dfcaverns/df_trees/dependencies.lua

169 lines
5.6 KiB
Lua

-- Note that a circular table reference will result in a crash, TODO: guard against that.
-- Unlikely to be needed, though - it'd take a lot of work for users to get into this bit of trouble.
local function deep_copy(table_in)
local table_out = {}
for index, value in pairs(table_in) do
if type(value) == "table" then
table_out[index] = deep_copy(value)
else
table_out[index] = value
end
end
return table_out
end
local S = minetest.get_translator(minetest.get_current_modname())
df_trees.sounds = {}
df_trees.sounds.wood = default.node_sound_wood_defaults()
df_trees.sounds.leaves = default.node_sound_leaves_defaults()
df_trees.sounds.nethercap_wood = default.node_sound_wood_defaults({
footstep = {name = "default_snow_footstep", gain = 0.2},
})
df_trees.sounds.glass = default.node_sound_glass_defaults()
df_trees.node_names = {}
df_trees.node_names.torch = "default:torch"
df_trees.node_names.chest = "default:chest"
df_trees.node_names.furnace = "default:furnace"
df_trees.node_names.apple = "default:apple"
df_trees.node_names.gold_ingot = "default:gold_ingot"
df_trees.node_names.water_source = "default:water_source"
df_trees.node_names.river_water_source = "default:river_water_source"
df_trees.node_names.ice = "default:ice"
df_trees.node_names.water_flowing = "default:water_flowing"
df_trees.node_names.river_water_flowing = "default:river_water_flowing"
df_trees.node_names.snow = "default:snow"
df_trees.node_names.torch_wall = "default:torch_wall"
df_trees.node_names.stone_with_coal = "default:stone_with_coal"
df_trees.node_names.coalblock = "default:coalblock"
df_trees.node_names.paper = "default:paper"
df_trees.textures = {}
df_trees.textures.gold_block = "default_gold_block.png"
df_trees.register = {}
df_trees.register.all_stairs = function(name, override_def)
local mod = minetest.get_current_modname()
local node_def = minetest.registered_nodes[mod..":"..name]
override_def = override_def or {}
local node_copy = deep_copy(node_def)
for index, value in pairs(override_def) do
node_copy[index] = value
end
if minetest.get_modpath("stairs") then
stairs.register_stair_and_slab(
name,
mod ..":" .. name,
node_copy.groups,
node_copy.tiles,
S("@1 Stair", node_copy.description),
S("@1 Slab", node_copy.description),
node_copy.sounds
)
end
if minetest.get_modpath("moreblocks") then
stairsplus:register_all(mod, name, mod..":"..name, node_copy)
end
end
df_trees.register.all_fences = function (name, override_def)
local mod = minetest.get_current_modname()
local material = mod..":"..name
local node_def = minetest.registered_nodes[material]
override_def = override_def or {}
local burntime = override_def.burntime
default.register_fence(material .. "_fence", {
description = S("@1 Fence", node_def.description),
texture = override_def.texture or node_def.tiles[1],
material = override_def.material or material,
groups = deep_copy(node_def.groups or {}), -- the default register_fence function modifies the groups table passed in, so send a copy instead to be on the safe side.
sounds = node_def.sounds
})
if burntime then
minetest.register_craft({
type = "fuel",
recipe = material .. "_fence",
burntime = burntime, -- ignoring two sticks
})
end
default.register_fence_rail(material .. "_fence_rail", {
description = S("@1 Fence Rail", node_def.description),
texture = override_def.texture or node_def.tiles[1],
material = override_def.material or material,
groups = deep_copy(node_def.groups or {}), -- the default register_fence_rail function modifies the groups table passed in, so send a copy instead to be on the safe side.
sounds = node_def.sounds
})
if burntime then
minetest.register_craft({
type = "fuel",
recipe = material .. "_fence_rail",
burntime = burntime * 4/16,
})
end
default.register_mesepost(material .. "_mese_light", {
description = S("@1 Mese Post Light", node_def.description),
texture = override_def.texture or node_def.tiles[1],
material = override_def.material or material,
groups = deep_copy(node_def.groups or {}), -- the default register_fence_rail function modifies the groups table passed in, so send a copy instead to be on the safe side.
sounds = node_def.sounds
})
if minetest.get_modpath("doors") then
doors.register_fencegate(material .. "_fence_gate", {
description = S("@1 Fence Gate", node_def.description),
texture = override_def.texture or node_def.tiles[1],
material = override_def.material or material,
groups = deep_copy(node_def.groups or {}), -- the default register_fence_rail function modifies the groups table passed in, so send a copy instead to be on the safe side.
sounds = node_def.sounds
})
if burntime then
minetest.register_craft({
type = "fuel",
recipe = material .. "_fence_gate_closed",
burntime = burntime * 2, -- ignoring four sticks
})
end
end
end
-- this stuff is only for during initialization
minetest.after(0, function()
df_trees.sounds = nil
df_trees.node_names = nil
df_trees.textures = nil
df_trees.register = nil
end)
df_trees.iron_containing_nodes = {"default:stone_with_iron", "default:steelblock"}
df_trees.copper_containing_nodes = {"default:stone_with_copper", "default:copperblock"}
df_trees.mese_containing_nodes = {"default:stone_with_mese", "default:mese"}
df_trees.after_place_leaves = default.after_place_leaves
df_trees.register_leafdecay = default.register_leafdecay
-- This is used by other mods, leave it exposed
df_trees.node_sound_tree_soft_fungus_defaults = function(table)
table = table or {}
table.footstep = table.footstep or
{name = "dfcaverns_fungus_footstep", gain = 0.3}
default.node_sound_wood_defaults(table)
return table
end