-- Note that a circular table reference will result in a crash, TODO: guard against that. -- Unlikely to be needed, though - it'd take a lot of work for users to get into this bit of trouble. local function deep_copy(table_in) local table_out = {} for index, value in pairs(table_in) do if type(value) == "table" then table_out[index] = deep_copy(value) else table_out[index] = value end end return table_out end local S = df_trees.S df_trees.sounds = {} df_trees.sounds.wood = default.node_sound_wood_defaults() df_trees.sounds.leaves = default.node_sound_leaves_defaults() df_trees.sounds.nethercap_wood = default.node_sound_wood_defaults({ footstep = {name = "default_snow_footstep", gain = 0.2}, }) df_trees.sounds.glass = default.node_sound_glass_defaults() df_trees.node_names = {} df_trees.node_names.torch = "default:torch" df_trees.node_names.chest = "default:chest" df_trees.node_names.furnace = "default:furnace" df_trees.node_names.apple = "default:apple" df_trees.node_names.gold_ingot = "default:gold_ingot" df_trees.node_names.water_source = "default:water_source" df_trees.node_names.river_water_source = "default:river_water_source" df_trees.node_names.ice = "default:ice" df_trees.node_names.water_flowing = "default:water_flowing" df_trees.node_names.river_water_flowing = "default:river_water_flowing" df_trees.node_names.snow = "default:snow" df_trees.node_names.torch_wall = "default:torch_wall" df_trees.node_names.stone_with_coal = "default:stone_with_coal" df_trees.node_names.coalblock = "default:coalblock" df_trees.node_names.paper = "default:paper" df_trees.textures = {} df_trees.textures.gold_block = "default_gold_block.png" df_trees.register = {} df_trees.register.all_stairs = function(name, override_def) local mod = minetest.get_current_modname() local node_def = minetest.registered_nodes[mod..":"..name] override_def = override_def or {} local node_copy = deep_copy(node_def) for index, value in pairs(override_def) do node_copy[index] = value end if minetest.get_modpath("stairs") then stairs.register_stair_and_slab( name, mod ..":" .. name, node_copy.groups, node_copy.tiles, S("@1 Stair", node_copy.description), S("@1 Slab", node_copy.description), node_copy.sounds ) end if minetest.get_modpath("moreblocks") then stairsplus:register_all(mod, name, mod..":"..name, node_copy) end end df_trees.register.all_fences = function (name, override_def) local mod = minetest.get_current_modname() local material = mod..":"..name local node_def = minetest.registered_nodes[material] override_def = override_def or {} local burntime = override_def.burntime default.register_fence(material .. "_fence", { description = S("@1 Fence", node_def.description), texture = override_def.texture or node_def.tiles[1], material = override_def.material or material, groups = deep_copy(node_def.groups or {}), -- the default register_fence function modifies the groups table passed in, so send a copy instead to be on the safe side. sounds = node_def.sounds }) if burntime then minetest.register_craft({ type = "fuel", recipe = material .. "_fence", burntime = burntime, -- ignoring two sticks }) end default.register_fence_rail(material .. "_fence_rail", { description = S("@1 Fence Rail", node_def.description), texture = override_def.texture or node_def.tiles[1], material = override_def.material or material, groups = deep_copy(node_def.groups or {}), -- the default register_fence_rail function modifies the groups table passed in, so send a copy instead to be on the safe side. sounds = node_def.sounds }) if burntime then minetest.register_craft({ type = "fuel", recipe = material .. "_fence_rail", burntime = burntime * 4/16, }) end default.register_mesepost(material .. "_mese_light", { description = S("@1 Mese Post Light", node_def.description), texture = override_def.texture or node_def.tiles[1], material = override_def.material or material, groups = deep_copy(node_def.groups or {}), -- the default register_fence_rail function modifies the groups table passed in, so send a copy instead to be on the safe side. sounds = node_def.sounds }) if minetest.get_modpath("doors") then doors.register_fencegate(material .. "_fence_gate", { description = S("@1 Fence Gate", node_def.description), texture = override_def.texture or node_def.tiles[1], material = override_def.material or material, groups = deep_copy(node_def.groups or {}), -- the default register_fence_rail function modifies the groups table passed in, so send a copy instead to be on the safe side. sounds = node_def.sounds }) if burntime then minetest.register_craft({ type = "fuel", recipe = material .. "_fence_gate_closed", burntime = burntime * 2, -- ignoring four sticks }) end end end -- this stuff is only for during initialization minetest.after(0, function() df_trees.sounds = nil df_trees.node_names = nil df_trees.textures = nil df_trees.register = nil end) df_trees.iron_containing_nodes = {"default:stone_with_iron", "default:steelblock"} df_trees.copper_containing_nodes = {"default:stone_with_copper", "default:copperblock"} df_trees.mese_containing_nodes = {"default:stone_with_mese", "default:mese"} df_trees.after_place_leaves = default.after_place_leaves df_trees.register_leafdecay = default.register_leafdecay -- This is used by other mods, leave it exposed df_trees.node_sound_tree_soft_fungus_defaults = function(table) table = table or {} table.footstep = table.footstep or {name = "dfcaverns_fungus_footstep", gain = 0.3} default.node_sound_wood_defaults(table) return table end