dfcaverns/df_trees/fungiwood.lua
FaceDeer 0a0c97b74e
Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane

* initial work

* call it "minetest_game" compatibility instead of "default" compatibility

* Getting started on moving all default dependencies to a single root mod

* distilling out more dependencies

* fix some typos

* more default dependencies

* beds

* start getting some MCL equivalents set up

* mine gas dependencies

* reorganize

* add some mapgen stuff

* getting close to actually being able to run mineclone with this

* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.

* hide flowing pit plasma from creative inventory

* mineclone 5 settings

* Update subterrane

* get rid of meselamp dependency, bring in ancient lanterns from deep roads

* stair dependencies

* add mcl fences

* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.

* buckets of oil and syrup should work in mineclone now

* 'splosions!

* make hunters avoid repaired ancient lanterns

* mapgen torchspine wasn't having its timer set

* split mapgen compatibility code into its own file

* bypass dependency indirection for df_farming.

* apply threshold alpha to food items, they look better that way

* bypass dependency indirection for df_mapitems

* bypass dependency indirection for df_primordial_items

* bypass dependency indirection for df_trees

* bypass dependency indirection for df_underworld_items

* bypass dependency indirection for df_caverns

* fixing up the puzzle seal to work in both

* fix puzzle seal formspec for mcl

* create built-in substitutes for fireflies and bones mods for when those aren't available

* set up mcl dungeon loot for underworld warriors, port over some translations from default

* overlooked a debug

* add itemslot backgrounds for mcl

* added mineclone groups to all registered nodes. TODO: craftitems.

This was extremely tedious. Completely untested, aside from simply running the game.

* minor fixes to the built-in bones node

* eatable group for edibles

* clean up some TODOs

* adjust pit plasma abm conditions

* add df_ambience

* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators

* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles

* avoid an undeclared global check

* alas, cave pearls aren't set up right for attached_node_facedir.

* bunch of work on mineclone ores, moved main config into df_dependencies

* add a few more ores

* update depends in mod.conf

* add opaque group to light-sensitive dirt types

Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.

* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it

* bloodthorn also needs to be set opaque

* add sound to torchspines

* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts

* ambience tweak

* fix dirt spreads

https://github.com/FaceDeer/dfcaverns/issues/35

* adding achievements! Almost all untested yet.

* fix a few achievements glitches

* tweak some more achievements, add delay when achievements unlock other achievements

* fix farming achievements, fix spindlestem callbacks on place

* icons for farming achievements

* more achievement icons, fix ancient lantern achievement

* two more icons, update text

* add icons for upper cavern layers

* all achievements have icons now. Also add another sound to the magma sea ambience

* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements

* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.

* every award should now have a description and a difficulty.

* removing leftovers

* missing callbacks for farmables

* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.

* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)

* get *all* the copper and iron containing nodes

* fix old awards mod's handling of grouped dig items

* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool

* used the wrong drop method

* beef up explosions in MCL, make slade brick craftable from slade sand and lava

* better creative mode checks, fix crash when digging walls in MCL

* Update subterrane

* various bugfixes and tweaks

* whipping up a simple puzzle chest to give a clue about ancient numbering

The coding is done, but UI and a node mesh need to be done

* prepare for some art tomorrow

* chest node and sounds

* images for the combination dials

* add puzzle chests to the underworld buildings

* update translations

* oops, can't initialize the contents of puzzle chests every time or players get endless stuff

