mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-12 13:40:31 +01:00
0a0c97b74e
* latest versions of mapgen_helper and subterrane * initial work * call it "minetest_game" compatibility instead of "default" compatibility * Getting started on moving all default dependencies to a single root mod * distilling out more dependencies * fix some typos * more default dependencies * beds * start getting some MCL equivalents set up * mine gas dependencies * reorganize * add some mapgen stuff * getting close to actually being able to run mineclone with this * it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start. * hide flowing pit plasma from creative inventory * mineclone 5 settings * Update subterrane * get rid of meselamp dependency, bring in ancient lanterns from deep roads * stair dependencies * add mcl fences * add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. * buckets of oil and syrup should work in mineclone now * 'splosions! * make hunters avoid repaired ancient lanterns * mapgen torchspine wasn't having its timer set * split mapgen compatibility code into its own file * bypass dependency indirection for df_farming. * apply threshold alpha to food items, they look better that way * bypass dependency indirection for df_mapitems * bypass dependency indirection for df_primordial_items * bypass dependency indirection for df_trees * bypass dependency indirection for df_underworld_items * bypass dependency indirection for df_caverns * fixing up the puzzle seal to work in both * fix puzzle seal formspec for mcl * create built-in substitutes for fireflies and bones mods for when those aren't available * set up mcl dungeon loot for underworld warriors, port over some translations from default * overlooked a debug * add itemslot backgrounds for mcl * added mineclone groups to all registered nodes. TODO: craftitems. This was extremely tedious. Completely untested, aside from simply running the game. * minor fixes to the built-in bones node * eatable group for edibles * clean up some TODOs * adjust pit plasma abm conditions * add df_ambience * fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators * make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles * avoid an undeclared global check * alas, cave pearls aren't set up right for attached_node_facedir. * bunch of work on mineclone ores, moved main config into df_dependencies * add a few more ores * update depends in mod.conf * add opaque group to light-sensitive dirt types Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these. * add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it * bloodthorn also needs to be set opaque * add sound to torchspines * isolate Nethercap translation name to make it easier to swap out in Mineclone contexts * ambience tweak * fix dirt spreads https://github.com/FaceDeer/dfcaverns/issues/35 * adding achievements! Almost all untested yet. * fix a few achievements glitches * tweak some more achievements, add delay when achievements unlock other achievements * fix farming achievements, fix spindlestem callbacks on place * icons for farming achievements * more achievement icons, fix ancient lantern achievement * two more icons, update text * add icons for upper cavern layers * all achievements have icons now. Also add another sound to the magma sea ambience * hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements * ironically, Mineclone has an old version of awards that is incompatible with my trigger work. * every award should now have a description and a difficulty. * removing leftovers * missing callbacks for farmables * put growth restrictions on farmables so the achievement doesn't trigger inappropriately. * enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool) * get *all* the copper and iron containing nodes * fix old awards mod's handling of grouped dig items * Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool * used the wrong drop method * beef up explosions in MCL, make