local S = minetest.get_translator(minetest.get_current_modname()) local lantern_nodebox = { {-0.5, -0.5, -0.5, -0.3125, 0.5, -0.3125}, {-0.5, -0.5, 0.3125, -0.3125, 0.5, 0.5}, {0.3125, -0.5, 0.3125, 0.5, 0.5, 0.5}, {0.3125, -0.5, -0.5, 0.5, 0.5, -0.3125}, {-0.3125, 0.3125, -0.5, 0.3125, 0.5, -0.3125}, {-0.3125, 0.3125, 0.3125, 0.3125, 0.5, 0.5}, {0.3125, 0.3125, -0.3125, 0.5, 0.5, 0.3125}, {-0.5, 0.3125, -0.3125, -0.3125, 0.5, 0.3125}, {-0.5, -0.5, -0.3125, -0.3125, -0.3125, 0.3125}, {0.3125, -0.5, -0.3125, 0.5, -0.3125, 0.3125}, {-0.3125, -0.5, 0.3125, 0.3125, -0.3125, 0.5}, {-0.3125, -0.5, -0.5, 0.3125, -0.3125, -0.3125}, {-0.375, -0.375, -0.375, 0.375, 0.375, 0.375}, } local mese_crystal_node = df_dependencies.node_name_mese_crystal local brick_texture = "dfcaverns_slade_brick.png" local lantern_texture = df_dependencies.texture_meselamp local ancient_lantern_sound = df_dependencies.sound_stone({ footstep = { name = "bedrock2_step", gain = 1 } }) local invulnerable = df_underworld_items.config.invulnerable_slade and not minetest.settings:get_bool("creative_mode") local can_dig if invulnerable then can_dig = function(pos, player) return minetest.check_player_privs(player, "server") end end local slade_mcl_blast_resistance = 1200 local slade_mcl_hardness = 50 local slade_groups = {stone=1, level=3, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1, cracky = 3, creative_breakable=1, building_block=1, material_stone=1} if invulnerable then slade_groups.immortal = 1 slade_mcl_blast_resistance = 3600000 slade_mcl_hardness = -1 end local punch_fix = function(pos, node, puncher, pointed_thing) local wielded = puncher:get_wielded_item() if wielded:get_name() == mese_crystal_node then minetest.set_node(pos, {name="df_underworld_items:ancient_lantern_slade"}) minetest.get_node_timer(pos):stop() if not (creative and creative.is_enabled_for and creative.is_enabled_for(puncher:get_player_name())) then wielded:take_item() puncher:set_wielded_item(wielded) end return end minetest.node_punch(pos, node, puncher, pointed_thing) end minetest.register_node("df_underworld_items:ancient_lantern_slade", { description = S("Ancient Lantern"), paramtype2 = "facedir", place_param2 = 0, tiles = {brick_texture .. "^(" .. lantern_texture .. "^[mask:dfcaverns_lantern_mask.png)"}, is_ground_content = false, groups = slade_groups, sounds = ancient_lantern_sound, drawtype= "nodebox", light_source = minetest.LIGHT_MAX, node_box = { type = "fixed", fixed = lantern_nodebox, }, can_dig = can_dig, _mcl_blast_resistance = slade_mcl_blast_resistance, _mcl_hardness = slade_mcl_hardness, }) minetest.register_node("df_underworld_items:ancient_lantern_slade_worn", { description = S("Ancient Lantern"), paramtype2 = "facedir", place_param2 = 0, tiles = {brick_texture .. "^(" .. lantern_texture .. "^[multiply:#FF8888^[mask:dfcaverns_lantern_mask.png)"}, is_ground_content = false, groups = slade_groups, sounds = ancient_lantern_sound, drawtype= "nodebox", light_source = 6, node_box = { type = "fixed", fixed = lantern_nodebox, }, _mcl_blast_resistance = slade_mcl_blast_resistance, _mcl_hardness = slade_mcl_hardness, on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(100, 200)) end, on_timer = function(pos, elapsed) minetest.swap_node(pos, {name="df_underworld_items:ancient_lantern_slade_burnt_out"}) if math.random() < 0.1 then minetest.get_node_timer(pos):start(math.random(30, 60)) else minetest.get_node_timer(pos):start(0.25) end end, on_punch = punch_fix, can_dig = can_dig, }) minetest.register_node("df_underworld_items:ancient_lantern_slade_burnt_out", { description = S("Ancient Lantern"), paramtype2 = "facedir", place_param2 = 0, tiles = {brick_texture .. "^(" .. lantern_texture .. "^[multiply:#884444^[mask:dfcaverns_lantern_mask.png)"}, is_ground_content = false, groups = slade_groups, sounds = ancient_lantern_sound, drawtype= "nodebox", light_source = 0, node_box = { type = "fixed", fixed = lantern_nodebox, }, drops = "df_underworld_items:ancient_lantern_slade_worn", _mcl_blast_resistance = slade_mcl_blast_resistance, _mcl_hardness = slade_mcl_hardness, on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(100, 200)) end, on_timer = function(pos, elapsed) minetest.swap_node(pos, {name="df_underworld_items:ancient_lantern_slade_worn"}) if math.random() < 0.1 then minetest.get_node_timer(pos):start(math.random(300, 600)) else minetest.get_node_timer(pos):start(0.25) end end, on_punch = punch_fix, can_dig = can_dig, }) --minetest.register_craft({ -- output = "df_underworld_items:ancient_lantern_slade", -- type = "shapeless", -- recipe = { -- "group:df_underworld_items_ancient_lantern", -- mese_crystal_node, -- } --})