mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-12 13:40:31 +01:00
0a0c97b74e
* latest versions of mapgen_helper and subterrane * initial work * call it "minetest_game" compatibility instead of "default" compatibility * Getting started on moving all default dependencies to a single root mod * distilling out more dependencies * fix some typos * more default dependencies * beds * start getting some MCL equivalents set up * mine gas dependencies * reorganize * add some mapgen stuff * getting close to actually being able to run mineclone with this * it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start. * hide flowing pit plasma from creative inventory * mineclone 5 settings * Update subterrane * get rid of meselamp dependency, bring in ancient lanterns from deep roads * stair dependencies * add mcl fences * add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. * buckets of oil and syrup should work in mineclone now * 'splosions! * make hunters avoid repaired ancient lanterns * mapgen torchspine wasn't having its timer set * split mapgen compatibility code into its own file * bypass dependency indirection for df_farming. * apply threshold alpha to food items, they look better that way * bypass dependency indirection for df_mapitems * bypass dependency indirection for df_primordial_items * bypass dependency indirection for df_trees * bypass dependency indirection for df_underworld_items * bypass dependency indirection for df_caverns * fixing up the puzzle seal to work in both * fix puzzle seal formspec for mcl * create built-in substitutes for fireflies and bones mods for when those aren't available * set up mcl dungeon loot for underworld warriors, port over some translations from default * overlooked a debug * add itemslot backgrounds for mcl * added mineclone groups to all registered nodes. TODO: craftitems. This was extremely tedious. Completely untested, aside from simply running the game. * minor fixes to the built-in bones node * eatable group for edibles * clean up some TODOs * adjust pit plasma abm conditions * add df_ambience * fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators * make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles * avoid an undeclared global check * alas, cave pearls aren't set up right for attached_node_facedir. * bunch of work on mineclone ores, moved main config into df_dependencies * add a few more ores * update depends in mod.conf * add opaque group to light-sensitive dirt types Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these. * add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it * bloodthorn also needs to be set opaque * add sound to torchspines * isolate Nethercap translation name to make it easier to swap out in Mineclone contexts * ambience tweak * fix dirt spreads https://github.com/FaceDeer/dfcaverns/issues/35 * adding achievements! Almost all untested yet. * fix a few achievements glitches * tweak some more achievements, add delay when achievements unlock other achievements * fix farming achievements, fix spindlestem callbacks on place * icons for farming achievements * more achievement icons, fix ancient lantern achievement * two more icons, update text * add icons for upper cavern layers * all achievements have icons now. Also add another sound to the magma sea ambience * hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements * ironically, Mineclone has an old version of awards that is incompatible with my trigger work. * every award should now have a description and a difficulty. * removing leftovers * missing callbacks for farmables * put growth restrictions on farmables so the achievement doesn't trigger inappropriately. * enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool) * get *all* the copper and iron containing nodes * fix old awards mod's handling of grouped dig items * Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool * used the wrong drop method * beef up explosions in MCL, make slade brick craftable from slade sand and lava * better creative mode checks, fix crash when digging walls in MCL * Update subterrane * various bugfixes and tweaks * whipping up a simple puzzle chest to give a clue about ancient numbering The coding is done, but UI and a node mesh need to be done * prepare for some art tomorrow * chest node and sounds * images for the combination dials * add puzzle chests to the underworld buildings * update translations * oops, can't initialize the contents of puzzle chests every time or players get endless stuff * add backgrounds to item slots in MCL * wrap the existing function rather than copy and pasting it * fix bucket dependency in cooking recipes * add _mcl_saturation to edibles
204 lines
6.5 KiB
Lua
204 lines
6.5 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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local nethercap_name = df_dependencies.nethercap_name
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--stem
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minetest.register_node("df_trees:nether_cap_stem", {
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description = S("@1 Stem", nethercap_name),
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_doc_items_longdesc = df_trees.doc.nether_cap_desc,
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_doc_items_usagehelp = df_trees.doc.nether_cap_usage,
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tiles = {"dfcaverns_nether_cap_stem.png"},
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is_ground_content = false,
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groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, puts_out_fire = 1, cools_lava = 1, freezes_water = 1, nether_cap = 1, handy=1,axey=1, building_block=1, material_wood=1},
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sounds = df_dependencies.sound_wood(),
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_mcl_blast_resistance = 0.7,
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_mcl_hardness = 0.7,
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})
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--cap
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minetest.register_node("df_trees:nether_cap", {
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description = nethercap_name,
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_doc_items_longdesc = df_trees.doc.nether_cap_desc,
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_doc_items_usagehelp = df_trees.doc.nether_cap_usage,
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tiles = {"dfcaverns_nether_cap.png"},
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is_ground_content = false,
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groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, puts_out_fire = 1, cools_lava = 1, freezes_water = 1, nether_cap = 1, handy=1,axey=1, building_block=1, material_wood=1},
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sounds = df_dependencies.sound_wood({footstep = {name = df_dependencies.soundfile_snow_footstep, gain = 0.2},}),
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_mcl_blast_resistance = 0.5,
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_mcl_hardness = 0.5,
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})
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--gills
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minetest.register_node("df_trees:nether_cap_gills", {
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description = S("@1 Gills", nethercap_name),
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_doc_items_longdesc = df_trees.doc.nether_cap_desc,
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_doc_items_usagehelp = df_trees.doc.nether_cap_usage,
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tiles = {"dfcaverns_nether_cap_gills.png"},
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is_ground_content = false,
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light_source = 6,
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groups = {snappy = 3, leafdecay = 1, leaves = 1, puts_out_fire = 1, cools_lava = 1, freezes_water = 1, nether_cap = 1,handy=1, hoey=1, shearsy=1, swordy=1, deco_block=1, dig_by_piston=1},
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sounds = df_dependencies.sound_leaves(),
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drawtype = "plantlike",
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paramtype = "light",
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drop = {
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max_items = 1,
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items = {
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{
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items = {'df_trees:nether_cap_sapling'},
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rarity = 5,
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},
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{
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items = {'df_trees:nether_cap_gills'},
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}
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}
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},
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after_place_node = df_dependencies.after_place_leaves,
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place_param2 = 1, -- Prevent leafdecay for placed nodes
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_mcl_blast_resistance = 0.1,
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_mcl_hardness = 0.1,
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})
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df_dependencies.register_leafdecay({
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trunks = {"df_trees:nether_cap"}, -- don't need stem nodes here
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leaves = {"df_trees:nether_cap_gills"},
