local S = minetest.get_translator(minetest.get_current_modname()) local invulnerable = df_underworld_items.config.invulnerable_slade and not minetest.settings:get_bool("creative_mode") local server_diggable_only = function(pos, player) if player and player:is_player() then return minetest.check_player_privs(player, "server") end return false end local add_immortality = function(slade_def) slade_def.groups.immortal = 1 slade_def.can_dig = server_diggable_only return slade_def end local slade_groups = {cracky=3, stone=1, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1,creative_breakable=1, building_block=1, material_stone=1} local slade_def = { description = S("Slade"), _doc_items_longdesc = df_underworld_items.doc.slade_desc, _doc_items_usagehelp = df_underworld_items.doc.slade_usage, tiles = {"dfcaverns_slade.png"}, groups = slade_groups, sounds = df_dependencies.sound_stone({ footstep = { name = "bedrock2_step", gain = 1 } }), is_ground_content = false, _mcl_blast_resistance = 8, _mcl_hardness = 5, on_blast = function(pos, intensity) if intensity >= 1.0 then minetest.set_node(pos, {name="df_underworld_items:slade_sand"}) minetest.check_for_falling(pos) end end, } if invulnerable then add_immortality(slade_def) slade_def._mcl_blast_resistance = 8 slade_def._mcl_hardness = 5 end minetest.register_node("df_underworld_items:slade", slade_def) local slade_brick_def = { description = S("Slade Brick"), _doc_items_longdesc = df_underworld_items.doc.slade_desc, _doc_items_usagehelp = df_underworld_items.doc.slade_usage, tiles = {"dfcaverns_slade_brick.png"}, groups = slade_groups, sounds = df_dependencies.sound_stone({ footstep = { name = "bedrock2_step", gain = 1 } }), is_ground_content = false, _mcl_blast_resistance = 8, _mcl_hardness = 5, } if invulnerable then add_immortality(slade_brick_def) end minetest.register_node("df_underworld_items:slade_brick", slade_brick_def) -- can't use "wall=1" because MCL has special handling for nodes in that group that explodes if it tries handling this one. -- fortunately minetest_game walls also connect to group fence, so this should be fine. local slade_wall_groups = {fence=1} for key, val in pairs(slade_groups) do slade_wall_groups[key]=val end local slade_wall_def = { description = S("Slade Wall"), drawtype = "nodebox", node_box = { type = "connected", fixed = {{-1/4, -1/2, -1/4, 1/4, 1/2, 1/4}}, -- connect_bottom = connect_front = {{-3/16, -1/2, -1/2, 3/16, 3/8, -1/4}}, connect_left = {{-1/2, -1/2, -3/16, -1/4, 3/8, 3/16}}, connect_back = {{-3/16, -1/2, 1/4, 3/16, 3/8, 1/2}}, connect_right = {{ 1/4, -1/2, -3/16, 1/2, 3/8, 3/16}}, }, connects_to = { "group:wall", "group:stone", "group:fence" }, paramtype = "light", tiles = {"dfcaverns_slade_brick.png"}, walkable = true, is_ground_content = false, groups = slade_wall_groups, sounds = df_dependencies.sound_stone({ footstep = { name = "bedrock2_step", gain = 1 } }), _mcl_blast_resistance = 8, _mcl_hardness = 5, } if invulnerable then add_immortality(slade_wall_def) end minetest.register_node("df_underworld_items:slade_wall", slade_wall_def) minetest.register_node("df_underworld_items:slade_sand", { description = S("Slade Sand"), _doc_items_longdesc = df_underworld_items.doc.slade_desc, _doc_items_usagehelp = df_underworld_items.doc.slade_usage, tiles = {"dfcaverns_slade_sand.png"}, is_ground_content = false, groups = {crumbly = 3, falling_node = 1, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1,handy=1,shovely=3, sand=1, enderman_takable=1, building_block=1, material_sand=1, crush_after_fall=1, falling_node_damage=1}, sounds = df_dependencies.sound_gravel({footstep = {name = df_dependencies.soundfile_gravel_footstep, gain = 0.45},}), _mcl_blast_resistance = 8, _mcl_hardness = 3, }) local slade_block_def = { description = S("Slade Block"), _doc_items_longdesc = df_underworld_items.doc.slade_desc, _doc_items_usagehelp = df_underworld_items.doc.slade_usage, tiles = {"dfcaverns_slade_block.png"}, groups = slade_groups, sounds = df_dependencies.sound_stone({ footstep = { name = "bedrock2_step", gain = 1 } }), is_ground_content = false, _mcl_blast_resistance = 1200, _mcl_hardness = 50, } if invulnerable then add_immortality(slade_block_def) slade_block_def.on_blast = function() end end minetest.register_node("df_underworld_items:slade_block", slade_block_def) local slade_seal_def = { description = S("Slade Seal"), _doc_items_longdesc = df_underworld_items.doc.slade_seal_desc, _doc_items_usagehelp = df_underworld_items.doc.slade_usage, tiles = {"dfcaverns_slade_block.png^dfcaverns_seal.png", "dfcaverns_slade_block.png"}, groups = slade_groups, sounds = df_dependencies.sound_stone({ footstep = { name = "bedrock2_step", gain = 1 } }), is_ground_content = false, _mcl_blast_resistance = 1200, _mcl_hardness = 50, } if invulnerable then slade_seal_def.on_blast = function() end add_immortality(slade_seal_def) end minetest.register_node("df_underworld_items:slade_seal", slade_seal_def) minetest.register_craft({ type = "shapeless", output = "df_underworld_items:slade_brick", recipe = { "df_underworld_items:slade_sand", df_dependencies.node_name_bucket_lava, }, replacements = {{df_dependencies.node_name_bucket_lava, df_dependencies.node_name_bucket_empty}}, }) minetest.register_abm{ label = "slade seal scratching", nodenames = {"df_underworld_items:slade_seal"}, interval = 10, chance = 20, catch_up = false, action = function(pos) minetest.sound_play({name="dfcaverns_grinding_stone"}, { pos = pos, gain = 0.05, max_hear_distance = 32, } ) end, } -- Register stair and slab df_dependencies.register_stairs("slade_brick") if invulnerable then for name, def in pairs(minetest.registered_nodes) do if (name:sub(1,7) == "stairs:" and name:sub(-11) == "slade_block") or name:sub(1,11) == "mcl_stairs:" and name:sub(-11) == "slade_brick" then minetest.override_item(name, {can_dig = server_diggable_only}) end end end if minetest.get_modpath("mesecons_mvps") and df_underworld_items.config.invulnerable_slade then mesecon.register_mvps_stopper("df_underworld_items:slade") end