local S = minetest.get_translator(minetest.get_current_modname()) -- misc if df_dependencies.node_name_glass_bottle then awards.register_achievement("dfcaverns_captured_ice_sprite", { title = S("Capture an Ice Sprite"), description = S("You've captured an ice sprite and placed it in a bottle. It dances and sparkles and sheds light through the frosted glass while making a faint tinkling sound. Pretty."), icon = "dfcaverns_awards_backgroundx32.png^ice_sprites_bottle.png^dfcaverns_awards_foregroundx32.png", difficulty = 2, trigger = { type = "craft", item = "ice_sprites:ice_sprite_bottle", target = 1, }, }) end df_mapitems.on_veinstone_punched = function(pos, node, puncher, pointed_thing) awards.unlock(puncher:get_player_name(), "dfcaverns_punched_veinstone") end awards.register_achievement("dfcaverns_punched_veinstone", { title = S("Punch Veinstone"), description = S("Punch a vein to hear the heartbeat of the stone."), difficulty = 2, icon = "dfcaverns_awards_backgroundx32.png^((".. df_dependencies.texture_stone .. "^dfcaverns_veins.png)^[resize:32x32)^dfcaverns_awards_foregroundx32.png", }) if minetest.get_modpath("df_underworld_items") then if minetest.get_modpath("hunter_statue") then hunter_statue.player_punched = function(node_name, pos, player) if node_name ~= "df_underworld_items:hunter_statue" then return end awards.unlock(player:get_player_name(), "dfcaverns_attacked_by_guardian_statue") end awards.register_achievement("dfcaverns_attacked_by_guardian_statue", { title = S("Get Attacked by an Underworld Guardian"), difficulty = 2, description = S("You've discovered something important about those mysterious slade statues in the Underworld."), icon = "dfcaverns_awards_backgroundx32.png^dfcaverns_guardian_achievement.png^dfcaverns_awards_foregroundx32.png", secret=true, }) end df_underworld_items.puzzle_seal_solved = function(pos, player) if player == nil then return end awards.unlock(player:get_player_name(), "dfcaverns_solved_puzzle_seal") end awards.register_achievement("dfcaverns_solved_puzzle_seal", { title = S("Solve a Puzzle Seal"), difficulty = 4, description = S("Decipher the code of the ancients. Do you dare turn the key?"), icon = "dfcaverns_puzzle_seal_solvedx32.png^dfcaverns_awards_foregroundx32.png", }) df_underworld_items.slade_breacher_triggered = function(pos, player) awards.unlock(player:get_player_name(), "dfcaverns_triggered_slade_breacher") end awards.register_achievement("dfcaverns_triggered_slade_breacher", { title = S("Trigger a Slade Breacher"), difficulty = 1, description = S("Activating a puzzle seal has produced a breach in the slade foundations of the world."), icon = "dfcaverns_puzzle_seal_activex32.png^dfcaverns_awards_foregroundx32.png", secret=true, }) df_underworld_items.ancient_lantern_fixed = function(pos, player) awards.unlock(player:get_player_name(), "dfcaverns_repaired_lantern") end awards.register_achievement("dfcaverns_repaired_lantern", { title = S("Repair an Ancient Lantern"), difficulty = 2, description = S("You may not be able to build new ones, but at least you can get the old ones shining brightly again."), icon = "dfcaverns_awards_backgroundx32.png^((dfcaverns_slade_brick.png^(" .. df_dependencies.texture_meselamp .. "^[mask:dfcaverns_lantern_mask.png))^[resize:32x32)^dfcaverns_awards_foregroundx32.png", secret=true, }) -- awards.register_achievement("dfcaverns_repaired_100_lanterns", { -- title = S("Repair 100 Ancient Lanterns"), -- description = S(""), -- icon =, -- }) end -- can't think of an easy way to detect these --awards.register_achievement("dfcaverns_torch_detonated_mine_gas", { -- title = S("Detonate Mine Gas"), -- description = S(""), -- icon =, --}) --awards.register_achievement("dfcaverns_looted_underworld_bones", { -- title = S("Loot Ancient Warrior Bones"), -- description = S(""), -- icon =, --}) -- --awards.register_achievement("dfcaverns_looted_100_underworld_bones", { -- title = S("Loot 100 Ancient Warrior Bones"), -- description = S(""), -- icon =, --})