local S = minetest.get_translator(minetest.get_current_modname()) if minetest.get_modpath("default") then df_dependencies.register_leafdecay = default.register_leafdecay df_dependencies.after_place_leaves = default.after_place_leaves elseif ("mcl_core") then -- Mineclone does leaf decay differently, it uses the "leafdecay" group to require that leaves remain -- within the group value distance of any node of group "tree". -- make sure to add place_param2 = 1 to leaves to prevent decay of player-placed leaves df_dependencies.register_leafdecay = function() end df_dependencies.after_place_leaves = function() end end df_dependencies.mods_required.bucket = true df_dependencies.mods_required.mcl_buckets = true if minetest.get_modpath("bucket") then df_dependencies.bucket_register_liquid = bucket.register_liquid elseif minetest.get_modpath("mcl_buckets") then df_dependencies.bucket_register_liquid = function(source_liquid, flowing_liquid, bucket_node, texture, desc) mcl_buckets.register_liquid({ bucketname = bucket_node, source_take = {source_liquid}, source_place = source_liquid, inventory_image = texture, name = desc}) end end -- Note that a circular table reference will result in a crash, TODO: guard against that. -- Unlikely to be needed, though - it'd take a lot of work for users to get into this bit of trouble. local function deep_copy(table_in) local table_out = {} for index, value in pairs(table_in) do if type(value) == "table" then table_out[index] = deep_copy(value) else table_out[index] = value end end return table_out end df_dependencies.mods_required.stairs = true df_dependencies.mods_required.moreblocks = true df_dependencies.mods_required.doors = true df_dependencies.mods_required.mcl_stairs = true df_dependencies.mods_required.mcl_fences = true df_dependencies.mods_required.mcl_core = true local node_name_to_stair_properties = function(name, override_def) local mod = minetest.get_current_modname() local node_def = minetest.registered_nodes[mod..":"..name] override_def = override_def or {} local node_copy = deep_copy(node_def) for index, value in pairs(override_def) do node_copy[index] = value end return mod, node_copy end df_dependencies.register_stairs = function(name, override_def) local mod, node_copy = node_name_to_stair_properties(name, override_def) if minetest.get_modpath("stairs") and stairs.register_stair_and_slab then stairs.register_stair_and_slab( name, mod ..":" .. name, node_copy.groups, node_copy.tiles, S("@1 Stair", node_copy.description), S("@1 Slab", node_copy.description), node_copy.sounds ) end if minetest.get_modpath("mcl_stairs") and mcl_stairs.register_stair_and_slab_simple then mcl_stairs.register_stair_and_slab_simple( name, mod ..":" .. name, S("@1 Stair", node_copy.description), S("@1 Slab", node_copy.description), S("Double @1 Slab", node_copy.description) ) end end df_dependencies.register_more_stairs = function(name, override_def) local mod, node_copy = node_name_to_stair_properties(name, override_def) if minetest.get_modpath("moreblocks") and stairsplus.register_all then stairsplus:register_all(mod, name, mod..":"..name, node_copy) end end df_dependencies.register_all_fences = function (name, override_def) local mod, node_def = node_name_to_stair_properties(name, override_def) override_def = override_def or {} local material = override_def.material or mod..":"..name local burntime = override_def.burntime local texture = override_def.texture or node_def.tiles[1] if minetest.get_modpath("default") then if default.register_fence then default.register_fence(material .. "_fence", { description = S("@1 Fence", node_def.description), texture = texture, material = material, groups = deep_copy(node_def.groups or {}), -- the default register_fence function modifies the groups table passed in, so send a copy instead to be on the safe side. sounds = node_def.sounds }) if burntime then minetest.register_craft({ type = "fuel", recipe = material .. "_fence", burntime = burntime, -- ignoring two sticks }) end end if default.register_fence_rail then default.register_fence_rail(material .. "_fence_rail", { description = S("@1 Fence Rail", node_def.description), texture = texture, material = material, groups = deep_copy(node_def.groups or {}), -- the default register_fence_rail function modifies the groups table passed in, so send a copy instead to be on the safe side. sounds = node_def.sounds }) if burntime then minetest.register_craft({ type = "fuel", recipe = material .. "_fence_rail", burntime = burntime * 4/16, }) end end if default.register_mesepost then default.register_mesepost(material .. "_mese_light", { description = S("@1 Mese Post Light", node_def.description), texture = texture, material = material, groups = deep_copy(node_def.groups or {}), -- the default register_fence_rail function modifies the groups table passed in, so send a copy instead to be on the safe side. sounds = node_def.sounds }) end end if minetest.get_modpath("doors") and doors.register_fencegate then doors.register_fencegate(material .. "_fence_gate", { description = S("@1 Fence Gate", node_def.description), texture = texture, material = material, groups = deep_copy(node_def.groups or {}), -- the default register_fence_rail function modifies the groups table passed in, so send a copy instead to be on the safe side. sounds = node_def.sounds }) if burntime then minetest.register_craft({ type = "fuel", recipe = material .. "_fence_gate_closed", burntime = burntime * 2, -- ignoring four sticks }) end end if minetest.get_modpath("mcl_fences") and mcl_fences.register_fence_and_fence_gate then local groups = deep_copy(node_def.groups or {}) groups.fence_wood = 1 mcl_fences.register_fence_and_fence_gate(name .. "_fence", S("@1 Fence", node_def.description), S("@1 Fence Gate", node_def.description), texture, groups, node_def._mcl_hardness or minetest.registered_nodes["mcl_core:wood"]._mcl_hardness, node_def._mcl_blast_resistance or minetest.registered_nodes["mcl_core:wood"]._mcl_blast_resistance, {"group:fence_wood"} ) end end df_dependencies.register_all_stairs_and_fences = function(name, override_def) df_dependencies.register_stairs(name, override_def) df_dependencies.register_more_stairs(name, override_def) df_dependencies.register_all_fences(name, override_def) end df_dependencies.mods_required.tnt = true df_dependencies.mods_required.mcl_explosions = true if minetest.get_modpath("tnt") then df_dependencies.tnt_boom = tnt.boom elseif minetest.get_modpath("mcl_explosions") then df_dependencies.tnt_boom = function(pos, def) local strength = def.radius * 5 mcl_explosions.explode(pos, strength) end end df_dependencies.mods_required.mcl_formspec = true df_dependencies.get_itemslot_bg = function(X,Y,W,H) return "" end df_dependencies.get_itemslot_bg_padded = function(X,Y,W,H) return "" end if minetest.get_modpath("mcl_formspec") then df_dependencies.get_itemslot_bg = mcl_formspec.get_itemslot_bg df_dependencies.get_itemslot_bg_padded = function(x,y,w,h, padding) local out = "" for i = 0, w - 1, 1 do for j = 0, h - 1, 1 do out = out .. mcl_formspec.get_itemslot_bg(x+i+(i*padding), y+j+(j*padding), 1, 1) end end return out end end