-- Used by cave pearls and crystal clusters -- These methods simulate "wallmounted" nodes using regular facedir, randomizing the rotation around the wallmounted direction. -- Useful for naturalistic objects you want to have look irregular df_mapitems.place_against_surface = function(itemstack, placer, pointed_thing) -- check if pointing at a node if not pointed_thing then return itemstack end if pointed_thing.type ~= "node" then return itemstack end local under_pos = pointed_thing.under local above_pos = pointed_thing.above local under_node = minetest.get_node(under_pos) local above_node = minetest.get_node(above_pos) if minetest.is_protected(above_pos, placer:get_player_name()) then minetest.record_protection_violation(above_pos, placer:get_player_name()) return end local under_name = under_node.name local above_name = above_node.name local under_def = minetest.registered_nodes[under_name] local above_def = minetest.registered_nodes[above_name] -- return if any of the nodes is not registered if not under_def or not above_def then return itemstack end -- check if you can replace the node above the pointed node if not above_def.buildable_to then return itemstack end local dir = vector.subtract(under_pos, above_pos) local param2 if dir.x > 0 then --facing +x: 16, 17, 18, 19, param2 = 15 + math.random(1,4) elseif dir.x < 0 then --facing -x: 12, 13, 14, 15 param2 = 11 + math.random(1,4) elseif dir.z > 0 then --facing +z: 8, 9, 10, 11 param2 = 7 + math.random(1,4) elseif dir.z < 0 then --facing -z: 4, 5, 6, 7 param2 = 3 + math.random(1,4) elseif dir.y > 0 then --facing -y: 20, 21, 22, 23 (ceiling) param2 = 19 + math.random(1,4) else --facing +y: 0, 1, 2, 3 (floor) param2 = math.random(1,4) - 1 end -- add the node and remove 1 item from the itemstack minetest.add_node(above_pos, {name = itemstack:get_name(), param2 = param2}) if not minetest.settings:get_bool("creative_mode", false) and not minetest.check_player_privs(placer, "creative") then itemstack:take_item() end return itemstack end -- Mapgen version of the above local add_to_table = function(dest, source) for _, val in ipairs(source) do table.insert(dest, val) end end local valid_nodes = {} -- cache values local is_valid_mounting_node = function(c_node) if valid_nodes[c_node] ~= nil then return valid_nodes[c_node] end local def = minetest.registered_nodes[minetest.get_name_from_content_id(c_node)] if def ~= nil and (def.drawtype == "normal" or def.drawtype == nil) and not def.buildable_to and not (def.groups and def.groups.falling_node) then valid_nodes[c_node] = true return true end valid_nodes[c_node] = false return false end --facing +x: 16, 17, 18, 19, --facing -x: 12, 13, 14, 15 --facing +z: 8, 9, 10, 11 --facing -z: 4, 5, 6, 7 --facing -y: 20, 21, 22, 23, (ceiling) --facing +y: 0, 1, 2, 3 local get_valid_facedirs_vm = function(vi, area, data) local dirs = {} local ystride = area.ystride local zstride = area.zstride if is_valid_mounting_node(data[vi+1]) then add_to_table(dirs, {16, 17, 18, 19}) end if is_valid_mounting_node(data[vi-1]) then add_to_table(dirs, {12, 13, 14, 15}) end if is_valid_mounting_node(data[vi-ystride]) then add_to_table(dirs, {0, 1, 2, 3}) end if is_valid_mounting_node(data[vi+ystride]) then add_to_table(dirs, {20, 21, 22, 23}) end if is_valid_mounting_node(data[vi+zstride]) then add_to_table(dirs, {8, 9, 10, 11}) end if is_valid_mounting_node(data[vi-zstride]) then add_to_table(dirs, {4, 5, 6, 7}) end return dirs end df_mapitems.place_against_surface_vm = function(c_node, vi, area, data, data_param2) local facedirs = get_valid_facedirs_vm(vi, area, data) local count = #facedirs if count > 0 then data[vi] = c_node data_param2[vi] = facedirs[math.random(1, count)] end end