dfcaverns/df_dependencies
FaceDeer 964781a10e wrap the existing function rather than copy and pasting it 2022-08-26 23:52:27 -06:00
..
locale isolate Nethercap translation name to make it easier to swap out in Mineclone contexts 2022-08-17 13:59:13 -06:00
textures create built-in substitutes for fireflies and bones mods for when those aren't available 2022-08-11 13:41:51 -06:00
README.md better creative mode checks, fix crash when digging walls in MCL 2022-08-24 20:41:24 -06:00
config.lua bunch of work on mineclone ores, moved main config into df_dependencies 2022-08-15 01:45:26 -06:00
fireflies.lua various bugfixes and tweaks 2022-08-24 22:23:07 -06:00
fireflies_license.txt create built-in substitutes for fireflies and bones mods for when those aren't available 2022-08-11 13:41:51 -06:00
helper_functions.lua wrap the existing function rather than copy and pasting it 2022-08-26 23:52:27 -06:00
init.lua isolate Nethercap translation name to make it easier to swap out in Mineclone contexts 2022-08-17 13:59:13 -06:00
mapgen.lua enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool) 2022-08-21 16:38:34 -06:00
misc.lua get *all* the copper and iron containing nodes 2022-08-21 21:33:53 -06:00
mod.conf update depends in mod.conf 2022-08-15 11:50:15 -06:00
nodes.lua beef up explosions in MCL, make slade brick craftable from slade sand and lava 2022-08-23 22:02:16 -06:00
settingtypes.txt bunch of work on mineclone ores, moved main config into df_dependencies 2022-08-15 01:45:26 -06:00
sounds.lua 'splosions! 2022-08-07 14:27:29 -06:00

README.md

The DF_Caverns modpack was originally written based on the minetest_game. It made extensive use of various nodes and helper functions that came from minetest_game's constituent mods.

When Mineclone games rose in popularity, the task of making it compatible was a daunting one - there were dependencies on minetest_game's mods scattered everywhere. To make the task manageable, I created this mod to serve as a central location where analogous objects could be taken from those games to be referenced in a generic way.

This requires abusing the "dependencies" system of Minetest, unfortunately. This mod is an enormous collection of either/or dependencies - things that can come from either mod A or mod B, but must come from one of them.