if not minetest.get_modpath("awards") then minetest.log("warning", "[df_achievements] the df_achievements mod was installed but the [awards] mod was not." .. " df_achievements depends on awards, but it is listed as an optional dependency so that installing the" .. " dfcaverns modpack won't automatically enable it. If you want df_achievements to function please" .. " install awards as well, otherwise you should disable df_achievements.") return end df_achievements = {} local achievement_parents = {} df_achievements.get_child_achievement_count = function(parent_achievement) return #achievement_parents[parent_achievement] end local register_achievement_old = awards.register_achievement awards.register_achievement = function(achievement_name, achievement_def, ...) register_achievement_old(achievement_name, achievement_def, ...) if achievement_def._dfcaverns_achievements then for _, parent_achievement in pairs(achievement_def._dfcaverns_achievements) do local parent_source_list = achievement_parents[parent_achievement] or {} achievement_parents[parent_achievement] = parent_source_list table.insert(parent_source_list, achievement_name) minetest.debug(achievement_name .. " added to list for " .. parent_achievement) end end end -- used to track the progress of achievements that are based off of other achievements awards.register_trigger("dfcaverns_achievements", { type="counted_key", progress = "@1/@2", -- awards seems to use a conflicting syntax with internationalization, ick. Avoid words here. get_key = function(self, def) return def.trigger.achievement_name end, }) local modpath = minetest.get_modpath(minetest.get_current_modname()) awards.register_on_unlock(function(player_name, def) local def_dfcaverns_achievements = def._dfcaverns_achievements if not def_dfcaverns_achievements then return end local player_awards = awards.player(player_name) if not player_awards then return end local unlocked = player_awards.unlocked if not unlocked then return end --local player = minetest.get_player_by_name(player_name) --if not player then return end -- the achievement that just got unlocked had one or more "parent" achievements associated with it. for _, achievement_parent in pairs(def_dfcaverns_achievements) do minetest.debug("updating achievement type " .. achievement_parent) --if unlocked[achievement_parent] ~= achievement_parent then -- this should theoretically never fail player_awards.dfcaverns_achievements = player_awards.dfcaverns_achievements or {} local source_list = achievement_parents[achievement_parent] local total = #source_list local count = 0 for _, source_achievement in pairs(source_list) do if unlocked[source_achievement] == source_achievement then count = count + 1 end end player_awards.dfcaverns_achievements[achievement_parent] = count minetest.debug(dump(player_awards)) awards.save() if count >= total then minetest.after(4, awards.unlock, player_name, achievement_parent) end --end end end) dofile(modpath.."/travel.lua") dofile(modpath.."/farming.lua") dofile(modpath.."/dig.lua") dofile(modpath.."/food.lua") dofile(modpath.."/misc.lua") -- not used outside this mod df_achievements.test_list = nil