dfcaverns/features/glow_crystals.lua
2018-05-19 19:28:06 -06:00

168 lines
4.3 KiB
Lua

-- internationalization boilerplate
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--glowing mese crystal blocks
minetest.register_node("dfcaverns:glow_mese", {
description = S("Flawless Mese Block"),
tiles = {"dfcaverns_glow_mese.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_glass_defaults(),
light_source = 13,
paramtype = "light",
use_texture_alpha = true,
drawtype = "glasslike",
sunlight_propagates = true,
})
minetest.register_craft({
output = 'default:mese_crystal 12',
recipe = {
{'dfcaverns:glow_mese'},
}
})
minetest.register_node("dfcaverns:glow_ruby_ore", {
description = S("Crystal Vein"),
tiles = {"dfcaverns_glow_ruby_ore.png"},
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("dfcaverns:big_crystal", {
description = S("Giant Crystal"),
drawtype = "mesh",
mesh = "hex_crystal.obj",
tiles = {
"dfcaverns_glow_ruby4x.png",
"dfcaverns_glow_ruby.png",
},
use_texture_alpha = true,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = false,
light_source = 12,
groups = {cracky=2, dfcaverns_big_crystal = 1},
sounds = default.node_sound_glass_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 3, 0.5},
},
collision_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 3, 0.5},
},
})
minetest.register_node("dfcaverns:big_crystal_30", {
description = S("Giant Crystal"),
drawtype = "mesh",
mesh = "hex_crystal_30.obj",
tiles = {
"dfcaverns_glow_ruby4x.png",
"dfcaverns_glow_ruby.png",
},
use_texture_alpha = true,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = false,
light_source = 12,
drop = "dfcaverns:big_crystal",
groups = {cracky=2, dfcaverns_big_crystal = 1},
sounds = default.node_sound_glass_defaults(),
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.625, 0.5, 0.5, 0.375},
{-0.5, 0.5, -1.25, 0.5, 1.5, -0.25},
{-0.5, 1.5, -1.875, 0.5, 2.5, -0.875},
}
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.625, 0.5, 0.5, 0.375},
{-0.5, 0.5, -1.25, 0.5, 1.5, -0.25},
{-0.5, 1.5, -1.875, 0.5, 2.5, -0.875},
}
},
})
minetest.register_node("dfcaverns:big_crystal_30_45", {
description = S("Giant Crystal"),
drawtype = "mesh",
mesh = "hex_crystal_30_45.obj",
tiles = {
"dfcaverns_glow_ruby4x.png",
"dfcaverns_glow_ruby.png",
},
use_texture_alpha = true,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = false,
light_source = 12,
drop = "dfcaverns:big_crystal",
groups = {cracky=2, dfcaverns_big_crystal = 1},
sounds = default.node_sound_glass_defaults(),
selection_box = {
type = "fixed",
fixed = {
{-0.375, -0.5, -0.625, 0.625, 0.5, 0.375},
{0.0625, 0.5, -1.0625, 1.0625, 1.5, -0.0625},
{0.5, 1.5, -1.5, 1.5, 2.5, -0.5},
}
},
collision_box = {
type = "fixed",
fixed = {
{-0.375, -0.5, -0.625, 0.625, 0.5, 0.375},
{0.0625, 0.5, -1.0625, 1.0625, 1.5, -0.0625},
{0.5, 1.5, -1.5, 1.5, 2.5, -0.5},
}
},
})
local c_stone = minetest.get_content_id("default:stone")
local c_air = minetest.get_content_id("air")
local c_big_crystal = minetest.get_content_id("dfcaverns:big_crystal")
local c_big_crystal_30 = minetest.get_content_id("dfcaverns:big_crystal_30")
local c_big_crystal_30_45 = minetest.get_content_id("dfcaverns:big_crystal_30_45")
local c_glow_ore = minetest.get_content_id("dfcaverns:glow_ruby_ore")
local place_big_crystal = function(data, data_param2, i, ceiling)
orientation = math.random()
if orientation < 0.33 then
data[i] = c_big_crystal
elseif orientation < 0.66 then
data[i] = c_big_crystal_30
else
data[i] = c_big_crystal_30_45
end
if ceiling then
data_param2[i] = math.random(20,23)
else
data_param2[i] = math.random(0,3)
end
end
dfcaverns.place_big_crystal_cluster = function(area, data, data_param2, i, radius, ceiling)
local y
if ceiling then y = -1 else y = 1 end
local pos = area:position(i)
for li in area:iterp(vector.add(pos, -radius), vector.add(pos, radius)) do
local adjacent = li + y*area.ystride
if math.random() > 0.5 and data[li] == c_stone and data[adjacent] == c_air then
place_big_crystal(data, data_param2, adjacent, ceiling)
data[li] = c_glow_ore
end
end
end