-- This file contains code that is used by multiple different cavern layers. local c_water = minetest.get_content_id("default:water_source") local c_air = minetest.get_content_id("air") local c_dirt = minetest.get_content_id("default:dirt") local c_gravel = minetest.get_content_id("default:gravel") local c_dirt_moss = minetest.get_content_id("df_mapitems:dirt_with_cave_moss") local c_cobble_fungus = minetest.get_content_id("df_mapitems:cobble_with_floor_fungus") local c_cobble_fungus_fine = minetest.get_content_id("df_mapitems:cobble_with_floor_fungus_fine") local c_cobble = minetest.get_content_id("default:cobble") local c_mossycobble = minetest.get_content_id("default:mossycobble") local c_wet_flowstone = minetest.get_content_id("df_mapitems:wet_flowstone") local c_dry_flowstone = minetest.get_content_id("df_mapitems:dry_flowstone") df_caverns.data_param2 = {} -------------------------------------------------- df_caverns.stalagmites = function(abs_cracks, vert_rand, vi, area, data, data_param2, wet, reverse_sign) local flowstone local stalagmite_ids if wet then flowstone = c_wet_flowstone stalagmite_ids = df_mapitems.wet_stalagmite_ids else flowstone = c_dry_flowstone stalagmite_ids = df_mapitems.dry_stalagmite_ids end local height_mult = 1 local ystride = area.ystride if reverse_sign then ystride = - ystride height_mult = -1 end if vert_rand < 0.004 then if reverse_sign then subterrane.big_stalactite(vi+ystride, area, data, 6, 15, flowstone, flowstone, flowstone) else subterrane.big_stalagmite(vi+ystride, area, data, 6, 15, flowstone, flowstone, flowstone) end else local param2 = abs_cracks*1000000 - math.floor(abs_cracks*1000000/4)*4 local height = math.floor(abs_cracks * 50) subterrane.stalagmite(vi+ystride, area, data, data_param2, param2, height*height_mult, stalagmite_ids) end data[vi] = flowstone end df_caverns.stalactites = function(abs_cracks, vert_rand, vi, area, data, data_param2, wet) df_caverns.stalagmites(abs_cracks, vert_rand, vi, area, data, data_param2, wet, true) end -------------------------------------------------- df_caverns.flooded_cavern_floor = function(abs_cracks, vert_rand, vi, area, data) local ystride = area.ystride if abs_cracks < 0.25 then data[vi] = c_mossycobble elseif data[vi-ystride] ~= c_water then data[vi] = c_dirt end -- put in only the large stalagmites that won't get in the way of the water if abs_cracks < 0.1 then if vert_rand < 0.004 then subterrane.big_stalagmite(vi+ystride, area, data, 6, 15, c_wet_flowstone, c_wet_flowstone, c_wet_flowstone) end end end local c_dead_fungus if minetest.get_modpath("df_farming") then c_dead_fungus = minetest.get_content_id("df_farming:dead_fungus") end df_caverns.dry_cavern_floor = function(abs_cracks, vert_rand, vi, area, data, data_param2) if abs_cracks < 0.075 then df_caverns.stalagmites(abs_cracks, vert_rand, vi, area, data, data_param2, false) elseif abs_cracks < 0.4 then data[vi] = c_cobble elseif abs_cracks < 0.6 then data[vi] = c_cobble_fungus_fine else data[vi] = c_cobble_fungus if c_dead_fungus and math.random() < 0.05 then data[vi+area.ystride] = c_dead_fungus end end end df_caverns.wet_cavern_floor = function(abs_cracks, vert_rand, vi, area, data, data_param2) if abs_cracks < 0.1 then df_caverns.stalagmites(abs_cracks, vert_rand, vi, area, data, data_param2, true) elseif abs_cracks < 0.6 then data[vi] = c_cobble else data[vi] = c_mossycobble if c_dead_fungus and math.random() < 0.05 then data[vi+area.ystride] = c_dead_fungus end end end -------------------------------------- df_caverns.glow_worm_cavern_ceiling = function(abs_cracks, vert_rand, vi, area, data, data_param2) if abs_cracks < 0.1 then df_caverns.stalactites(abs_cracks, vert_rand, vi, area, data, data_param2, true) elseif abs_cracks < 0.5 and abs_cracks > 0.3 and math.random() < 0.3 then df_mapitems.glow_worm_ceiling(area, data, vi-area.ystride) end end local content_in_list=function(content, list) for i, v in ipairs(list) do if content == v then return true end end return false end df_caverns.tunnel_floor = function(minp, maxp, area, vi, nvals_cracks, data, data_param2, wet) local ystride = area.ystride local index2d = mapgen_helper.index2di(minp, maxp, area, vi) local cracks = nvals_cracks[index2d] local abs_cracks = math.abs(cracks) if wet then if