-------------------------------------------------- -- Fungiwood -- fine grain -- Max trunk height 8 -- depth 1-2 -- internationalization boilerplate local MP = minetest.get_modpath(minetest.get_current_modname()) local S, NS = dofile(MP.."/intllib.lua") minetest.register_node("dfcaverns:fungiwood", { description = S("Fungiwood Trunk"), tiles = {"dfcaverns_fungiwood.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) --Wood minetest.register_craft({ output = 'dfcaverns:fungiwood_wood 4', recipe = { {'dfcaverns:fungiwood'}, } }) minetest.register_node("dfcaverns:fungiwood_wood", { description = S("Fungiwood Planks"), paramtype2 = "facedir", place_param2 = 0, tiles = {"dfcaverns_fungiwood_wood.png"}, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_craft({ type = "fuel", recipe = "dfcaverns:fungiwood_wood", burntime = 7, }) minetest.register_craft({ type = "fuel", recipe = "dfcaverns:fungiwood", burntime = 30, }) minetest.register_craft({ type = "fuel", recipe = "dfcaverns:fungiwood_shelf", burntime = 3, }) minetest.register_craft({ type = "fuel", recipe = "dfcaverns:fungiwood_sapling", burntime = 2, }) minetest.register_node("dfcaverns:fungiwood_shelf",{ description = S("Fungiwood Shelf"), tiles = {"dfcaverns_fungiwood.png", "dfcaverns_fungiwood_shelf_underside.png", "dfcaverns_fungiwood.png"}, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", node_box = { type = "fixed", fixed = { {-0.5, 0.375, -0.5, 0.5, 0.5, 0.5}, -- NodeBox1 {-0.5, 0.3125, -0.0625, 0.5, 0.375, 0.0625}, -- NodeBox2 {-0.0625, 0.3125, -0.5, 0.0625, 0.375, 0.5}, -- NodeBox3 } }, is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {"dfcaverns:fungiwood_sapling"}, rarity = 20}, {items = {"dfcaverns:fungiwood_shelf"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("dfcaverns:fungiwood_sapling", { description = S("Fungiwood Spawn"), drawtype = "plantlike", visual_scale = 1.0, tiles = {"dfcaverns_fungiwood_sapling.png"}, inventory_image = "dfcaverns_fungiwood_sapling.png", wield_image = "dfcaverns_fungiwood_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1, light_sensitive_fungus = 11}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random( dfcaverns.config.fungiwood_delay_multiplier*dfcaverns.config.tree_min_growth_delay, dfcaverns.config.fungiwood_delay_multiplier*dfcaverns.config.tree_max_growth_delay)) end, on_timer = function(pos) minetest.set_node(pos, {name="air"}) dfcaverns.spawn_fungiwood(pos) end, }) local c_air = minetest.get_content_id("air") local c_ignore = minetest.get_content_id("ignore") local c_fungiwood = minetest.get_content_id("dfcaverns:fungiwood") local c_fungiwood_shelf = minetest.get_content_id("dfcaverns:fungiwood_shelf") function dfcaverns.spawn_fungiwood(pos) local x, y, z = pos.x, pos.y, pos.z local height = math.random(6, 10) local maxy = y + height -- Trunk top local vm = minetest.get_voxel_manip() local minp, maxp = vm:read_from_map( {x = x - 3, y = y, z = z - 3}, {x = x + 3, y = maxy, z = z + 3} ) local area = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) local data = vm:get_data() dfcaverns.spawn_fungiwood_vm(area:indexp(pos), area, data, height) vm:set_data(data) vm:write_to_map() vm:update_map() end dfcaverns.spawn_fungiwood_vm = function(vi, area, data, height) if height == nil then height = math.random(6, 10) end local pos = area:position(vi) local x = pos.x local y = pos.y local z = pos.z local maxy = y + height -- Trunk top -- Upper branches layer local dev = 3 for yy = maxy - 2, maxy do for zz = z - dev, z + dev do local vi = area:index(x - dev, yy, zz) local via = area:index(x - dev, yy + 1, zz) for xx = x - dev, x + dev do if math.random() < 0.95 - dev * 0.05 then local node_id = data[vi] if node_id == c_air or node_id == c_ignore then data[vi] = c_fungiwood_shelf end end vi = vi + 1 via = via + 1 end end dev = dev - 1 end -- Lower branches layer local my = 0 for i = 1, 20 do -- Random 2x2 squares of shelf local xi = x + math.random(-3, 2) local yy = maxy + math.random(-6, -5) local zi = z + math.random(-3, 2) if yy > my then my = yy end for zz = zi, zi+1 do local vi = area:index(xi, yy, zz) local via = area:index(xi, yy + 1, zz) for xx = xi, xi + 1 do local node_id = data[vi] if node_id == c_air or node_id == c_ignore then data[vi] = c_fungiwood_shelf end vi = vi + 1 via = via + 1 end end end dev = 2 for yy = my + 1, my + 2 do for zz = z - dev, z + dev do local vi = area:index(x - dev, yy, zz) local via = area:index(x - dev, yy + 1, zz) for xx = x - dev, x + dev do if math.random() < 0.95 - dev * 0.05 then local node_id = data[vi] if node_id == c_air or node_id == c_ignore then data[vi] = c_fungiwood_shelf end end vi = vi + 1 via = via + 1 end end dev = dev - 1 end -- Trunk for yy = y, maxy do local vi = area:index(x, yy, z) local node_id = data[vi] if node_id == c_air or node_id == c_ignore or node_id == c_fungiwood_shelf then data[vi] = c_fungiwood end end end