local data = {} chasms = {} local maxy = tonumber(minetest.settings:get("chasms_maxy")) or -50 local miny = tonumber(minetest.settings:get("chasms_miny")) or -2500 local falloff = tonumber(minetest.settings:get("chasms_falloff")) or 100 local web_probability = 0.1 -- the chance that a given mapblock will have webbing criss-crossing the chasm local chasms_threshold = tonumber(minetest.settings:get("chasms_threshold")) or 0.9 local np_chasms_default = { offset = 0, scale = 1, spread = {x = 50, y = 1000, z = 3000}, seed = 94586, octaves = 2, persist = 0.63, lacunarity = 2.0, } local np_chasms = minetest.settings:get_np_group("chasms_params") or np_chasms_default -- For some reason, these numbers are returned as strings by get_np_group. local tonumberize_params = function(params) params.scale = tonumber(params.scale) params.lacunarity = tonumber(params.lacunarity) params.spread.x = tonumber(params.spread.x) params.spread.y = tonumber(params.spread.y) params.spread.z = tonumber(params.spread.z) params.offset = tonumber(params.offset) params.persistence = tonumber(params.persistence) end tonumberize_params(np_chasms) local nobj_chasm local chasm_data = {} local waver_strength = 8 local waver_vector = {x=waver_strength, y=0, z=0} local np_waver = { offset = 0, scale = waver_strength, spread = {x = 50, y = 50, z = 50}, seed = 49585, octaves = 2, persist = 0.63, lacunarity = 2.0, } local nobj_waver local waver_data = {} local minfalloff = miny + falloff local maxfalloff = maxy - falloff local get_intensity = function(y) if y < miny or y > maxy then return 0 end if y <= maxfalloff and y >= minfalloff then return 1 end if y < minfalloff then return (y-miny)/falloff end -- if y > maxfalloff then return (maxy-y)/falloff -- end end local c_air = minetest.get_content_id("air") local c_web local big_webs_path = minetest.get_modpath("big_webs") if big_webs_path then c_web = minetest.get_content_id("big_webs:webbing") end local z_displace = 10000 local calculate_web_array = function(minp, maxp) local seed = math.random()*10000000 math.randomseed(minp.y + z_displace*minp.z) -- use consistent seeds across the x axis local webs = {} for count = 1, math.random(5,20) do local width = math.random(5, 25) local direction_vertical = math.random() > 0.5 local web_y = math.random(minp.y+8, maxp.y-8) local web_z = math.random(minp.z+8, maxp.z-8) for i = -math.floor(width/2), math.ceil(width/2) do if direction_vertical then webs[(web_y+i) + web_z*z_displace] = true else webs[web_y + (web_z+i)*z_displace] = true end end end math.randomseed(seed) return webs end minetest.register_on_generated(function(minp, maxp, seed) if minp.y >= maxy or maxp.y <= miny then return end -- check if webs are present local webs local webs_present = false if big_webs_path then local seed = math.random()*10000000 math.randomseed(minp.y + z_displace*minp.z) -- use consistent seeds across the x axis if math.random() < web_probability then webs_present = true end math.randomseed(seed) end local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") vm:get_data(data) nobj_chasm = nobj_chasm or minetest.get_perlin_map(np_chasms, {x = emax.x - emin.x + 1 + waver_strength*2, y = emax.y - emin.y + 1, z = emax.z - emin.z + 1}) nobj_chasm:get_3d_map_flat(vector.subtract(emin, waver_vector), chasm_data) nobj_waver = nobj_waver or minetest.get_perlin_map(np_waver, {x = emax.x - emin.x + 1, y = emax.y - emin.y + 1, z = emax.z - emin.z + 1}) nobj_waver:get_3d_map_flat(emin, waver_data) local chasm_area = VoxelArea:new{MinEdge = vector.subtract(emin, waver_vector), MaxEdge = vector.add(emax, waver_vector)} local data_area = VoxelArea:new{MinEdge = emin, MaxEdge = emax} for i, x, y, z in data_area:iterp_xyz(emin, emax) do local waver = math.min(math.max(math.floor(waver_data[i]+0.5), -waver_strength), waver_strength) local intensity = get_intensity(y) if chasm_data[chasm_area:index(x+waver, y, z)]*intensity > chasms_threshold then if webs_present then webs = webs or calculate_web_array(minp, maxp) -- only calculate webs when we know we're in a chasm if webs[y + z*z_displace] and math.random() < 0.85 then -- random holes in the web data[i] = c_web minetest.get_node_timer({x=x,y=y,z=z}):start(1) -- this timer will check for unsupported webs else data[i] = c_air end else data[i] = c_air end end end vm:set_data(data) vm:calc_lighting() vm:write_to_map() end) local nobj_local_chasm = minetest.get_perlin(np_chasms) local nobj_local_waver = minetest.get_perlin(np_waver) chasms.is_in_chasm = function(pos) nobj_local_chasm = nobj_local_chasm or minetest.get_perlin(np_chasms) nobj_local_waver = nobj_local_waver or minetest.get_perlin(np_waver) local waver = math.min(math.max(math.floor(nobj_local_waver:get_3d(pos)+0.5), -waver_strength), waver_strength) local chasm_value = nobj_local_chasm:get_3d({x=pos.x+waver, y=pos.y, z=pos.z}) return chasm_value*get_intensity(pos.y) > chasms_threshold end -- A little cheaper to run, for mapgens that know they don't have to worry about the tops and bottoms of chasms chasms.is_in_chasm_without_taper = function(pos) nobj_local_chasm = nobj_local_chasm or minetest.get_perlin(np_chasms) nobj_local_waver = nobj_local_waver or minetest.get_perlin(np_waver) local waver = math.min(math.max(math.floor(nobj_local_waver:get_3d(pos)+0.5), -waver_strength), waver_strength) local chasm_value = nobj_local_chasm:get_3d({x=pos.x+waver, y=pos.y, z=pos.z}) return chasm_value > chasms_threshold end