slade brick craftable from slade sand and lava * better creative mode checks, fix crash when digging walls in MCL * Update subterrane * various bugfixes and tweaks * whipping up a simple puzzle chest to give a clue about ancient numbering The coding is done, but UI and a node mesh need to be done * prepare for some art tomorrow * chest node and sounds * images for the combination dials * add puzzle chests to the underworld buildings * update translations * oops, can't initialize the contents of puzzle chests every time or players get endless stuff * add backgrounds to item slots in MCL * wrap the existing function rather than copy and pasting it * fix bucket dependency in cooking recipes * add _mcl_saturation to edibles
206 lines
5.9 KiB
Lua
206 lines
5.9 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
|
|
|
|
local dungeon_loot_path = minetest.get_modpath("dungeon_loot")
|
|
|
|
bones_loot = {}
|
|
|
|
local bones_formspec =
|
|
"size[8,9]"
|
|
.."list[current_name;main;0,0.3;8,4;]"
|
|
.."list[current_player;main;0,4.85;8,1;]"
|
|
.."list[current_player;main;0,6.08;8,3;8]"
|
|
.."listring[current_name;main]"
|
|
.."listring[current_player;main]"
|
|
..df_dependencies.get_itemslot_bg(0,0.3,8,4)
|
|
..df_dependencies.get_itemslot_bg(0,4.85,8,1)
|
|
..df_dependencies.get_itemslot_bg(0,6.08,8,3)
|
|
if minetest.get_modpath("default") then
|
|
bones_formspec = bones_formspec .. default.get_hotbar_bg(0,4.85)
|
|
end
|
|
|
|
if minetest.get_modpath("bones") then
|
|
df_dependencies.node_name_bones = "bones:bones"
|
|
else
|
|
|
|
local function drop_item_stack(pos, stack)
|
|
if not stack or stack:is_empty() then return end
|
|
local drop_offset = vector.new(math.random() - 0.5, 0, math.random() - 0.5)
|
|
minetest.add_item(vector.add(pos, drop_offset), stack)
|
|
end
|
|
|
|
minetest.register_node("bones_loot:bones", {
|
|
description = S("Bones"),
|
|
tiles = {
|
|
"bones_top.png^[transform2",
|
|
"bones_bottom.png",
|
|
"bones_side.png",
|
|
"bones_side.png",
|
|
"bones_rear.png",
|
|
"bones_front.png"
|
|
},
|
|
paramtype2 = "facedir",
|
|
groups = {oddly_diggable_by_hand=1, handy=1, container=2},
|
|
sounds = df_dependencies.sound_gravel(),
|
|
_mcl_hardness = 1.5,
|
|
_mcl_blast_resistance = 6,
|
|
can_dig = function(pos, player)
|
|
local inv = minetest.get_meta(pos):get_inventory()
|
|
return inv:is_empty("main")
|
|
end,
|
|
|
|
on_construct = function(pos)
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("formspec", bones_formspec)
|
|
local inv = meta:get_inventory()
|
|
inv:set_size("main", 8*4)
|
|
end,
|
|
|
|
on_blast = function(pos, intensity)
|
|
local meta = minetest.get_meta(pos)
|
|
local inv = meta:get_inventory()
|
|
for i = 1, inv:get_size("main") do
|
|
drop_item_stack(pos, inv:get_stack("main", i))
|
|
end
|
|
meta:from_table()
|
|
minetest.remove_node(pos)
|
|
if math.random(1, math.floor((intensity or 1) * 2)) ~= 1 then return end
|
|
drop_item_stack(pos, "bones_loot:bones")
|
|
end
|
|
})
|
|
|
|
df_dependencies.node_name_bones = "bones_loot:bones"
|
|
end
|
|
|
|
local bones_node = df_dependencies.node_name_bones
|
|
|
|
local local_loot = {}
|
|
local local_loot_register = function(t)
|
|
if t.name ~= nil then
|
|
t = {t} -- single entry
|
|
end
|
|
for _, loot in ipairs(t) do
|
|
table.insert(local_loot, loot)
|
|
end
|
|
end
|
|
|
|
-- we could do this for the dungeon_loot registered loot table as well,
|
|
-- but best not to meddle in other mods' internals if it can be helped.
|
|
local clean_up_local_loot = function()
|
|
if local_loot == nil then return end
|
|
for i = #local_loot, 1, -1 do
|
|
if not minetest.registered_items[local_loot[i].name] then
|
|
table.remove(local_loot, i)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Uses same table format as dungeon_loot
|
|
-- eg, {name = "bucket:bucket_water", chance = 0.45, types = {"sandstone", "desert"}},
|
|
-- if dungeon_loot is installed it uses dungeon_loot's registration function directly.
