[Tree growth] dfcaverns_tree_min_growth_delay (Minimum sapling growth delay) int 2400 dfcaverns_tree_max_growth_delay (Maximum sapling growth delay) int 4800 dfcaverns_fungiwood_delay_multiplier (fungiwood growth delay multiplier) float 1 dfcaverns_tunnel_tube_delay_multiplier (tunnel_tube growth delay multiplier) float 1 dfcaverns_spore_tree_delay_multiplier (spore_tree growth delay multiplier) float 1 dfcaverns_black_cap_delay_multiplier (black_cap growth delay multiplier) float 1 dfcaverns_nether_cap_delay_multiplier (nether_cap growth delay multiplier) float 1 dfcaverns_goblin_cap_delay_multiplier (goblin_cap growth delay multiplier) float 1 dfcaverns_tower_cap_delay_multiplier (tower_cap growth delay multiplier) float 1 dfcaverns_blood_thorn_growth_interval (blood_thorn growth ABM interval) int 12 dfcaverns_blood_thorn_growth_chance (blood_thorn growth ABM chance) int 83 [Plant growth] dfcaverns_plant_growth_time (Base plant growth timer interval) int 100 dfcaverns_cave_wheat_delay_multiplier (cave_wheat growth delay multiplier) float 1 dfcaverns_dimple_cup_delay_multiplier (dimple_cup growth delay multiplier) float 3 dfcaverns_pig_tail_delay_multiplier (pig_tail growth delay multiplier) float 1 dfcaverns_plump_helmet_delay_multiplier (plump_helmet growth delay multiplier) float 3 dfcaverns_quarry_bush_delay_multiplier (quarry_bush growth delay multiplier) float 2 dfcaverns_sweet_pod_delay_multiplier (sweet_pod growth delay multiplier) float 2 #To disable glow worm growth, set this to 0. dfcaverns_glow_worm_delay_multiplier (glow worm growth delay multiplier) float 10 dfcaverns_light_kills_fungus (Light kills fungus) bool true [Cavern dimensions] #Note that this doesn't guarantee caverns of this setting's size. This setting #affects the scale of features in the perlin noise that is used to build caverns. #Most caverns will be smaller than this (and a few might be larger) dfcaverns_vertical_cavern_scale (Vertical cavern dimension scale) float 256 #Note that this doesn't guarantee caverns of this setting's size. This setting #affects the scale of features in the perlin noise that is used to build caverns. #Most caverns will be smaller than this (and a few might be larger) dfcaverns_horizontal_cavern_scale (Horizontal cavern dimension scale) float 256 #Determines threshold for cave generation. Higher number means sparser caverns dfcaverns_cavern_threshold (Cavern threshold) float 0.5 0.0 1.0 [Cavern depth borders] dfcaverns_ymax (Upper limit of level 1) int -300 dfcaverns_level1_min (Upper limit of level 2) int -900 dfcaverns_level2_min (Upper limit of level 3) int -1500 dfcaverns_level3_min (Upper limit of the sunless sea) int -2100 dfcaverns_sunless_sea_min (Lower limit of the sunless sea) int -2500 dfcaverns_lava_sea_max (Upper limit of the lava sea) int -3000 dfcaverns_lava_sea_min (Lower limit of the lava sea) int -3500 [Lower Seas] #Determines threshold for lower sea cave generation. Higher number means sparser cavern dfcaverns_lava_sea_threshold (Cavern threshold for magma sea) float 0.2 0.0 1.0 #When true, the lava sea level is generated dfcaverns_enable_lava_sea (Lower sea is lava) bool true #When true cavern biomes at the most extreme humidity range will be flooded #with water, providing significant challenges in those areas. dfcaverns_flooded_biomes (Add a lot of water to the most humid cavern biomes) bool true