abs_cracks < 0.05 and data[vi+ystride] == c_air and not content_in_list(data[vi], df_mapitems.wet_stalagmite_ids) then -- make sure data[vi] is not already flowstone. Stalagmites from lower levels are acting as base for further stalagmites local param2 = abs_cracks*1000000 - math.floor(abs_cracks*1000000/4)*4 local height = math.floor(abs_cracks * 100) subterrane.stalagmite(vi+ystride, area, data, data_param2, param2, height, df_mapitems.wet_stalagmite_ids) data[vi] = c_wet_flowstone end else if abs_cracks < 0.025 and data[vi+ystride] == c_air and not content_in_list(data[vi], df_mapitems.dry_stalagmite_ids) then -- make sure data[vi] is not already flowstone. Stalagmites from lower levels are acting as base for further stalagmites local param2 = abs_cracks*1000000 - math.floor(abs_cracks*1000000/4)*4 local height = math.floor(abs_cracks * 100) subterrane.stalagmite(vi+ystride, area, data, data_param2, param2, height, df_mapitems.dry_stalagmite_ids) elseif cracks > 0.5 and data[vi-ystride] ~= c_air then data[vi] = c_gravel end end end df_caverns.tunnel_ceiling = function(minp, maxp, area, vi, nvals_cracks, data, data_param2, wet) local ystride = area.ystride local index2d = mapgen_helper.index2di(minp, maxp, area, vi) local cracks = nvals_cracks[index2d] local abs_cracks = math.abs(cracks) if wet then if abs_cracks < 0.05 and data[vi-ystride] == c_air and not content_in_list(data[vi], df_mapitems.wet_stalagmite_ids) then -- make sure data[vi] is not already flowstone. Stalagmites from lower levels are acting as base for further stalagmites local param2 = abs_cracks*1000000 - math.floor(abs_cracks*1000000/4)*4 local height = math.floor(abs_cracks * 100) subterrane.stalactite(vi-ystride, area, data, data_param2, param2, height, df_mapitems.wet_stalagmite_ids) data[vi] = c_wet_flowstone end else if abs_cracks < 0.025 and data[vi-ystride] == c_air and not content_in_list(data[vi], df_mapitems.dry_stalagmite_ids) then -- make sure data[vi] is not already flowstone. Stalagmites from lower levels are acting as base for further stalagmites local param2 = abs_cracks*1000000 - math.floor(abs_cracks*1000000/4)*4 local height = math.floor(abs_cracks * 100) subterrane.stalactite(vi-ystride, area, data, data_param2, param2, height, df_mapitems.dry_stalagmite_ids) end end end df_caverns.perlin_cave = { offset = 0, scale = 1, spread = {x=df_caverns.config.horizontal_cavern_scale, y=df_caverns.config.vertical_cavern_scale, z=df_caverns.config.horizontal_cavern_scale}, seed = -400000000089, octaves = 3, persist = 0.67 } df_caverns.perlin_wave = { offset = 0, scale = 1, spread = {x=df_caverns.config.horizontal_cavern_scale * 2, y=df_caverns.config.vertical_cavern_scale, z=df_caverns.config.horizontal_cavern_scale * 2}, -- squashed 2:1 seed = 59033, octaves = 6, persist = 0.63 } -- Used for making lines of dripstone, and in various other places where small-scale patterns are needed df_caverns.np_cracks = { offset = 0, scale = 1, spread = {x = 20, y = 20, z = 20}, seed = 5717, octaves = 3, persist = 0.63, lacunarity = 2.0, } --------------------------------------------------------------------------------- df_caverns.place_shrub = function(vi, area, data, param2_data, shrub_list) if shrub_list == nil then return end local shrub = shrub_list[math.random(#shrub_list)] shrub(vi, area, data, param2_data) end --------------------------------------------------------------------------------- -- This method allows subterrane to overgenerate caves without destroying any of the decorations local dfcaverns_nodes = nil local dfcaverns_mods = { "df_farming:", "df_mapitems:", "df_primordial_items:", "df_trees:", "df_underworld_items:", "ice_sprites:", "mine_gas:", } df_caverns.is_ground_content = function(c_node) if dfcaverns_nodes then return not dfcaverns_nodes[c_node] end dfcaverns_nodes = {} for k, v in pairs(minetest.registered_nodes) do for _, prefix in ipairs(dfcaverns_mods) do if k:sub(1, #prefix) == prefix then dfcaverns_nodes[minetest.get_content_id(k)] = true end end end dfcaverns_nodes[minetest.get_content_id("default:ice")] = true -- needed for nethercap cavern water covering dfcaverns_nodes[minetest.get_content_id("oil:oil_source")] = true -- needed for blackcap oil slicks dfcaverns_mods = nil return not dfcaverns_nodes[c_node] end