local S = minetest.get_translator(minetest.get_current_modname()) local modmeta = minetest.get_mod_storage() local cairn_spacing = tonumber(minetest.settings:get("collectible_lore_cairn_spacing")) or 500 local torch_node = {name=df_dependencies.node_name_torch, param2=1} collectible_lore.get_light_node = function() return torch_node end local cairn_area = AreaStore() local existing_area = modmeta:get("areastore_cairn") if existing_area then cairn_area:from_string(existing_area) end local get_itemslot_bg = df_dependencies.get_itemslot_bg function get_cairn_formspec(pos) local spos = pos.x .. "," .. pos.y .. "," .. pos.z local formspec = "size[8,9]" .."list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" .."list[current_player;main;0,4.85;8,1;]" .."list[current_player;main;0,6.08;8,3;8]" .."listring[nodemeta:" .. spos .. ";main]" .."listring[current_player;main]" ..get_itemslot_bg(0,0.3,8,4) ..get_itemslot_bg(0,4.85,8,1) ..get_itemslot_bg(0,6.08,8,3) if minetest.get_modpath("default") then formspec = formspec .. default.get_hotbar_bg(0,4.85) end return formspec end local get_cairn_looted_by_list = function(pos) local loot_list_string = modmeta:get("cairn_" .. minetest.pos_to_string(pos)) if not loot_list_string then return {} end return minetest.deserialize(loot_list_string) end local set_cairn_looted_by_list = function(pos, list) modmeta:set_string("cairn_" .. minetest.pos_to_string(pos), minetest.serialize(list)) end local cairn_last_collected_index local cairn_loot = function(pos, player) local player_name = player:get_player_name() if not player_name then return end local list = get_cairn_looted_by_list(pos) if list[player_name] then minetest.chat_send_player(player_name, S("You've already collected the lore hidden in this cairn.")) minetest.show_formspec(player_name, "collectible_lore:cairn_inventory", get_cairn_formspec(pos)) return false end list[player_name] = true local uncollected = collectible_lore.get_player_uncollected_list(player_name) --minetest.debug(dump(uncollected)) if next(uncollected) then local random_lorebook = uncollected[math.random(#uncollected)] cairn_last_collected_index = random_lorebook collectible_lore.collect(player_name, collectible_lore.lorebooks[random_lorebook].id) minetest.show_formspec(player_name, "collectible_lore:collected", "formspec_version[6]size[8,2]label[0.5,0.5;" .. S("You've found a collectible item of lore titled:\n@1", collectible_lore.lorebooks[random_lorebook].title) .. "]button_exit[1,1.5;2,0.4;exit;"..S("Exit") .. "]button[5,1.5;2,0.4;view;"..S("View") .. "]") list[player_name] = true set_cairn_looted_by_list(pos, list) else minetest.chat_send_player(player_name, S("You've found all of the collectible items contained in cairns like this one")) minetest.show_formspec(player_name, "collectible_lore:cairn_inventory", get_cairn_formspec(pos)) return false end local leftover = player:get_inventory():add_item("main", "collectible_lore:satchel") if not leftover:is_empty() then minetest.item_drop(leftover, player, vector.add(pos, vector.new(0,1,0))) end return true end minetest.register_node("collectible_lore:cairn", { description = S("Cairn"), _doc_items_longdesc = S("A cairn of rocks constructed by a previous explorer to protect documents and supplies."), _doc_items_usagehelp = S("The first time you discover a cairn like this, it may reveal to you some new record or piece of lore. Afterward it can be used as a public storage location."), drawtype = "nodebox", tiles = {df_dependencies.texture_cobble, df_dependencies.texture_cobble, df_dependencies.texture_cobble .. "^(collectible_lore_cairn_marker.png^[opacity:100)"}, is_ground_content = true, groups = {cracky = 3, container=2}, _mcl_hardness = 1.5, _mcl_blast_resistance = 6, drop = df_dependencies.node_name_cobble, sounds = df_dependencies.sound_stone(), paramtype = "light", paramtype2 = "facedir", node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, {-0.4375, 0, -0.4375, 0.4375, 0.5, 0.4375}, --{-0.25, 0.5, -0.25, 0.25, 1, 0.25} } }, -- collision_box = { -- type = "fixed", -- fixed = { -- {-0.5, -0.5, -0.5, 0.5, 1, 0.5} -- } -- }, -- selection_box = { -- type = "fixed", -- fixed = { -- {-0.5, -0.5, -0.5, 0.5, 1, 0.5} -- } -- }, on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) cairn_loot(pos, clicker) end, can_dig = function(pos, player) local inv = minetest.get_meta(pos):get_inventory() return minetest.check_player_privs(player, {server = true}) and inv:is_empty("main") end, on_destruct = function(pos) modmeta:set_string("cairn_" .. minetest.pos_to_string(pos), "") local this_cairn = cairn_area:get_areas_for_pos(pos) for index, data in pairs(this_cairn) do --minetest.debug("removing " .. dump(index)) cairn_area:remove_area(index) modmeta:set_string("areastore_cairn", cairn_area:to_string()) end end, on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size("main", 