local modpath = minetest.get_modpath(minetest.get_current_modname()) local S = minetest.get_translator(minetest.get_current_modname()) --stem minetest.register_node("df_trees:goblin_cap_stem", { description = S("Goblin Cap Stem"), _doc_items_longdesc = df_trees.doc.goblin_cap_desc, _doc_items_usagehelp = df_trees.doc.goblin_cap_usage, tiles = {"dfcaverns_goblin_cap_stem.png"}, is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, goblin_cap = 1}, sounds = df_trees.node_sound_tree_soft_fungus_defaults(), }) --cap minetest.register_node("df_trees:goblin_cap", { description = S("Goblin Cap"), _doc_items_longdesc = df_trees.doc.goblin_cap_desc, _doc_items_usagehelp = df_trees.doc.goblin_cap_usage, tiles = {"dfcaverns_goblin_cap.png"}, is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, goblin_cap = 1}, sounds = df_trees.node_sound_tree_soft_fungus_defaults(), }) --gills minetest.register_node("df_trees:goblin_cap_gills", { description = S("Goblin Cap Gills"), _doc_items_longdesc = df_trees.doc.goblin_cap_desc, _doc_items_usagehelp = df_trees.doc.goblin_cap_usage, tiles = {"dfcaverns_goblin_cap_gills.png"}, is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, goblin_cap = 1}, sounds = df_trees.sounds.leaves, drawtype = "plantlike", paramtype = "light", drop = { max_items = 1, items = { { items = {'df_trees:goblin_cap_sapling'}, rarity = 15, }, { items = {'df_trees:goblin_cap_gills'}, } } }, after_place_node = df_trees.after_place_leaves, }) df_trees.register_leafdecay({ trunks = {"df_trees:goblin_cap"}, -- don't need stem nodes here leaves = {"df_trees:goblin_cap_gills"}, radius = 1, }) --Wood minetest.register_craft({ output = 'df_trees:goblin_cap_wood 4', recipe = { {'df_trees:goblin_cap'}, } }) minetest.register_craft({ output = 'df_trees:goblin_cap_stem_wood 4', recipe = { {'df_trees:goblin_cap_stem'}, } }) minetest.register_node("df_trees:goblin_cap_wood", { description = S("Goblin Cap Planks"), _doc_items_longdesc = df_trees.doc.goblin_cap_desc, _doc_items_usagehelp = df_trees.doc.goblin_cap_usage, paramtype2 = "facedir", place_param2 = 0, tiles = {"dfcaverns_goblin_cap_wood.png"}, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1}, sounds = df_trees.sounds.wood, }) minetest.register_node("df_trees:goblin_cap_stem_wood", { description = S("Goblin Cap Stem Planks"), _doc_items_longdesc = df_trees.doc.goblin_cap_desc, _doc_items_usagehelp = df_trees.doc.goblin_cap_usage, paramtype2 = "facedir", place_param2 = 0, tiles = {"dfcaverns_goblin_cap_stem_wood.png"}, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1}, sounds = df_trees.sounds.wood, }) df_trees.register.all_stairs("goblin_cap_wood") df_trees.register.all_fences("goblin_cap_wood", {burntime = 12}) df_trees.register.all_stairs("goblin_cap_stem_wood") df_trees.register.all_fences("goblin_cap_stem_wood", {burntime = 7}) minetest.register_craft({ type = "fuel", recipe = "df_trees:goblin_cap_wood", burntime = 12, }) minetest.register_craft({ type = "fuel", recipe = "df_trees:goblin_cap_stem_wood", burntime = 7, }) minetest.register_craft({ type = "fuel", recipe = "df_trees:goblin_cap", burntime = 40, }) minetest.register_craft({ type = "fuel", recipe = "df_trees:goblin_cap_stem", burntime = 30, }) minetest.register_craft({ type = "fuel", recipe = "df_trees:goblin_cap_gills", burntime = 2, }) minetest.register_craft({ type = "fuel", recipe = "df_trees:goblin_cap_sapling", burntime = 2, }) local big_goblin_cap_schem = dofile(modpath.."/schematics/goblin_cap_big.lua") local big_goblin_cap_hut_schem = dofile(modpath.."/schematics/goblin_cap_big_hut.lua") local bigger_goblin_cap_schem = dofile(modpath.."/schematics/goblin_cap_bigger.lua") local bigger_goblin_cap_hut_schem = dofile(modpath.."/schematics/goblin_cap_bigger_hut.lua") -- The hut has a chest and furnace near pos, use this to initialize it local chest_node = df_trees.node_names.chest local furnace_node = df_trees.node_names.furnace local gold_item = df_trees.node_names.gold_ingot local apple_item = df_trees.node_names.apple local chest_on_construct = minetest.registered_items[chest_node].on_construct local furnace_on_construct = minetest.registered_items[furnace_node].on_construct local init_hut = function(pos) local chest_pos = minetest.find_node_near({x=pos.x, y=pos.y+1, z=pos.z}, 2, chest_node) if chest_pos then chest_on_construct(chest_pos) local inv = minetest.get_inventory({type="node", pos=chest_pos}) inv:add_item("main", apple_item.." 3") inv:add_item("main", gold_item.." ".. math.random(1,5)) end local furnace_pos = minetest.find_node_near({x=pos.x, y=pos.y+1, z=pos.z}, 2, furnace_node) if furnace_pos then furnace_on_construct(furnace_pos) end end local init_vessels if minetest.get_modpath("vessels") then local vessels_on_construct = minetest.registered_items["vessels:shelf"].on_construct init_vessels = function(pos) local