-- internationalization boilerplate local MP = minetest.get_modpath(minetest.get_current_modname()) local S, NS = dofile(MP.."/intllib.lua") local pearl_on_place = function(itemstack, placer, pointed_thing) local pt = pointed_thing -- check if pointing at a node if not pt then return itemstack end if pt.type ~= "node" then return itemstack end local under_pos = pt.under local above_pos = pt.above local under_node = minetest.get_node(under_pos) local above_node = minetest.get_node(above_pos) if minetest.is_protected(above_pos, placer:get_player_name()) then minetest.record_protection_violation(above_pos, placer:get_player_name()) return end local under_name = under_node.name local above_name = above_node.name local under_def = minetest.registered_nodes[under_name] local above_def = minetest.registered_nodes[above_name] -- return if any of the nodes is not registered if not under_def or not above_def then return itemstack end -- check if you can replace the node above the pointed node if not above_def.buildable_to then return itemstack end local dir = vector.subtract(under_pos, above_pos) local param2 if dir.x > 0 then --facing +x: 16, 17, 18, 19, param2 = 15 + math.random(1,4) elseif dir.x < 0 then --facing -x: 12, 13, 14, 15 param2 = 11 + math.random(1,4) elseif dir.z > 0 then --facing +z: 8, 9, 10, 11 param2 = 7 + math.random(1,4) elseif dir.z < 0 then --facing -z: 4, 5, 6, 7 param2 = 3 + math.random(1,4) elseif dir.y > 0 then --facing -y: 20, 21, 22, 23 (ceiling) param2 = 19 + math.random(1,4) else --facing +y: 0, 1, 2, 3 (floor) param2 = math.random(1,4) - 1 end -- add the node and remove 1 item from the itemstack minetest.add_node(above_pos, {name = itemstack:get_name(), param2 = param2}) if not minetest.setting_getbool("creative_mode") and not minetest.check_player_privs(placer, "creative") then itemstack:take_item() end return itemstack end local valid_mounting_node = function(pos) local node = minetest.get_node(pos) if not node then return false end local def = minetest.registered_nodes[node.name] if not def then return false end if def.buildable_to then return false end return true end local add_to_table = function(dest, source) for _, val in ipairs(source) do table.insert(dest, val) end end local get_valid_facedirs = function(pos) local dirs = {} if valid_mounting_node(vector.add(pos, {x=1,y=0,z=0})) then add_to_table(dirs, {16, 17, 18, 19}) end if valid_mounting_node(vector.add(pos, {x=-1,y=0,z=0})) then add_to_table(dirs, {12, 13, 14, 15}) end if valid_mounting_node(vector.add(pos, {x=0,y=1,z=0})) then add_to_table(dirs, {0, 1, 2, 3}) end if valid_mounting_node(vector.add(pos, {x=0,y=-1,z=0})) then add_to_table(dirs, {20, 21, 22, 23}) end if valid_mounting_node(vector.add(pos, {x=0,y=0,z=1})) then add_to_table(dirs, {8, 9, 10, 11}) end if valid_mounting_node(vector.add(pos, {x=0,y=0,z=-1})) then add_to_table(dirs, {4, 5, 6, 7}) end end minetest.register_node("df_mapitems:wall_pearls", { description = S("Cave Pearls"), tiles = {"dfcaverns_cave_pearl.png"}, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {cracky = 2}, walkable = false, climbable = true, light_source = 4, node_box = { type = "fixed", fixed = { {-0.375, -0.5, -0.375, -0.125, -0.3125, -0.125}, -- NodeBox1 {0.125, -0.5, -0.1875, 0.3125, -0.375, 0}, -- NodeBox2 {-0.125, -0.5, 0.25, 0.0625, -0.375, 0.4375}, -- NodeBox3 } }, on_place = pearl_on_place, }) local c_air = minetest.get_content_id("air") local c_stone = minetest.get_content_id("default:stone") local c_pearls = minetest.get_content_id("df_mapitems:wall_pearls") --facing +x: 16, 17, 18, 19, --facing -x: 12, 13, 14, 15 --facing +z: 8, 9, 10, 11 --facing -z: 4, 5, 6, 7 --facing -y: 20, 21, 22, 23, (ceiling) df_mapitems.place_wall_pearls = function(vi, area, data, data_param2) if data[vi] == c_air then if data[vi+1] == c_stone then -- positive X data[vi] = c_pearls data_param2[vi] = 15 + math.random(1,4) elseif data[vi-1] == c_stone then -- negative X data[vi] = c_pearls data_param2[vi] = 11 + math.random(1,4) elseif data[vi+area.zstride] == c_stone then -- positive Z data[vi] = c_pearls data_param2[vi] = 7 + math.random(1,4) elseif data[vi-area.zstride] == c_stone then -- negative Z data[vi] = c_pearls data_param2[vi] = 3 + math.random(1,4) end end end