dfcaverns/df_underworld_items/slade_drill.lua

84 lines
2.7 KiB
Lua

local S = minetest.get_translator(minetest.get_current_modname())
local use_timeout = {}
local check_timeout = function(user)
if not user:is_player() then return false end
local player_name = user:get_player_name()
local curr_time = minetest.get_gametime() -- minetest.get_us_time() for microsecond precision
local last_used = use_timeout[player_name]
if not last_used or curr_time > last_used then
use_timeout[player_name] = curr_time
return true
end
end
local drill_particles = function(pos)
minetest.add_particlespawner({
amount = 25,
time = 0.5,
minpos = pos,
maxpos = pos,
minvel = {x=-5, y=0, z=-5},
maxvel = {x=5, y=10, z=5},
minacc = {x=0, y=-10, z=0},
maxacc = {x=0, y=-10, z=0},
minexptime = 2.5,
maxexptime = 7.5,
minsize = 1,
maxsize = 5,
texture = "dfcaverns_glowpit_particle.png",
collisiondetection = true,
collision_removal = true,
glow = 15,
})
end
local slade_drill_def = {
_doc_items_longdesc = df_underworld_items.doc.slade_drill_desc,
_doc_items_usagehelp = df_underworld_items.doc.slade_drill_usage,
light_source = minetest.LIGHT_MAX,
description = S("Slade Drill"),
inventory_image = "dfcaverns_slade_drill.png",
groups = {cracky=3, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1,creative_breakable=1, material_stone=1},
sounds = df_dependencies.sound_stone({ footstep = { name = "bedrock2_step", gain = 1 } }),
_mcl_blast_resistance = 8,
_mcl_hardness = 5,
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type == "node" then
local pos = pointed_thing.under
local node = minetest.get_node(pos)
if node.name == "df_underworld_items:slade" and check_timeout(user) then
if not minetest.is_creative_enabled(user:get_player_name()) then
itemstack:set_wear(itemstack:get_wear()+1)
end
minetest.sound_play("dfcaverns_slade_drill", {pos = user:get_pos()})
minetest.set_node(pos, {name="df_underworld_items:slade_sand"})
drill_particles(pointed_thing.above)
return itemstack
end
end
end,
}
local tnt_boom = df_dependencies.tnt_boom
if tnt_boom then
slade_drill_def.on_use = function(itemstack, user, pointed_thing)
if not check_timeout(user) then return end
local pos
if pointed_thing.type == "node" then pos = pointed_thing.under
elseif pointed_thing.type == "object" then pos = pointed_thing.ref:get_pos() end
if pos then
tnt_boom(pos, {radius=1})
minetest.sound_play("dfcaverns_slade_drill", {pos = user:get_pos()})
if not minetest.is_creative_enabled(user:get_player_name()) then
itemstack:set_wear(itemstack:get_wear()+1)
end
drill_particles(pos)
minetest.check_for_falling({x=pos.x, y=pos.y+1, z=pos.z})
return itemstack
end
end
end
minetest.register_tool("df_underworld_items:slade_drill", slade_drill_def)