vessel_pos = minetest.find_node_near({x=pos.x, y=pos.y+1, z=pos.z}, 2, "vessels:shelf") if vessel_pos then vessels_on_construct(vessel_pos) local inv = minetest.get_inventory({type="node", pos=vessel_pos}) inv:add_item("vessels", "df_trees:glowing_bottle_red "..math.random(50,99)) inv:add_item("vessels", "df_trees:glowing_bottle_green "..math.random(50,99)) inv:add_item("vessels", "df_trees:glowing_bottle_cyan "..math.random(40,99)) inv:add_item("vessels", "df_trees:glowing_bottle_golden "..math.random(30,99)) end end end --local debug_test_hut = function(pos) -- minetest.set_node(pos, {name="air"}) -- minetest.after(5, init_hut, pos) -- if math.random() < 0.5 then -- mapgen_helper.place_schematic(pos, big_goblin_cap_hut_schem, "random") -- else -- if init_vessels then -- minetest.after(5, init_vessels, pos) -- end -- mapgen_helper.place_schematic(pos, bigger_goblin_cap_hut_schem, "random") -- end --end -- sapling minetest.register_node("df_trees:goblin_cap_sapling", { description = S("Goblin Cap Spawn"), _doc_items_longdesc = df_trees.doc.goblin_cap_desc, _doc_items_usagehelp = df_trees.doc.goblin_cap_usage, drawtype = "plantlike", visual_scale = 1.0, tiles = {"dfcaverns_goblin_cap_sapling.png"}, inventory_image = "dfcaverns_goblin_cap_sapling.png", wield_image = "dfcaverns_goblin_cap_sapling.png", paramtype = "light", sunlight_propagates = true, is_ground_content = false, walkable = false, floodable = true, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1, light_sensitive_fungus = 11}, sounds = df_trees.sounds.leaves, on_construct = function(pos) if df_trees.goblin_cap_growth_permitted(pos) then minetest.get_node_timer(pos):start(math.random( df_trees.config.goblin_cap_delay_multiplier*df_trees.config.tree_min_growth_delay, df_trees.config.goblin_cap_delay_multiplier*df_trees.config.tree_max_growth_delay)) end end, on_destruct = function(pos) minetest.get_node_timer(pos):stop() end, on_timer = function(pos) if df_farming and df_farming.kill_if_sunlit(pos) then return end minetest.set_node(pos, {name="air"}) if minetest.find_node_near({x=pos.x, y=pos.y-1, z=pos.z}, 1, {"group:straw"}) then if math.random() < 0.5 then mapgen_helper.place_schematic(pos, big_goblin_cap_schem) else mapgen_helper.place_schematic(pos, bigger_goblin_cap_schem) end return else df_trees.spawn_goblin_cap(pos) end end, }) local c_stem = minetest.get_content_id("df_trees:goblin_cap_stem") local c_cap = minetest.get_content_id("df_trees:goblin_cap") local c_gills = minetest.get_content_id("df_trees:goblin_cap_gills") -- If the farming mod is installed, add the "straw" group to farming straw. -- This way we just need to check for group:straw to get cave straw as well, without -- needing a df_farming dependency for this mod. if minetest.get_modpath("farming") then local straw_def = minetest.registered_items["farming:straw"] if straw_def then local new_groups = {} for group, val in pairs(straw_def.groups) do new_groups[group] = val end new_groups.straw = 1 minetest.override_item("farming:straw", { groups = new_groups }) end end df_trees.spawn_goblin_cap = function(pos) if math.random() < 0.1 then if math.random() < 0.5 then mapgen_helper.place_schematic(pos, big_goblin_cap_schem) else mapgen_helper.place_schematic(pos, bigger_goblin_cap_schem) end return end local x, y, z = pos.x, pos.y, pos.z local stem_height = math.random(1,3) local cap_radius = math.random(3,6) local maxy = y + stem_height + 3 local vm = minetest.get_voxel_manip() local minp, maxp = vm:read_from_map( {x = x - cap_radius, y = y, z = z - cap_radius}, {x = x + cap_radius, y = maxy + 3, z = z + cap_radius} ) local area = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) local data = vm:get_data() subterrane.giant_mushroom(area:indexp(pos), area, data, c_stem, c_cap, c_gills, stem_height, cap_radius) vm:set_data(data) vm:write_to_map() vm:update_map() end df_trees.spawn_goblin_cap_vm = function(vi, area, data, data_param2) if math.random() < 0.1 then local pos = area:position(vi) if math.random() < 0.5 then mapgen_helper.place_schematic_on_data(data, data_param2, area, pos, big_goblin_cap_schem) elseif math.random() < 0.9 then mapgen_helper.place_schematic_on_data(data, data_param2, area, pos, bigger_goblin_cap_schem) else -- easter egg - every once in a while (0.5%), a mapgen Goblin cap is a Smurf house minetest.after(5, init_hut, pos) if math.random() < 0.5 then mapgen_helper.place_schematic_on_data(data, data_param2, area, pos, big_goblin_cap_hut_schem) else if init_vessels then minetest.after(5, init_vessels, pos) end mapgen_helper.place_schematic_on_data(data, data_param2, area, pos, bigger_goblin_cap_hut_schem) end end return end local stem_height = math.random(1,3) local cap_radius = math.random(3,6) subterrane.giant_mushroom(vi, area, data, c_stem, c_cap, c_gills, stem_height, cap_radius) end