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radius = 1,
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})
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--Wood
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minetest.register_craft({
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output = 'df_trees:nether_cap_wood 4',
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recipe = {
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{'df_trees:nether_cap'},
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}
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})
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minetest.register_craft({
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output = 'df_trees:nether_cap_wood 4',
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recipe = {
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{'df_trees:nether_cap_stem'},
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}
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})
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minetest.register_node("df_trees:nether_cap_wood", {
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description = S("@1 Planks", nethercap_name),
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_doc_items_longdesc = df_trees.doc.nether_cap_desc,
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_doc_items_usagehelp = df_trees.doc.nether_cap_usage,
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paramtype2 = "facedir",
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place_param2 = 0,
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tiles = {"dfcaverns_nether_cap_wood.png"},
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is_ground_content = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, wood = 1, freezes_water = 1, handy=1,axey=1,building_block=1, material_wood=1},
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sounds = df_dependencies.sound_wood(),
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_mcl_blast_resistance = 0.5,
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_mcl_hardness = 0.5,
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})
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df_dependencies.register_all_stairs_and_fences("nether_cap_wood")
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-- sapling
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minetest.register_node("df_trees:nether_cap_sapling", {
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description = S("@1 Spawn", nethercap_name),
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_doc_items_longdesc = df_trees.doc.nether_cap_desc,
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_doc_items_usagehelp = df_trees.doc.nether_cap_usage,
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"dfcaverns_nether_cap_sapling.png"},
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inventory_image = "dfcaverns_nether_cap_sapling.png",
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wield_image = "dfcaverns_nether_cap_sapling.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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is_ground_content = false,
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floodable = true, -- nether cap spawn aren't tough enough to freeze water yet
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
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},
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groups = {snappy = 2, dig_immediate = 3,
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attached_node = 1, sapling = 1, light_sensitive_fungus = 11, dig_immediate=3,dig_by_piston=1,destroy_by_lava_flow=1,deco_block=1},
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sounds = df_dependencies.sound_leaves(),
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_mcl_blast_resistance = 0.1,
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_mcl_hardness = 0.1,
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on_construct = function(pos)
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if df_trees.nether_cap_growth_permitted(pos) then
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minetest.get_node_timer(pos):start(math.random(
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df_trees.config.nether_cap_delay_multiplier*df_trees.config.tree_min_growth_delay,
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df_trees.config.nether_cap_delay_multiplier*df_trees.config.tree_max_growth_delay))
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end
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end,
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on_destruct = function(pos)
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minetest.get_node_timer(pos):stop()
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end,
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on_timer = function(pos)
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if df_farming and df_farming.kill_if_sunlit(pos) then
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return
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end
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minetest.set_node(pos, {name="air"})
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df_trees.spawn_nether_cap(pos)
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end,
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})
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local c_stem = minetest.get_content_id("df_trees:nether_cap_stem")
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local c_cap = minetest.get_content_id("df_trees:nether_cap")
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local c_gills = minetest.get_content_id("df_trees:nether_cap_gills")
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df_trees.spawn_nether_cap = function(pos)
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local x, y, z = pos.x, pos.y, pos.z
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local stem_height = math.random(1,3)
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local cap_radius = math.random(2,3)
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local maxy = y + stem_height + 3
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local vm = minetest.get_voxel_manip()
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local minp, maxp = vm:read_from_map(
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{x = x - cap_radius, y = y, z = z - cap_radius},
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{x = x + cap_radius, y = maxy + 3, z = z + cap_radius}
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)
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local area = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm:get_data()
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subterrane.giant_mushroom(area:indexp(pos), area, data, c_stem, c_cap, c_gills, stem_height, cap_radius)
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vm:set_data(data)
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vm:write_to_map()
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vm:update_map()
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end
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df_trees.spawn_nether_cap_vm = function(vi, area, data)
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local stem_height = math.random(1,3)
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local cap_radius = math.random(2,3)
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subterrane.giant_mushroom(vi, area, data, c_stem, c_cap, c_gills, stem_height, cap_radius)
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end
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local water = df_dependencies.node_name_water_source
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local river_water = df_dependencies.node_name_river_water_source
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local ice = df_dependencies.node_name_ice
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local water_flowing = df_dependencies.node_name_water_flowing
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local river_water_flowing = df_dependencies.node_name_river_water_flowing
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local snow = df_dependencies.node_name_snow
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minetest.register_abm{
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label = "water freezing",
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nodenames = {water, river_water,},
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neighbors = {"group:freezes_water"},
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interval = 1,
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chance = 5,
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catch_up = true,
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action = function(pos)
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minetest.swap_node(pos, {name=ice})
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end,
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}
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minetest.register_abm{
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label = "flowing water freezing",
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nodenames = {water_flowing, river_water_flowing},
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neighbors = {"group:freezes_water"},
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interval = 1,
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chance = 1,
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catch_up = true,
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action = function(pos)
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minetest.swap_node(pos, {name=snow})
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end,
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} |