local quarry_names = {} local register_quarry_bush = function(number) local def = { description = S("Quarry Bush"), drawtype = "plantlike", paramtype2 = "meshoptions", place_param2 = 4, tiles = {"dfcaverns_quarry_bush_"..tostring(number)..".png"}, inventory_image = "dfcaverns_quarry_bush_"..tostring(number)..".png", paramtype = "light", walkable = false, groups = {flammable=4, oddly_breakable_by_hand=1, light_sensitive_fungus = 11}, sounds = default.node_sound_leaves_defaults(), drop = { max_items = 2, items = { { items = {'dfcaverns:quarry_bush_seed 2', 'dfcaverns:quarry_bush_leaves 2'}, rarity = 6-number, }, { items = {'dfcaverns:quarry_bush_seed 1', 'dfcaverns:quarry_bush_leaves'}, rarity = 6-number, }, { items = {'dfcaverns:quarry_bush_seed'}, rarity = 6-number, }, }, }, } if number < 5 then def._dfcaverns_next_stage = "dfcaverns:quarry_bush_"..tostring(number+1) table.insert(quarry_names, "dfcaverns:quarry_bush_"..tostring(number)) end minetest.register_node("dfcaverns:quarry_bush_"..tostring(number), def) end for i = 1,5 do register_quarry_bush(i) end dfcaverns.register_seed("quarry_bush_seed", S("Rock Nuts"), "dfcaverns_rock_nuts.png", "dfcaverns:quarry_bush_1") table.insert(quarry_names, "dfcaverns:quarry_bush_seed") dfcaverns.register_grow_abm(quarry_names, 10, 1) minetest.register_craftitem("dfcaverns:quarry_bush_leaves", { description = S("Quarry Bush Leaves"), inventory_image = "dfcaverns_quarry_bush_leaves.png", stack_max = 99, }) minetest.register_craft({ type = "fuel", recipe = "dfcaverns:quarry_bush_leaves", burntime = 4 })