-- internationalization boilerplate local MP = minetest.get_modpath(minetest.get_current_modname()) local S, NS = dofile(MP.."/intllib.lua") minetest.register_node("dfcaverns:snareweed", { description = S("Snareweed"), _doc_items_longdesc = dfcaverns.doc.snareweed_desc, _doc_items_usagehelp = dfcaverns.doc.snareweed_usage, tiles = {"default_dirt.png^dfcaverns_snareweed_roots.png", "default_dirt.png"}, drawtype="plantlike_rooted", paramtype2 = "leveled", special_tiles = {{name = "dfcaverns_snareweed.png", tileable_vertical = true}}, is_ground_content = true, drop = 'default:dirt', light_source = 6, groups = {crumbly = 3, soil = 1}, sounds = default.node_sound_dirt_defaults(), }) if minetest.get_modpath("radiant_damage") then radiant_damage.register_radiant_damage({ damage_name = "snareweed", -- a string used in logs to identify the type of damage dealt interval = 1, -- number of seconds between each damage check range = 5, -- range of the damage. Can be omitted if inverse_square_falloff is true, in that case it defaults to the range at which 1 point of damage is done. inverse_square_falloff = false, -- if true, damage falls off with the inverse square of the distance. If false, damage is constant within the range. damage = 2, -- number of damage points dealt each interval nodenames = {"dfcaverns:snareweed"}, -- nodes that cause this damage. Same format as the nodenames parameter for minetest.find_nodes_in_area occlusion = false, -- if true, damaging effect only passes through air. Other nodes will cast "shadows". above_only = true, -- if true, damage only propagates directly upward. cumulative = false, -- if true, all nodes within range do damage. If false, only the nearest one does damage. }) end local c_water = minetest.get_content_id("default:water_source") local c_dirt = minetest.get_content_id("default:dirt") local c_snareweed = minetest.get_content_id("dfcaverns:snareweed") dfcaverns.place_snareweed = function(area, data, bi, param2_data) local max_height = 0 local index = bi + area.ystride while area:containsi(index) and data[index] == c_water and max_height <= 8*16 do index = index + area.ystride max_height = max_height + 16 end if max_height > 0 then data[bi] = c_snareweed param2_data[bi] = math.min(math.random(3*16, 8*16), max_height) else data[bi] = c_dirt end end dfcaverns.place_snareweed_patch = function(area, data, bi, param2_data, radius) local pos = area:position(bi) for li in area:iterp(vector.add(pos, -radius), vector.add(pos, radius)) do local adjacent = li + area.ystride local node_type = data[li] if math.random() < 0.1 and (node_type == c_stone or node_type == c_dirt) and data[adjacent] == c_water then dfcaverns.place_snareweed(area, data, li, param2_data) end end end