if not df_caverns.config.enable_lava_sea then return end local c_air = df_caverns.node_id.air local c_lava = df_caverns.node_id.lava local c_meseore = df_caverns.node_id.meseore local c_mese_crystal = df_caverns.node_id.mese_crystal local c_mese_crystal_block = df_caverns.node_id.mese_crystal_block local c_obsidian = df_caverns.node_id.obsidian local log_location if mapgen_helper.log_location_enabled then log_location = mapgen_helper.log_first_location end ------------------------------------------------------------------------------------------- local perlin_cave = { offset = 0, scale = 1, spread = {x=100, y=100, z=100}, seed = -787324, octaves = 3, persist = 0.67 } -- large-scale rise and fall local perlin_wave = { offset = 0, scale = 1, spread = {x=1000, y=1000, z=1000}, seed = 256664, octaves = 3, persist = 0.67 } local perlin_mese = { offset = 0, scale = 1, spread = {x=500, y=500, z=500}, seed = -50001, octaves = 3, persist = 0.67 } local median = df_caverns.config.lava_sea_level local floor_mult = 60 local floor_displace = -25 local ceiling_mult = -40 local ceiling_displace = 15 local wave_mult = 10 local y_max = median + 2*wave_mult + -2*ceiling_mult + ceiling_displace local y_min = median - 2*wave_mult - 2*floor_mult + floor_displace df_caverns.register_biome_check(function(pos, heat, humidity) if pos.y > y_max or pos.y < y_min then return end return "lava_sea" end) minetest.register_on_generated(function(minp, maxp, seed) --if out of range of cave definition limits, abort if minp.y > y_max or maxp.y < y_min then return end local t_start = os.clock() math.randomseed(minp.x + minp.y*2^8 + minp.z*2^16 + seed) -- make decorations consistent between runs local vm, data, data_param2, area = mapgen_helper.mapgen_vm_data_param2() local nvals_cave = mapgen_helper.perlin2d("df_caverns:lava_cave", minp, maxp, perlin_cave) local nvals_wave = mapgen_helper.perlin2d("df_caverns:lava_wave", minp, maxp, perlin_wave) local nvals_mese = mapgen_helper.perlin2d("df_caverns:lava_mese", minp, maxp, perlin_mese) local nvals_lavasurface = mapgen_helper.perlin2d("df_cavern:cracks", minp, maxp, df_caverns.np_cracks) for vi, x, y, z in area:iterp_yxz(minp, maxp) do local index2d = mapgen_helper.index2d(minp, maxp, x, z) local abs_cave = math.abs(nvals_cave[index2d]) -- range is from 0 to approximately 2, with 0 being connected and 2s being islands local wave = nvals_wave[index2d] * wave_mult local lava = nvals_lavasurface[index2d] local floor_height = math.floor(abs_cave * floor_mult + floor_displace + median + wave) local ceiling_height = math.floor(abs_cave * ceiling_mult + median + ceiling_displace + wave) local lava_height = math.floor(median + lava * 2) if y >= floor_height - 2 and y >= ceiling_height and y < ceiling_height + 2 and y <= lava_height + 2 and not mapgen_helper.buildable_to(data[vi]) then data[vi] = c_obsidian -- obsidian ceiling elseif y > floor_height and y < ceiling_height then if y > lava_height then data[vi] = c_air else data[vi] = c_lava if log_location then log_location("magma_sea", area:position(vi)) end end elseif y > floor_height - 5 and y < ceiling_height and y <= lava_height + 2 and not mapgen_helper.buildable_to(data[vi]) then data[vi] = c_obsidian -- thick obsidian floor elseif y < lava_height and data[vi] == c_air then data[vi] = c_lava end end -- decoration loop. for x = minp.x + 1, maxp.x-1 do for z = minp.z + 1, maxp.z -1 do local index2d = mapgen_helper.index2d(minp, maxp, x, z) local mese_intensity = math.abs(nvals_mese[index2d]) local abs_cave = math.abs(nvals_cave[index2d]) -- range is from 0 to approximately 2, with 0 being connected and 2s being islands local wave = nvals_wave[index2d] * wave_mult local floor_height = math.floor(abs_cave * floor_mult + floor_displace + median + wave) local ceiling_height = math.floor(abs_cave * ceiling_mult + median + ceiling_displace + wave) local lava = nvals_lavasurface[index2d] local lava_height = math.floor(median + lava * 2) if mese_intensity > 0.65 and ceiling_height > lava_height + 1 and ceiling_height > floor_height + 1 and ceiling_height <= maxp.y and ceiling_height >= minp.y then local vi = area:index(x, ceiling_height, z) if not mapgen_helper.buildable_to(data[vi]) then -- decorate ceiling if math.random() < 0.25 then data[vi] = c_meseore if log_location then log_location("magma_sea_meseore", area:position(vi)) end elseif mese_intensity > 0.75 and math.random() < 0.1 then data[vi] = c_meseore local bi = vi-area.ystride data[bi] = c_mese_crystal data_param2[bi] = math.random(1,4) + 19 if log_location then log_location("magma_sea_mesecrystal", area:position(vi)) end elseif mese_intensity > 0.85 and math.random() < 0.025 then subterrane.big_stalactite(vi-area.ystride, area, data, 6, 13, c_meseore, c_meseore, c_mese_crystal_block) if log_location then log_location("magma_sea_mesebig", area:position(vi)) end end end end end end --send data back to voxelmanip vm:set_data(data) vm:set_param2_data(data_param2) --calc lighting vm:set_lighting({day = 0, night = 0}) vm:calc_lighting() vm:update_liquids() --write it to world vm:write_to_map() local time_taken = os.clock() - t_start -- how long this chunk took, in seconds mapgen_helper.record_time("df_caverns lava sea", time_taken) end)