local S = minetest.get_translator(minetest.get_current_modname()) if minetest.get_modpath("default") then df_dependencies.register_leafdecay = default.register_leafdecay df_dependencies.after_place_leaves = default.after_place_leaves else --TODO end df_dependencies.mods_required.bucket = true if minetest.get_modpath("bucket") then df_dependencies.bucket_register_liquid = bucket.register_liquid else -- TODO end -- Note that a circular table reference will result in a crash, TODO: guard against that. -- Unlikely to be needed, though - it'd take a lot of work for users to get into this bit of trouble. local function deep_copy(table_in) local table_out = {} for index, value in pairs(table_in) do if type(value) == "table" then table_out[index] = deep_copy(value) else table_out[index] = value end end return table_out end df_dependencies.mods_required.stairs = true df_dependencies.mods_required.moreblocks = true df_dependencies.mods_required.doors = true df_dependencies.register_all_stairs = function(name, override_def) local mod = minetest.get_current_modname() local node_def = minetest.registered_nodes[mod..":"..name] override_def = override_def or {} local node_copy = deep_copy(node_def) for index, value in pairs(override_def) do node_copy[index] = value end if minetest.get_modpath("stairs") then stairs.register_stair_and_slab( name, mod ..":" .. name, node_copy.groups, node_copy.tiles, S("@1 Stair", node_copy.description), S("@1 Slab", node_copy.description), node_copy.sounds ) end if minetest.get_modpath("moreblocks") then stairsplus:register_all(mod, name, mod..":"..name, node_copy) end end df_dependencies.register_all_fences = function (name, override_def) local mod = minetest.get_current_modname() local material = mod..":"..name local node_def = minetest.registered_nodes[material] override_def = override_def or {} local burntime = override_def.burntime if minetest.get_modpath("default") then default.register_fence(material .. "_fence", { description = S("@1 Fence", node_def.description), texture = override_def.texture or node_def.tiles[1], material = override_def.material or material, groups = deep_copy(node_def.groups or {}), -- the default register_fence function modifies the groups table passed in, so send a copy instead to be on the safe side. sounds = node_def.sounds }) if burntime then minetest.register_craft({ type = "fuel", recipe = material .. "_fence", burntime = burntime, -- ignoring two sticks }) end default.register_fence_rail(material .. "_fence_rail", { description = S("@1 Fence Rail", node_def.description), texture = override_def.texture or node_def.tiles[1], material = override_def.material or material, groups = deep_copy(node_def.groups or {}), -- the default register_fence_rail function modifies the groups table passed in, so send a copy instead to be on the safe side. sounds = node_def.sounds }) if burntime then minetest.register_craft({ type = "fuel", recipe = material .. "_fence_rail", burntime = burntime * 4/16, }) end default.register_mesepost(material .. "_mese_light", { description = S("@1 Mese Post Light", node_def.description), texture = override_def.texture or node_def.tiles[1], material = override_def.material or material, groups = deep_copy(node_def.groups or {}), -- the default register_fence_rail function modifies the groups table passed in, so send a copy instead to be on the safe side. sounds = node_def.sounds }) else -- TODO end if minetest.get_modpath("doors") then doors.register_fencegate(material .. "_fence_gate", { description = S("@1 Fence Gate", node_def.description), texture = override_def.texture or node_def.tiles[1], material = override_def.material or material, groups = deep_copy(node_def.groups or {}), -- the default register_fence_rail function modifies the groups table passed in, so send a copy instead to be on the safe side. sounds = node_def.sounds }) if burntime then minetest.register_craft({ type = "fuel", recipe = material .. "_fence_gate_closed", burntime = burntime * 2, -- ignoring four sticks }) end else -- TODO end end