local modname = minetest.get_current_modname() local S = minetest.get_translator(modname) local default_path = minetest.get_modpath("default") local get_node_box = function(connector_thickness) return { type = "connected", --fixed = {-hub_thickness,-hub_thickness,-hub_thickness,hub_thickness,hub_thickness,hub_thickness}, connect_top = {-connector_thickness, 0, -connector_thickness, connector_thickness, 0.5, connector_thickness}, connect_bottom = {-connector_thickness, -0.5, -connector_thickness, connector_thickness, 0, connector_thickness}, connect_back = {-connector_thickness, -connector_thickness, 0, connector_thickness, connector_thickness, 0.5}, connect_right = {0, -connector_thickness, -connector_thickness, 0.5, connector_thickness, connector_thickness}, connect_front = {-connector_thickness, -connector_thickness, -0.5, connector_thickness, connector_thickness, 0}, connect_left = {-0.5, -connector_thickness, -connector_thickness, 0, connector_thickness, connector_thickness}, disconnected = {-connector_thickness, -connector_thickness, -connector_thickness, connector_thickness, connector_thickness, connector_thickness}, } end local in_anchor_group = function(name) return minetest.get_item_group(name, "soil") > 0 or minetest.get_item_group(name, "stone") > 0 or minetest.get_item_group(name, "tree") > 0 or minetest.get_item_group(name, "leaves") > 0 or minetest.get_item_group(name, "sand") > 0 or minetest.get_item_group(name, "wood") > 0 or name == "ignore" end local cardinal_directions = { {x=1,y=0,z=0}, {x=-1,y=0,z=0}, {x=0,y=1,z=0}, {x=0,y=-1,z=0}, {x=0,y=0,z=1}, {x=0,y=0,z=-1} } local cardinal_planes = { {3,5}, {3,5}, {1,5}, {1,5}, {1,3}, {1,3}, } local insert_if_not_in_hashtable = function(pos, insert_into, if_not_in) local hash = minetest.hash_node_position(pos) if if_not_in[hash] then return end table.insert(insert_into, pos) end -- flood fill through the web to get all web and anchor locations local get_web_nodes = function(pos, webs, anchors) local to_check = {} table.insert(to_check, pos) while next(to_check) ~= nil do local check_pos = table.remove(to_check) local check_node = minetest.get_node(check_pos) if minetest.get_item_group(check_node.name, "webbing") > 0 then webs[minetest.hash_node_position(check_pos)] = true for _, dir in pairs(cardinal_directions) do insert_if_not_in_hashtable(vector.add(check_pos, dir), to_check, webs) end elseif in_anchor_group(check_node.name) then anchors[minetest.hash_node_position(check_pos)] = true end end end local sound if default_path then sound = default.node_sound_leaves_defaults() end local web_line = function(pos, dir, distance) local web_spine = {} for i = 0, distance do local web_pos = vector.add(pos, vector.multiply(dir,i)) local node_name = minetest.get_node(web_pos).name if node_name == "air" or node_name == "big_webs:webbing" then table.insert(web_spine, web_pos) elseif in_anchor_group(node_name) then anchored=true break else anchored=false break end end if anchored then for _, web_pos in pairs(web_spine) do if math.random() < 0.9 then minetest.set_node(web_pos, {name="big_webs:webbing"}) end end return web_spine end return nil end local generate_web = function(pos) local dir_choice = math.random(1, 6) local dir = cardinal_directions[dir_choice] local web_spine = web_line(pos, dir, 30) if web_spine then local dir2 = cardinal_directions[cardinal_planes[dir_choice][math.random(1, 2)]] local dir2_opposite = vector.multiply(dir2, -1) for _, web_pos in pairs(web_spine) do web_line(web_pos, dir2, 15) web_line(web_pos, dir2_opposite, 15) end end end minetest.register_node("big_webs:webbing", { description = S("Giant Cave Spider Webbing"), _doc_items_longdesc = S("Thick ropes of sticky, springy silk, strung between cavern walls in hopes of catching bats and even larger beasts."), _doc_items_usagehelp = S("Webbing can be collected and re-strung elsewhere to aid in climbing. It absorbs all falling damage when you land on it."), tiles = { {name="big_webs.png"}, }, use_texture_alpha = "blend", connects_to = {"group:soil", "group:stone", "group:tree", "group:leaves", "group:sand", "group:wood", "group:webbing"}, connect_sides = { "top", "bottom", "front", "left", "back", "right" }, drawtype = "nodebox", node_box = get_node_box(0.0625), collision_box = get_node_box(0.0625), inventory_image = "big_webs_item.png", wield_image = "big_webs_item.png", paramtype = "light", is_ground_content = false, climbable = true, floodable = true, groups = {snappy = 2, choppy = 2, webbing = 1, flammable=1, fall_damage_add_percent=-100, bouncy=20}, sounds = sound, on_construct = function(pos) minetest.get_node_timer(pos):start(30) end, on_destruct = function(pos) for _, dir in pairs(cardinal_directions) do local neighbor_pos = vector.add(pos, dir) if minetest.get_item_group(minetest.get_node(neighbor_pos).name, "webbing") > 0 then minetest.get_node_timer(neighbor_pos):start(30) end end minetest.get_node_timer(pos):stop() end, on_timer = function(pos, elapsed) local webs = {} local anchors = {} get_web_nodes(pos, webs, anchors) local first_anchor = next(anchors) for hash, _ in pairs(webs) do local web_pos = minetest.get_position_from_hash(hash) if first_anchor == nil then -- unsupported web minetest.set_node(web_pos, {name="air"}) minetest.item_drop(ItemStack("big_webs:webbing"), nil, web_pos) end minetest.get_node_timer(web_pos):stop() -- no need to recheck end end, }) minetest.register_node("big_webs:web_egg", { description = S("Giant Cave Spider Web Generator"), tiles = { {name="big_webs.png"}, }, use_texture_alpha = "blend", connects_to = {"group:soil", "group:stone", "group:tree", "group:leaves", "group:sand", "group:wood", "group:webbing"}, connect_sides = { "top", "bottom", "front", "left", "back", "right" }, drawtype = "nodebox", node_box = get_node_box(0.0625), collision_box = get_node_box(0.0625), inventory_image = "big_webs_item.png", wield_image = "big_webs_item.png", paramtype = "light", is_ground_content = false, climbable = true, floodable = true, groups = {snappy = 2, choppy = 2, webbing = 1, flammable=1, fall_damage_add_percent=-100, bouncy=20}, sounds = sound, on_construct = function(pos) minetest.get_node_timer(pos):start(1) end, on_timer = function(pos, elapsed) minetest.set_node(pos, {name="air"}) generate_web(pos) end, })