local S = df_underworld_items.S local invulnerable = df_underworld_items.config.invulnerable_slade and not minetest.settings:get_bool("creative_mode") local server_diggable_only = function(pos, player) if player then return minetest.check_player_privs(player, "server") end return false end local add_immortality = function(slade_def) slade_def.groups.immortal = 1 slade_def.can_dig = server_diggable_only slade_def._mcl_blast_resistance = 3600000 slade_def._mcl_hardness = -1 return slade_def end local slade_def = { description = S("Slade"), _doc_items_longdesc = df_underworld_items.doc.slade_desc, _doc_items_usagehelp = df_underworld_items.doc.slade_usage, tiles = {"dfcaverns_slade.png"}, groups = {cracky=3, stone=1, level=3, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1}, sounds = df_underworld_items.sounds.slade, is_ground_content = false, _mcl_blast_resistance = 1200, _mcl_hardness = 50, on_blast = function(pos, intensity) if intensity > 3.0 then minetest.set_node(pos, {name="df_underworld_items:slade_sand"}) minetest.check_for_falling(pos) end end, } if invulnerable then add_immortality(slade_def) end minetest.register_node("df_underworld_items:slade", slade_def) local slade_brick_def = { description = S("Slade Brick"), _doc_items_longdesc = df_underworld_items.doc.slade_desc, _doc_items_usagehelp = df_underworld_items.doc.slade_usage, tiles = {"dfcaverns_slade_brick.png"}, groups = { cracky=3, stone=1, level=3, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1}, sounds = df_underworld_items.sounds.slade, is_ground_content = false, _mcl_blast_resistance = 1200, _mcl_hardness = 50, } if invulnerable then add_immortality(slade_brick_def) end minetest.register_node("df_underworld_items:slade_brick", slade_brick_def) local slade_wall_def = { description = S("Slade Wall"), drawtype = "nodebox", node_box = { type = "connected", fixed = {{-1/4, -1/2, -1/4, 1/4, 1/2, 1/4}}, -- connect_bottom = connect_front = {{-3/16, -1/2, -1/2, 3/16, 3/8, -1/4}}, connect_left = {{-1/2, -1/2, -3/16, -1/4, 3/8, 3/16}}, connect_back = {{-3/16, -1/2, 1/4, 3/16, 3/8, 1/2}}, connect_right = {{ 1/4, -1/2, -3/16, 1/2, 3/8, 3/16}}, }, connects_to = { "group:wall", "group:stone", "group:fence" }, paramtype = "light", tiles = {"dfcaverns_slade_brick.png"}, walkable = true, is_ground_content = false, groups = { cracky=3, stone=1, level=3, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1}, sounds = df_underworld_items.sounds.slade, _mcl_blast_resistance = 1200, _mcl_hardness = 50, } if invulnerable then add_immortality(slade_wall_def) end minetest.register_node("df_underworld_items:slade_wall", slade_wall_def) minetest.register_node("df_underworld_items:slade_sand", { description = S("Slade Sand"), _doc_items_longdesc = df_underworld_items.doc.slade_desc, _doc_items_usagehelp = df_underworld_items.doc.slade_usage, tiles = {"dfcaverns_slade_sand.png"}, is_ground_content = false, groups = {crumbly = 3, level = 2, falling_node = 1, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1}, sounds = df_underworld_items.sounds.slade_gravel, _mcl_blast_resistance = 2000, _mcl_hardness = 5, }) local slade_block_def = { description = S("Slade Block"), _doc_items_longdesc = df_underworld_items.doc.slade_desc, _doc_items_usagehelp = df_underworld_items.doc.slade_usage, tiles = {"dfcaverns_slade_block.png"}, groups = {cracky=3, stone=1, level=3, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1}, sounds = df_underworld_items.sounds.slade, is_ground_content = false, _mcl_blast_resistance = 1200, _mcl_hardness = 50, } if invulnerable then add_immortality(slade_block_def) slade_block_def.on_blast = function() end end minetest.register_node("df_underworld_items:slade_block", slade_block_def) local slade_seal_def = { description = S("Slade Seal"), _doc_items_longdesc = df_underworld_items.doc.slade_seal_desc, _doc_items_usagehelp = df_underworld_items.doc.slade_usage, tiles = {"dfcaverns_slade_block.png^dfcaverns_seal.png", "dfcaverns_slade_block.png"}, groups = {cracky=3, stone=1, level=3, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1}, sounds = df_underworld_items.sounds.slade, is_ground_content = false, _mcl_blast_resistance = 1200, _mcl_hardness = 50, } if invulnerable then slade_seal_def.on_blast = function() end add_immortality(slade_seal_def) end minetest.register_node("df_underworld_items:slade_seal", slade_seal_def) minetest.register_abm{ label = "slade seal scratching", nodenames = {"df_underworld_items:slade_seal"}, interval = 10, chance = 20, catch_up = false, action = function(pos) minetest.sound_play({name="dfcaverns_grinding_stone"}, { pos = pos, gain = 0.05, max_hear_distance = 32, } ) end, } -- Register stair and slab df_dependencies.register_stairs("slade_brick") if invulnerable then for name, def in pairs(minetest.registered_nodes) do if (name:sub(1,7) == "stairs:" and name:sub(-11) == "slade_block") or name:sub(1,11) == "mcl_stairs:" and name:sub(-11) == "slade_brick" then minetest.override_item(name, {can_dig = server_diggable_only}) end end end if minetest.get_modpath("mesecons_mvps") and df_underworld_items.config.invulnerable_slade then mesecon.register_mvps_stopper("df_underworld_items:slade") end