8*4) local nearby = collectible_lore.are_cairns_close_to_pos(pos) if nearby then minetest.log("error", "Cairn placed too close to other cairns. Placed at: " .. minetest.pos_to_string(pos)) for _,data in pairs(nearby) do minetest.log("error", "nearby: " .. minetest.pos_to_string(data.min)) end end cairn_area:insert_area(pos, pos, "") modmeta:set_string("areastore_cairn", cairn_area:to_string()) local above_pos = {x=pos.x, y=pos.y+1, z=pos.z} local above_node = minetest.get_node(above_pos) if minetest.registered_nodes[above_node.name].buildable_to then minetest.set_node(above_pos, collectible_lore.get_light_node()) end end, on_blast = function(pos, intensity) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() for i = 1, inv:get_size("main") do drop_item_stack(pos, inv:get_stack("main", i)) end meta:from_table() minetest.remove_node(pos) end, }) collectible_lore.get_nearby_cairns = function(pos, spacing) local nearby = cairn_area:get_areas_in_area(vector.subtract(pos, spacing/2), vector.add(pos, spacing/2)) if next(nearby) then return nearby end return nil end collectible_lore.are_cairns_close_to_pos = function(pos) local nearby = collectible_lore.get_nearby_cairns(pos, cairn_spacing) if nearby then return nearby end return false end collectible_lore.place_cairn = function(pos) if collectible_lore.are_cairns_close_to_pos(pos) then return end minetest.set_node(pos, {name="collectible_lore:cairn"}) --minetest.debug("placed " .. minetest.pos_to_string(pos)) end local player_state = {} local get_formspec_for_player = function(player_name) local selected local state = player_state[player_name] or 1 local collected = collectible_lore.get_player_collected(player_name) local collected_count = 0 for index, val in pairs(collected) do collected_count = collected_count + 1 end local form = {} table.insert(form, "formspec_version[6]size[14,8]") table.insert(form, "textlist[0.5,0.5;5,6.5;list;") if collected_count > 0 then local count = 1 for index, value in pairs(collectible_lore.lorebooks) do local iscollected = collected[value.id] if iscollected and state == count then selected = value end count = count + 1 if iscollected then table.insert(form, minetest.formspec_escape(value.title)) else table.insert(form, "\t"..S("")) end table.insert(form, ",") end table.remove(form) -- removes trailing comma end table.insert(form, ";" .. state .. "]") if selected then table.insert(form, "label[6,0.5;" .. minetest.formspec_escape(selected.title) .. "]") if selected.text then table.insert(form, "textarea[6,1;7.5,6.5;;;" .. minetest.formspec_escape(selected.text) .. "]") elseif selected.image then table.insert(form, "image[6.5,1;6.5,6.5;" .. selected.image .. "]") end end table.insert(form, "label[0.5,7.5;" .. S("Collected: @1/@2", collected_count, #(collectible_lore.lorebooks)) .. "]") table.insert(form, "button_exit[2.75,7.3;2,0.4;exit;"..S("Exit") .. "]") return table.concat(form) end minetest.register_craftitem("collectible_lore:satchel", { description = S("Collectibles Satchel"), _doc_items_longdesc = S("A satchel containing various documents you've recovered in your travels."), _doc_items_usagehelp = S("The documents and lore you've unlocked are not tied to a specific satchel, any satchel will let you view your personal collection."), inventory_image = "collectible_lore_satchel.png", stack_max = 99, on_use = function(itemstack, user, pointed_thing) local player_name = user:get_player_name() minetest.show_formspec(player_name, "collectible_lore:formspec", get_formspec_for_player(player_name)) end }) minetest.register_on_player_receive_fields(function(player, formname, fields) if formname == "collectible_lore:formspec" then if fields.list then local exploded = minetest.explode_textlist_event(fields.list) if exploded.type == "CHG" then local player_name = player:get_player_name() player_state[player_name] = exploded.index minetest.show_formspec(player_name, "collectible_lore:formspec", get_formspec_for_player(player_name)) end end elseif formname == "collectible_lore:collected" then if fields.view then local player_name = player:get_player_name() player_state[player_name] = cairn_last_collected_index minetest.show_formspec(player_name, "collectible_lore:formspec", get_formspec_for_player(player_name)) end end end) minetest.register_chatcommand("cairn_locations", { params = "", -- Short parameter description description = S("Administrative control of collectibles"), privs = {server=true}, func = function(name, param) local range = tonumber(param) or 1000 local player = minetest.get_player_by_name(name) local player_pos = player:get_pos() local cairn_locations = cairn_area:get_areas_in_area(vector.subtract(player_pos, range), vector.add(player_pos, range)) for _, data in pairs(cairn_locations) do minetest.chat_send_player(name, minetest.pos_to_string(data.min)) end end, })