|
|
if dungeon_loot_path then
|
|
bones_loot.register_loot = dungeon_loot.register
|
|
else
|
|
bones_loot.register_loot = local_loot_register
|
|
minetest.after(0, clean_up_local_loot)
|
|
end
|
|
|
|
local get_loot_list = function(pos, loot_type, exclusive_loot_type)
|
|
local loot_table
|
|
if dungeon_loot_path then
|
|
loot_table = dungeon_loot.registered_loot
|
|
else
|
|
loot_table = local_loot
|
|
end
|
|
|
|
local item_list = {}
|
|
local pos_y = pos.y
|
|
for _, loot in ipairs(loot_table) do
|
|
if loot.y == nil or (pos_y >= loot.y[1] and pos_y <= loot.y[2]) then
|
|
if (not exclusive_loot_type and loot.types == nil) or
|
|
(loot.types and table.indexof(loot.types, loot_type) ~= -1) then
|
|
table.insert(item_list, loot)
|
|
end
|
|
end
|
|
end
|
|
|
|
return item_list
|
|
end
|
|
|
|
local shuffle = function(tbl)
|
|
for i = #tbl, 2, -1 do
|
|
local rand = math.random(i)
|
|
tbl[i], tbl[rand] = tbl[rand], tbl[i]
|
|
end
|
|
return tbl
|
|
end
|
|
|
|
-- "exclusive" set to true means that loot table entries without a loot_type won't be considered.
|
|
bones_loot.get_loot = function(pos, loot_type, max_stacks, exclusive_loot_type)
|
|
local item_list = get_loot_list(pos, loot_type, exclusive_loot_type)
|
|
shuffle(item_list)
|
|
|
|
-- apply chances / randomized amounts and collect resulting items
|
|
local items = {}
|
|
for _, loot in ipairs(item_list) do
|
|
if math.random() <= loot.chance then
|
|
local itemdef = minetest.registered_items[loot.name]
|
|
if itemdef then
|
|
local amount = 1
|
|
if loot.count ~= nil then
|
|
amount = math.random(loot.count[1], loot.count[2])
|
|
end
|
|
|
|
if itemdef.tool_capabilities then
|
|
for n = 1, amount do
|
|
local wear = math.random(0.20 * 65535, 0.75 * 65535) -- 20% to 75% wear
|
|
table.insert(items, ItemStack({name = loot.name, wear = wear}))
|
|
max_stacks = max_stacks - 1
|
|
if max_stacks <= 0 then break end
|
|
end
|
|
else
|
|
local stack_max = itemdef.stack_max
|
|
while amount > 0 do
|
|
table.insert(items, ItemStack({name = loot.name, count = math.min(stack_max, amount)}))
|
|
amount = amount - stack_max
|
|
max_stacks = max_stacks - 1
|
|
if max_stacks <= 0 then break end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if max_stacks <= 0 then break end
|
|
end
|
|
return items
|
|
end
|
|
|
|
bones_loot.place_bones = function(pos, loot_type, max_stacks, infotext, exclusive_loot_type)
|
|
minetest.set_node(pos, {name=bones_node, param2 = math.random(1,4)-1})
|
|
local meta = minetest.get_meta(pos)
|
|
if infotext == nil then
|
|
infotext = S("Someone's old bones")
|
|
end
|
|
meta:set_string("infotext", infotext)
|
|
meta:set_string("formspec", bones_formspec)
|
|
|
|
if max_stacks and max_stacks > 0 then
|
|
local loot = bones_loot.get_loot(pos, loot_type, max_stacks, exclusive_loot_type)
|
|
local inv = meta:get_inventory()
|
|
inv:set_size("main", 8 * 4)
|
|
for _, item in ipairs(loot) do
|
|
inv:add_item("main", item)
|
|
end
|
|
end
|
|
end
|
|
|
|
minetest.register_lbm({
|
|
label = "Repair underworld bones formspec",
|
|
name = "bones_loot:repair_underworld_bones_formspec",
|
|
nodenames = {bones_node},
|
|
action = function(pos, node)
|
|
local meta = minetest.get_meta(pos)
|
|
if not meta:get("formspec") then
|
|
meta:set_string("formspec", bones_formspec)
|
|
end
|
|
end,
|
|
})
|