* add backgrounds to item slots in MCL

* wrap the existing function rather than copy and pasting it

* fix bucket dependency in cooking recipes

* add _mcl_saturation to edibles
2022-08-28 23:48:44 -06:00

239 lines
6.8 KiB
Lua

--------------------------------------------------
-- Fungiwood
-- fine grain
-- Max trunk height 8
-- depth 1-2
local S = minetest.get_translator(minetest.get_current_modname())
minetest.register_node("df_trees:fungiwood", {
description = S("Fungiwood Stem"),
_doc_items_longdesc = df_trees.doc.fungiwood_desc,
_doc_items_usagehelp = df_trees.doc.fungiwood_usage,
tiles = {"dfcaverns_fungiwood.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3, handy=1,axey=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
sounds = df_dependencies.sound_wood(),
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
on_place = minetest.rotate_node
})
--Wood
minetest.register_craft({
output = 'df_trees:fungiwood_wood 4',
recipe = {
{'df_trees:fungiwood'},
}
})
minetest.register_node("df_trees:fungiwood_wood", {
description = S("Fungiwood Planks"),
_doc_items_longdesc = df_trees.doc.fungiwood_desc,
_doc_items_usagehelp = df_trees.doc.fungiwood_usage,
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"dfcaverns_fungiwood_wood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, handy=1,axey=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=20},
sounds = df_dependencies.sound_wood(),
_mcl_blast_resistance = 3,
_mcl_hardness = 2,
})
df_dependencies.register_all_stairs_and_fences("fungiwood_wood", {burntime = 7})
minetest.register_craft({
type = "fuel",
recipe = "df_trees:fungiwood_wood",
burntime = 7,
})
minetest.register_craft({
type = "fuel",
recipe = "df_trees:fungiwood",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "df_trees:fungiwood_shelf",
burntime = 3,
})
minetest.register_craft({
type = "fuel",
recipe = "df_trees:fungiwood_sapling",
burntime = 2,
})
minetest.register_node("df_trees:fungiwood_shelf",{
description = S("Fungiwood Shelf"),
_doc_items_longdesc = df_trees.doc.fungiwood_desc,
_doc_items_usagehelp = df_trees.doc.fungiwood_usage,
tiles = {"dfcaverns_fungiwood.png", "dfcaverns_fungiwood_shelf_underside.png", "dfcaverns_fungiwood.png"},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5}, -- NodeBox1
{-0.5, 0.3125, -0.0625, 0.5, 0.375, 0.0625}, -- NodeBox2
{-0.0625, 0.3125, -0.5, 0.0625, 0.375, 0.5}, -- NodeBox3
}
},
is_ground_content = false,
groups = {snappy = 3, leafdecay = 5, flammable = 2, leaves = 1,handy=1, hoey=1, shearsy=1, swordy=1, deco_block=1, dig_by_piston=1, fire_encouragement=15, fire_flammability=30, compostability=30},
drop = {
max_items = 1,
items = {
{items = {"df_trees:fungiwood_sapling"}, rarity = 10},
{items = {"df_trees:fungiwood_shelf"}}
}
},
sounds = df_dependencies.sound_leaves(),
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5,
after_place_node = df_dependencies.after_place_leaves,
place_param2 = 1, -- Prevent leafdecay for placed nodes
})
df_dependencies.register_leafdecay({
trunks = {"df_trees:fungiwood"},
leaves = {"df_trees:fungiwood_shelf"},
radius = 5,
})
minetest.register_node("df_trees:fungiwood_sapling", {
description = S("Fungiwood Spawn"),
_doc_items_longdesc = df_trees.doc.fungiwood_desc,
_doc_items_usagehelp = df_trees.doc.fungiwood_usage,
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"dfcaverns_fungiwood_sapling.png"},
inventory_image = "dfcaverns_fungiwood_sapling.png",
wield_image = "dfcaverns_fungiwood_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
is_ground_content = false,
floodable = true,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1, light_sensitive_fungus = 11, dig_immediate=3,dig_by_piston=1,destroy_by_lava_flow=1,deco_block=1, compostability=30},
sounds = df_dependencies.sound_leaves(),
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_construct = function(pos)
if df_trees.fungiwood_growth_permitted(pos) then
minetest.get_node_timer(pos):start(math.random(
df_trees.config.fungiwood_delay_multiplier*df_trees.config.tree_min_growth_delay,
df_trees.config.fungiwood_delay_multiplier*df_trees.config.tree_max_growth_delay))
end
end,
on_destruct = function(pos)
minetest.get_node_timer(pos):stop()
end,
on_timer = function(pos)
if df_farming and df_farming.kill_if_sunlit(pos) then
return
end
minetest.set_node(pos, {name="air"})
df_trees.spawn_fungiwood(pos)
end,
})
local c_air = minetest.get_content_id("air")
local c_ignore = minetest.get_content_id("ignore")
local c_fungiwood = minetest.get_content_id("df_trees:fungiwood")
local c_fungiwood_shelf = minetest.get_content_id("df_trees:fungiwood_shelf")
function df_trees.spawn_fungiwood(pos)
local x, y, z = pos.x, pos.y, pos.z
local height = math.random(6, 10)
local maxy = y + height -- Trunk top
local vm = minetest.get_voxel_manip()
local minp, maxp = vm:read_from_map(
{x = x - 3, y = y, z = z - 3},
{x = x + 3, y = maxy, z = z + 3}
)
local area = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
df_trees.spawn_fungiwood_vm(area:indexp(pos), area, data, height)
vm:set_data(data)
vm:write_to_map()
vm:update_map()
end
df_trees.spawn_fungiwood_vm = function(vi, area, data, height)
if height == nil then height = math.random(6, 10) end
local pos = area:position(vi)
local x = pos.x
local y = pos.y
local z = pos.z
local maxy = y + height -- Trunk top
-- Upper branches layer
local dev = 3
for yy = maxy - 2, maxy do
for zz = z - dev, z + dev do
local vi = area:index(x - dev, yy, zz)
local via = area:index(x - dev, yy + 1, zz)
for xx = x - dev, x + dev do
if math.random() < 0.95 - dev * 0.05 then
local node_id = data[vi]
if node_id == c_air or node_id == c_ignore then
data[vi] = c_fungiwood_shelf
end
end
vi = vi + 1
via = via + 1
end
end
dev = dev - 1
end
-- Lower branches layer
local my = 0
for i = 1, 20 do -- Random 2x2 squares of shelf
local xi = x + math.random(-3, 2)
local yy = maxy + math.random(-6, -5)
local zi = z + math.random(-3, 2)
if yy > my then
my = yy
end
for zz = zi, zi+1 do
local vi = area:index(xi, yy, zz)
local via = area:index(xi, yy + 1, zz)
for xx = xi, xi + 1 do
local node_id = data[vi]
if node_id == c_air or node_id == c_ignore then
data[vi] = c_fungiwood_shelf
end
vi = vi + 1
via = via + 1
end
end
end
-- Trunk
for yy = y, maxy do
local vi = area:index(x, yy, z)
local node_id = data[vi]
if node_id == c_air or node_id == c_ignore or
node_id == c_fungiwood_shelf then
data[vi] = c_fungiwood
end
end
end