local c_water = minetest.get_content_id("default:water_source") local c_air = minetest.get_content_id("air") local c_stone = minetest.get_content_id("default:stone") local c_cobble = minetest.get_content_id("default:cobble") local c_mossycobble = minetest.get_content_id("default:mossycobble") local c_dirt = minetest.get_content_id("default:dirt") local c_dirt_moss = minetest.get_content_id("dfcaverns:dirt_with_cave_moss") local c_cobble_fungus = minetest.get_content_id("dfcaverns:cobble_with_floor_fungus") local c_wet_flowstone = minetest.get_content_id("dfcaverns:wet_flowstone") local c_dry_flowstone = minetest.get_content_id("dfcaverns:dry_flowstone") local subsea_level = (dfcaverns.config.ymax - dfcaverns.config.level1_min) * 0.3 + dfcaverns.config.level1_min local c_sweet_pod = minetest.get_content_id("dfcaverns:sweet_pod_6") -- param2 = 0 local c_quarry_bush = minetest.get_content_id("dfcaverns:quarry_bush_5") -- param2 = 4 local c_plump_helmet = minetest.get_content_id("dfcaverns:plump_helmet_4") -- param2 = 0-3 local c_pig_tail = minetest.get_content_id("dfcaverns:pig_tail_8") -- param2 = 3 local c_dimple_cup = minetest.get_content_id("dfcaverns:dimple_cup_4") -- param2 = 0 local c_cave_wheat = minetest.get_content_id("dfcaverns:cave_wheat_8") -- param2 = 3 local c_dead_fungus = minetest.get_content_id("dfcaverns:dead_fungus") -- param2 = 0 local c_cavern_fungi = minetest.get_content_id("dfcaverns:cavern_fungi") -- param2 = 0 local level_1_tower_cap_floor = function(area, data, ai, vi, bi, param2_data) if data[bi] ~= c_stone then return end if math.random() < 0.25 then data[bi] = c_dirt else data[bi] = c_dirt_moss end local drip_rand = subterrane:vertically_consistent_random(vi, area) if math.random() < 0.1 then dfcaverns.place_shrub(data, vi, param2_data, {c_plump_helmet, c_plump_helmet, c_pig_tail, c_dead_fungus, c_cavern_fungi}) elseif drip_rand < 0.0025 then elseif drip_rand < 0.1 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.1 * 5) subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids) elseif math.random() < 0.005 then dfcaverns.spawn_tower_cap_vm(vi, area, data) end end local level_1_fungiwood_floor = function(area, data, ai, vi, bi, param2_data) if data[bi] ~= c_stone then return end if math.random() < 0.25 then data[bi] = c_dirt else data[bi] = c_dirt_moss end local drip_rand = subterrane:vertically_consistent_random(vi, area) if math.random() < 0.1 then dfcaverns.place_shrub(data, vi, param2_data, {c_plump_helmet, c_pig_tail, c_cave_wheat, c_cave_wheat, c_dead_fungus, c_cavern_fungi}) elseif drip_rand < 0.001 then subterrane:giant_stalagmite(bi, area, data, 6, 15, c_wet_flowstone, c_wet_flowstone, c_wet_flowstone) elseif drip_rand < 0.1 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.1 * 5) subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids) elseif math.random() < 0.005 then dfcaverns.spawn_fungiwood_vm(vi, area, data) end end local level_1_moist_ceiling = function(area, data, ai, vi, bi, param2_data) if data[ai] ~= c_stone then return end local drip_rand = subterrane:vertically_consistent_random(vi, area) if drip_rand < 0.0025 then subterrane:giant_stalactite(ai, area, data, 6, 15, c_wet_flowstone, c_wet_flowstone, c_wet_flowstone) elseif drip_rand < 0.075 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.075 * 5) subterrane:stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.wet_stalagmite_ids) elseif math.random() < 0.03 then dfcaverns.glow_worm_ceiling(area, data, ai, vi, bi) end end local level_1_wet_floor = function(area, data, ai, vi, bi, param2_data) if data[bi] ~= c_stone then return end if math.random() < 0.5 then data[bi] = c_mossycobble if math.random() < 0.05 then data[vi] = c_dead_fungus elseif math.random() < 0.05 then data[vi] = c_cavern_fungi end end local drip_rand = subterrane:vertically_consistent_random(vi, area) if drip_rand < 0.001 then subterrane:giant_stalagmite(bi, area, data, 6, 15, c_wet_flowstone, c_wet_flowstone, c_wet_flowstone) elseif drip_rand < 0.025 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.025 * 5) subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids) end end local level_1_dry_floor = function(area, data, ai, vi, bi, param2_data) if data[bi] ~= c_stone then return end if math.random() < 0.25 then data[bi] = c_cobble_fungus if math.random() < 0.1 then data[vi] = c_dead_fungus end elseif math.random() < 0.5 then data[bi] = c_cobble end local drip_rand = subterrane:vertically_consistent_random(vi, area) if drip_rand < 0.001 then subterrane:giant_stalagmite(bi, area, data, 6, 15, c_dry_flowstone, c_dry_flowstone, c_dry_flowstone) elseif drip_rand < 0.05 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.05 * 5) subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.dry_stalagmite_ids) end end local level_1_dry_ceiling = function(area, data, ai, vi, bi, param2_data) if data[ai] ~= c_stone then return end local drip_rand = subterrane:vertically_consistent_random(vi, area) if drip_rand < 0.001 then subterrane:giant_stalactite(ai, area, data, 6, 15, c_dry_flowstone, c_dry_flowstone, c_dry_flowstone) elseif drip_rand < 0.075 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.075 * 5) subterrane:stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.dry_stalagmite_ids) end end local level_1_underwater_floor = function(area, data, ai, vi, bi, param2_data) if data[bi] ~= c_stone then return end if math.random() < 0.25 then data[bi] = c_mossycobble else data[bi] = c_dirt end if data[vi] == c_air then data[vi] = c_water end if data[ai] == c_air then data[ai] = c_water end end local level_1_cave_floor = function(area, data, ai, vi, bi, param2_data) if dfcaverns.can_support_vegetation[data[bi]] then data[bi] = c_cobble_fungus if math.random() < 0.15 then if data[vi] == c_air then dfcaverns.place_shrub(data, vi, param2_data, {c_plump_helmet, c_dead_fungus, c_dead_fungus, c_cavern_fungi, c_cavern_fungi}) end end return end if data[bi] ~= c_stone then return end local drip_rand = subterrane:vertically_consistent_random(vi, area) if drip_rand < 0.075 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.075 * 4) subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids) end end local level_1_cave_ceiling = function(area, data, ai, vi, bi, param2_data) if data[ai] ~= c_stone then return end local drip_rand = subterrane:vertically_consistent_random(vi, area) if drip_rand < 0.1 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.1 * 5) subterrane:stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.wet_stalagmite_ids) end end ------------------------------------------------------------------------------------------- minetest.register_biome({ name = "dfcaverns_level1_flooded_biome_lower", y_min = dfcaverns.config.level1_min, y_max = subsea_level, heat_point = 50, humidity_point = 100, _subterrane_fill_node = c_air, _subterrane_cave_fill_node = c_water, _subterrane_floor_decor = level_1_underwater_floor, _subterrane_mitigate_lava = true, }) minetest.register_biome({ name = "dfcaverns_level1_flooded_biome_upper", y_min = subsea_level, y_max = dfcaverns.config.ymax, heat_point = 50, humidity_point = 100, _subterrane_ceiling_decor = level_1_moist_ceiling, _subterrane_floor_decor = level_1_wet_floor, _subterrane_fill_node = c_air, _subterrane_cave_fill_node = c_water, _subterrane_mitigate_lava = true, }) minetest.register_biome({ name = "dfcaverns_level1_tower_cap_biome_lower", y_min = dfcaverns.config.level1_min, y_max = subsea_level, heat_point = 30, humidity_point = 40, _subterrane_ceiling_decor = level_1_moist_ceiling, _subterrane_floor_decor = level_1_tower_cap_floor, _subterrane_fill_node = c_air, _subterrane_cave_floor_decor = level_1_cave_floor, _subterrane_cave_ceiling_decor = level_1_cave_ceiling, _subterrane_mitigate_lava = true, }) minetest.register_biome({ name = "dfcaverns_level1_tower_cap_biome_upper", y_min = subsea_level, y_max = dfcaverns.config.ymax, heat_point = 30, humidity_point = 40, _subterrane_ceiling_decor = level_1_moist_ceiling, _subterrane_floor_decor = level_1_tower_cap_floor, _subterrane_fill_node = c_air, _subterrane_cave_floor_decor = level_1_cave_floor, _subterrane_cave_ceiling_decor = level_1_cave_ceiling, _subterrane_mitigate_lava = true, }) minetest.register_biome({ name = "dfcaverns_level1_fungiwood_biome_lower", y_min = dfcaverns.config.level1_min, y_max = subsea_level, heat_point = 70, humidity_point = 40, _subterrane_ceiling_decor = level_1_moist_ceiling, _subterrane_floor_decor = level_1_fungiwood_floor, _subterrane_fill_node = c_air, _subterrane_cave_floor_decor = level_1_cave_floor, _subterrane_cave_ceiling_decor = level_1_cave_ceiling, _subterrane_mitigate_lava = true, }) minetest.register_biome({ name = "dfcaverns_level1_fungiwood_biome_upper", y_min = dfcaverns.config.level1_min, y_max = subsea_level, heat_point = 70, humidity_point = 40, _subterrane_ceiling_decor = level_1_moist_ceiling, _subterrane_floor_decor = level_1_fungiwood_floor, _subterrane_fill_node = c_air, _subterrane_cave_floor_decor = level_1_cave_floor, _subterrane_cave_ceiling_decor = level_1_cave_ceiling, _subterrane_mitigate_lava = true, }) minetest.register_biome({ name = "dfcaverns_level1_tower_cap_flooded_biome_lower", y_min = subsea_level, y_max = dfcaverns.config.ymax, heat_point = 20, humidity_point = 80, _subterrane_fill_node = c_air, _subterrane_cave_fill_node = c_water, _subterrane_floor_decor = level_1_underwater_floor, _subterrane_mitigate_lava = true, }) minetest.register_biome({ name = "dfcaverns_level1_tower_cap_flooded_biome_upper", y_min = subsea_level, y_max = dfcaverns.config.ymax, heat_point = 20, humidity_point = 80, _subterrane_ceiling_decor = level_1_moist_ceiling, _subterrane_floor_decor = level_1_tower_cap_floor, _subterrane_fill_node = c_air, _subterrane_cave_floor_decor = level_1_cave_floor, _subterrane_cave_ceiling_decor = level_1_cave_ceiling, _subterrane_mitigate_lava = true, }) minetest.register_biome({ name = "dfcaverns_level1_fungiwood_flooded_biome_lower", y_min = dfcaverns.config.level1_min, y_max = subsea_level, heat_point = 80, humidity_point = 80, _subterrane_fill_node = c_air, _subterrane_cave_fill_node = c_water, _subterrane_floor_decor = level_1_underwater_floor, _subterrane_mitigate_lava = true, }) minetest.register_biome({ name = "dfcaverns_level1_fungiwood_flooded_biome_upper", y_min = subsea_level, y_max = dfcaverns.config.ymax, heat_point = 80, humidity_point = 80, _subterrane_ceiling_decor = level_1_moist_ceiling, _subterrane_floor_decor = level_1_fungiwood_floor, _subterrane_fill_node = c_air, _subterrane_cave_floor_decor = level_1_cave_floor, _subterrane_cave_ceiling_decor = level_1_cave_ceiling, _subterrane_mitigate_lava = true, }) minetest.register_biome({ name = "dfcaverns_level1_dry_biome_lower", y_min = dfcaverns.config.level1_min, y_max = subsea_level, heat_point = 50, humidity_point = 0, _subterrane_ceiling_decor = level_1_dry_ceiling, _subterrane_floor_decor = level_1_dry_floor, _subterrane_fill_node = c_air, _subterrane_mitigate_lava = false, -- let the lava spill in, nothing to protect }) minetest.register_biome({ name = "dfcaverns_level1_dry_biome_upper", y_min = subsea_level, y_max = dfcaverns.config.ymax, heat_point = 50, humidity_point = 0, _subterrane_ceiling_decor = level_1_dry_ceiling, _subterrane_floor_decor = level_1_dry_floor, _subterrane_fill_node = c_air, _subterrane_mitigate_lava = false, -- let the lava spill in, nothing to protect })