local c_water = minetest.get_content_id("default:water_source") local c_air = minetest.get_content_id("air") local c_stone = minetest.get_content_id("default:stone") local c_cobble = minetest.get_content_id("default:cobble") local c_dirt = minetest.get_content_id("default:dirt") local c_sand = minetest.get_content_id("default:sand") local c_lava = minetest.get_content_id("default:lava_source") local c_meseore = minetest.get_content_id("default:stone_with_mese") local c_mesecry = minetest.get_content_id("dfcaverns:glow_mese") ------------------------------------------------------------------------------------------- local mese_crystal_ceiling = function(area, data, ai, vi, bi) if math.random() < 0.025 then if math.random() < 0.25 then subterrane:giant_stalactite(ai, area, data, 6, 13, c_meseore, c_meseore, c_mesecry) else data[vi] = c_meseore if math.random() < 0.25 then data[bi] = c_mesecry end end end end local mese_ore_ceiling = function(area, data, ai, vi, bi) if math.random() < 0.025 then data[vi] = c_meseore if math.random() < 0.25 then data[bi] = c_mesecry end end end local mese_ore_floor = function(area, data, ai, vi, bi) if math.random() < 0.01 then data[vi] = c_meseore if math.random() < 0.25 then data[ai] = c_mesecry end end end local lava_sea_crystal_biome_def = { name = "dfcaverns_lava_sea_with_mese_crystal", y_min = dfcaverns.config.lava_sea_min, y_max = dfcaverns.config.lava_sea_max, heat_point = 60, humidity_point = 30, _subterrane_ceiling_decor = mese_crystal_ceiling, _subterrane_floor_decor = mese_ore_floor, } local lava_sea_mese_biome_def = { name = "dfcaverns_lava_sea_with_mese", y_min = dfcaverns.config.lava_sea_min, y_max = dfcaverns.config.lava_sea_max, heat_point = 50, humidity_point = 40, _subterrane_ceiling_decor = mese_ore_ceiling, } local lava_sea_barren_biome_def = { name = "dfcaverns_lava_sea", y_min = dfcaverns.config.lava_sea_min, y_max = dfcaverns.config.lava_sea_max, heat_point = 30, humidity_point = 50, } minetest.register_biome(lava_sea_crystal_biome_def) minetest.register_biome(lava_sea_mese_biome_def) minetest.register_biome(lava_sea_barren_biome_def) local airspace = (dfcaverns.config.lava_sea_max - dfcaverns.config.lava_sea_min) / 2.75 local lava_sea_level = dfcaverns.config.lava_sea_max - airspace local data = {} local lavasurface_buffer = {} local lavasurface_noise local lavasurface_noise_params = { offset = 0, scale = 2, spread = {x=20, y=20, z=20}, seed = 5033, octaves = 3, persist = 0.6 } minetest.register_on_generated(function(minp, maxp, seed) --if out of range of cave definition limits, abort if minp.y > lava_sea_level or maxp.y < dfcaverns.config.lava_sea_min then return end if not lavasurface_noise then local sidelen = maxp.x - minp.x + 1 --length of a mapblock local chunk_lengths = {x = sidelen, y = sidelen, z = sidelen} --table of chunk edges lavasurface_noise = minetest.get_perlin_map(lavasurface_noise_params, chunk_lengths) end local nvals_lavasurface = lavasurface_noise:get2dMap({x=minp.x, y=minp.z}, lavasurface_buffer) local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax} vm:get_data(data) local minx = minp.x-1 local minz = minp.z-1 for vi, x, y, z in area:iterp_xyz(minp, maxp) do local lavaheight = nvals_lavasurface[x-minx][z-minz] if y < lava_sea_level + lavaheight then if data[vi] == c_air or data[vi] == c_water then data[vi] = c_lava end end end --send data back to voxelmanip vm:set_data(data) --calc lighting vm:set_lighting({day = 0, night = 0}) vm:calc_lighting() vm:update_liquids() --write it to world vm:write_to_map() end)