dfcaverns/df_caverns/settingtypes.txt

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[Cavern dimensions]
#Note that this doesn't guarantee caverns of this setting's size. This setting
#affects the scale of features in the perlin noise that is used to build caverns.
#Most caverns will be smaller than this (and a few might be larger)
dfcaverns_vertical_cavern_scale (Vertical cavern dimension scale) float 256
#Note that this doesn't guarantee caverns of this setting's size. This setting
#affects the scale of features in the perlin noise that is used to build caverns.
#Most caverns will be smaller than this (and a few might be larger)
dfcaverns_horizontal_cavern_scale (Horizontal cavern dimension scale) float 256
#Determines threshold for cave generation. Higher number means sparser, smaller caverns
dfcaverns_cavern_threshold (Cavern threshold) float 0.5 0.0 1.0
#Determines threshold for lower sea cave generation. Higher number means sparser, smaller caverns
dfcaverns_sunless_sea_threshold (Cavern threshold for sunless sea) float 0.4 0.0 1.0
#Determines how far out water extends into tunnels below the 'sea level' of from flooded
#caverns. Lower numbers give more flooded tunnel. If this number equals the cavern
#threshold tunnels will not be flooded at all, if it is 0 then half the tunnels will be flooded.
dfcaverns_tunnel_flooding_threshold (Tunnel flooding threshold) float 0.25 0.0 1.0
[Cavern depth borders]
#maximum boundary for cavern depths are most efficient when they fit the formula (x*80-32-1)
#where x is an integer. That way you don't get map blocks that straddle two cavern layers.
dfcaverns_ymax (Upper limit of level 1) int -193
#minimum boundaries for cavern depths are most efficient when they fit the formula (x*80-32)
#where x is an integer. that way you don't get map blocks that straddle two cavern layers.
dfcaverns_level1_min (Upper limit of level 2) int -832
dfcaverns_level2_min (Upper limit of level 3) int -1472
dfcaverns_level3_min (Upper limit of the sunless sea) int -2112
dfcaverns_sunless_sea_min (Lower limit of the sunless sea) int -2512
[Lower Levels]
dfcaverns_enable_oil_sea (Generate oil sea) bool true
dfcaverns_oil_sea_level (Oil sea level) int -2700
dfcaverns_enable_lava_sea (Generate magma sea) bool true
dfcaverns_lava_sea_level (Lava sea level) int -2900
dfcaverns_enable_underworld (Generate underworld) bool true
dfcaverns_underworld_level (Underworld level) int -3200
#Set this to 0 to disable glowing pit generation entirely.
dfcaverns_underworld_glowing_pit_mapblocks(Average pit spacing measured in mapblocks) int 8