rand = math.random() if rand < 0.002 then data[vi-ystride] = c_giant_mycelium elseif rand < 0.2 then data[vi-ystride] = c_orb data_param2[vi-ystride] = math.random(0,179) end end end end local mushroom_warren_floor = function(abs_cracks, vi, area, data, data_param2) local ystride = area.ystride if abs_cracks < 0.7 then data[vi] = c_mycelial_dirt elseif abs_cracks < 1 then data[vi] = c_dirt end local rand = math.random() * math.min(abs_cracks, 1) if rand < 0.001 then data[vi+ystride] = c_giant_mycelium elseif rand < 0.03 then data[vi+ystride] = fungal_plants[math.random(1,5)] end end -------------------------------------------------------------------------------------------------- -- Jungle biome local jungle_plant_names = {} local jungle_plants = {} for node_name, node_def in pairs(minetest.registered_nodes) do if minetest.get_item_group(node_name, "primordial_jungle_plant") > 0 then table.insert(jungle_plant_names, node_name) table.insert(jungle_plants, minetest.get_content_id(node_name)) end end local c_jungle_dirt = minetest.get_content_id("df_primordial_items:dirt_with_jungle_grass") local c_plant_matter = minetest.get_content_id("df_primordial_items:plant_matter") local c_packed_roots = minetest.get_content_id("df_primordial_items:packed_roots") local c_glowstone = minetest.get_content_id("df_underworld_items:glowstone") local c_ivy = minetest.get_content_id("df_primordial_items:jungle_ivy") local c_root_2 = minetest.get_content_id("df_primordial_items:jungle_roots_2") local c_root_1 = minetest.get_content_id("df_primordial_items:jungle_roots_1") local jungle_cavern_floor = function(abs_cracks, humidity, vi, area, data, data_param2) local ystride = area.ystride local humidityfactor = humidity/100 data[vi] = c_jungle_dirt local rand = math.random() if rand < 0.025 * humidityfactor then local fern_schematic = df_primordial_items.get_fern_schematic() local rotation = (math.random(1,4)-1)*90 mapgen_helper.place_schematic_on_data_if_it_fits(data, data_param2, area, area:position(vi+ystride), fern_schematic, rotation) elseif rand < 0.025 * (1-humidityfactor) then df_primordial_items.spawn_jungle_mushroom_vm(vi+ystride, area, data) elseif rand < 0.05 * (1-humidityfactor) then df_primordial_items.spawn_jungle_tree_vm(math.random(8,14), vi+ystride, area, data) elseif rand < 0.3 then data[vi+ystride] = jungle_plants[math.random(1,#jungle_plants)] end end local jungle_cavern_ceiling = function(abs_cracks, vi, area, data, data_param2) if abs_cracks < 0.25 then data[vi] = c_glowstone elseif abs_cracks > 0.75 and math.random() < 0.1 then local ystride = area.ystride data[vi] = c_dirt local index = vi - ystride local hanging_node if math.random() < 0.5 then hanging_node = c_ivy else hanging_node = c_root_2 end for i = 1, math.random(16) do if data[index] == c_air then data[index] = hanging_node index = index - ystride else break end end end end local jungle_warren_ceiling = function(abs_cracks, vi, area, data, data_param2) if abs_cracks < 0.1 then data[vi] = c_glowstone elseif abs_cracks > 0.75 and math.random() < 0.1 then local ystride = area.ystride data[vi] = c_dirt local index = vi - ystride local hanging_node if math.random() < 0.5 then hanging_node = c_root_1 else hanging_node = c_root_2 end for i = 1, math.random(8) do if data[index] == c_air then data[index] = hanging_node index = index - ystride else break end end end end local jungle_warren_floor = function(abs_cracks, vi, area, data, data_param2) local ystride = area.ystride if abs_cracks < 0.7 then data[vi] = c_jungle_dirt local rand = math.random() * abs_cracks if rand < 0.1 then data[vi+ystride] = jungle_plants[math.random(1,#jungle_plants)] end elseif abs_cracks < 1 then data[vi] = c_dirt end end --------------------------------------------------------------------------------------------------------- local decorate_primordial = function(minp, maxp, seed, vm, node_arrays, area, data) math.randomseed(minp.x + minp.y*2^8 + minp.z*2^16 + seed) -- make decorations consistent between runs local data_param2 = df_caverns.data_param2 vm:get_param2_data(data_param2) local nvals_cracks = mapgen_helper.perlin2d("df_cavern:cracks", minp, maxp, df_caverns.np_cracks) local cave_area = node_arrays.cave_area local nvals_cave = node_arrays.nvals_cave local humiditymap = minetest.get_mapgen_object("humiditymap") --------------------------------------------------------- -- Cavern floors for _, vi in ipairs(node_arrays.cavern_floor_nodes) do local index2d = mapgen_helper.index2di(minp, maxp, area, vi) local cracks = nvals_cracks[index2d] local abs_cracks = math.abs(cracks) local humidity = humiditymap[index2d] local jungle = nvals_cave[vi] < 0 if jungle then jungle_cavern_floor(abs_cracks, humidity, vi, area, data, data_param2) else mushroom_cavern_floor(abs_cracks, humidity, vi, area, data, data_param2) end end -------------------------------------- -- Cavern ceilings for _, vi in ipairs(node_arrays.cavern_ceiling_nodes) do local index2d = mapgen_helper.index2di(minp, maxp, area, vi) local cracks = nvals_cracks[index2d] local abs_cracks = math.abs(cracks) local jungle = nvals_cave[vi] < 0 local humidity = humiditymap[index2d] if jungle then jungle_cavern_ceiling(abs_cracks, vi, area, data, data_param2) else mushroom_cavern_ceiling(abs_cracks, humidity, vi, area, data, data_param2) end end ---------------------------------------------- -- Tunnel floors -- for _, vi in ipairs(node_arrays.tunnel_floor_nodes) do -- end ------------------------------------------------------ -- Tunnel ceiling -- for _, vi in ipairs(node_arrays.tunnel_ceiling_nodes) do -- end ------------------------------------------------------ -- Warren ceiling for _, vi in ipairs(node_arrays.warren_ceiling_nodes) do local index2d = mapgen_helper.index2di(minp, maxp, area, vi) local cracks = nvals_cracks[index2d] local abs_cracks = math.abs(cracks) local jungle = nvals_cave[vi] < 0 if jungle then jungle_warren_ceiling(abs_cracks, vi, area, data, data_param2) else mushroom_warren_ceiling(abs_cracks, vi, area, data, data_param2) end end ---------------------------------------------- -- Warren floors for _, vi in ipairs(node_arrays.warren_floor_nodes) do local index2d = mapgen_helper.index2di(minp, maxp, area, vi) local cracks = nvals_cracks[index2d] local abs_cracks = math.abs(cracks) local jungle = nvals_cave[vi] < 0 if jungle then jungle_warren_floor(abs_cracks, vi, area, data, data_param2) else mushroom_warren_floor(abs_cracks, vi, area, data, data_param2) end end -- columns -- no flowstone below the Sunless Sea, replace with something else local random_dir = {1, -1, area.zstride, -area.zstride} for _, vi in ipairs(node_arrays.column_nodes) do local jungle = nvals_cave[vi] < 0 if jungle then data[vi] = c_plant_matter minetest.get_node_timer(area:position(vi)):start(math.random(10, 60)) else data[vi] = c_mycelial_dirt if math.random() < 0.01 then local rand_vi = vi + random_dir[math.random(1,4)] if data[rand_vi] == c_air then data[rand_vi] = c_giant_mycelium end end end end vm:set_param2_data(data_param2) end --Primordial Caverns subterrane.register_layer({ name = "primordial", y_max = df_caverns.config.primordial_max, y_min = df_caverns.config.primordial_min, cave_threshold = df_caverns.config.sunless_sea_threshold, -- Make the caves a bit bigger than above perlin_cave = perlin_cave_primordial, perlin_wave = perlin_wave_primordial, solidify_lava = true, columns = { maximum_radius = 20, minimum_radius = 5, node = "default:stone", -- no flowstone below the Sunless Sea, replace with something else weight = 0.5, maximum_count = 60, minimum_count = 10, }, decorate = decorate_primordial, double_frequency = true, is_ground_content = df_caverns.is_ground_content, }) -- Rather than make plants farmable, have them randomly respawn in jungle soil. You can only get them down there. minetest.register_abm({ label = "Primordial plant growth", nodenames = {"df_primordial_items:dirt_with_jungle_grass"}, neighbors = {"air"}, interval = 60.0, chance = 20, action = function(pos, node, active_object_count, active_object_count_wider) if minetest.find_node_near(pos, 2, {"group:primordial_jungle_plant"}) == nil then local pos_above = {x=pos.x, y=pos.y+1, z=pos.z} local node_above = minetest.get_node(pos_above) if node_above.name == "air" then minetest.set_node(pos_above, {name = jungle_plant_names[math.random(1,#jungle_plant_names)]}) end end end, }) minetest.register_abm({ label = "Primordial fungus growth", nodenames = {"df_primordial_items:dirt_with_mycelium"}, neighbors = {"air"}, interval = 60.0, chance = 20, action = function(pos, node, active_object_count, active_object_count_wider) if minetest.find_node_near(pos, 3, {"group:primordial_fungal_plant"}) == nil then local pos_above = {x=pos.x, y=pos.y+1, z=pos.z} local node_above = minetest.get_node(pos_above) if node_above.name == "air" then minetest.set_node(pos_above, {name = fungal_plant_names[math.random(1,#fungal_plant_names)]}) end end end, })