local pig_tail_names = {} local register_pig_tail = function(number) local def = { description = S("Pig Tail"), drawtype = "plantlike", paramtype2 = "meshoptions", place_param2 = 3, tiles = {"dfcaverns_pig_tail_"..tostring(number)..".png"}, inventory_image = "dfcaverns_pig_tail_"..tostring(number)..".png", paramtype = "light", walkable = false, groups = {flammable=4, oddly_breakable_by_hand=1, light_sensitive_fungus = 11}, sounds = default.node_sound_leaves_defaults(), drop = { max_items = 1, items = { { items = {'dfcaverns:pig_tail_seed 2', 'dfcaverns:pig_tail_thread 2'}, rarity = 9-number, }, { items = {'dfcaverns:pig_tail_seed 1', 'dfcaverns:pig_tail_thread'}, rarity = 9-number, }, { items = {'dfcaverns:pig_tail_seed'}, rarity = 9-number, }, }, }, } if number < 8 then def._dfcaverns_next_stage = "dfcaverns:pig_tail_"..tostring(number+1) table.insert(pig_tail_names, "dfcaverns:pig_tail_"..tostring(number)) end minetest.register_node("dfcaverns:pig_tail_"..tostring(number), def) end for i = 1,8 do register_pig_tail(i) end dfcaverns.register_seed("pig_tail_seed", S("Pig Tail Spore"), "dfcaverns_pig_tail_seed.png", "dfcaverns:pig_tail_1") table.insert(pig_tail_names, "dfcaverns:pig_tail_seed") dfcaverns.register_grow_abm(pig_tail_names, 10, 1) minetest.register_craftitem("dfcaverns:pig_tail_thread", { description = S("Pig tail thread"), inventory_image = "dfcaverns_pig_tail_thread.png", groups = {flammable = 1}, }) minetest.register_craft({ type = "fuel", recipe = "dfcaverns:pig_tail_thread", burntime = 1, })