dfcaverns/df_mapitems/ground_cover.lua
FaceDeer 882395ef75
Modpack refactor (#4)
Split this mod into a set of sub-mods in a modpack, and in the process did a whole bunch of renovations.

* updated Subterrane's API to allow for more patterned placement of things
* added "warrens"
* clean separation of flooded and non-flooded caverns
* rearranged biomes to make cavern layers more distinct
* added oil layer
* added underworld layer
2018-12-31 11:46:27 -07:00

119 lines
3.9 KiB
Lua

-- internationalization boilerplate
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--------------------------------------------------
-- Cave moss
-- cyan/dark cyan
minetest.register_node("df_mapitems:dirt_with_cave_moss", {
description = S("Dirt With Cave Moss"),
_doc_items_longdesc = df_mapitems.doc.cave_moss_desc,
_doc_items_usagehelp = df_mapitems.doc.cave_moss_usage,
tiles = {"default_dirt.png^dfcaverns_cave_moss.png", "default_dirt.png",
{name = "default_dirt.png^dfcaverns_cave_moss_side.png",
tileable_vertical = false}},
drop = "default:dirt",
is_ground_content = true,
light_source = 2,
paramtype = "light",
groups = {crumbly = 3, soil = 1, light_sensitive_fungus = 8},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
soil = {
base = "df_mapitems:dirt_with_cave_moss",
dry = "farming:soil",
wet = "farming:soil_wet"
},
_dfcaverns_dead_node = "default:dirt",
})
minetest.register_abm{
label = "df_mapitems:cave_moss_spread",
nodenames = {"default:dirt"},
neighbors = {"df_mapitems:dirt_with_cave_moss"},
interval = 60,
chance = 15,
catch_up = true,
action = function(pos)
local above_def = minetest.registered_nodes[minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name]
if above_def and (above_def.buildable_to == true or above_def.walkable == false) then
minetest.swap_node(pos, {name="df_mapitems:dirt_with_cave_moss"})
end
end,
}
--------------------------------------------------
-- floor fungus
-- white/yellow
minetest.register_node("df_mapitems:cobble_with_floor_fungus", {
description = S("Cobblestone With Floor Fungus"),
_doc_items_longdesc = df_mapitems.doc.floor_fungus_desc,
_doc_items_usagehelp = df_mapitems.doc.floor_fungus_usage,
tiles = {"default_cobble.png^dfcaverns_floor_fungus.png"},
drops = "default:cobble",
is_ground_content = true,
paramtype = "light",
groups = {cracky = 3, stone = 2, slippery = 1, light_sensitive_fungus = 8},
_dfcaverns_dead_node = "default:cobble",
sounds = default.node_sound_stone_defaults({
footstep = {name = "dfcaverns_squish", gain = 0.25},
}),
})
minetest.register_node("df_mapitems:cobble_with_floor_fungus_fine", {
description = S("Cobblestone With Floor Fungus"),
_doc_items_longdesc = df_mapitems.doc.floor_fungus_desc,
_doc_items_usagehelp = df_mapitems.doc.floor_fungus_usage,
tiles = {"default_cobble.png^dfcaverns_floor_fungus_fine.png"},
drops = "default:cobble",
is_ground_content = true,
paramtype = "light",
groups = {cracky = 3, stone = 2, slippery = 1, light_sensitive_fungus = 8},
_dfcaverns_dead_node = "default:cobble",
sounds = default.node_sound_stone_defaults({
footstep = {name = "dfcaverns_squish", gain = 0.25},
}),
})
minetest.register_abm{
label = "df_mapitems:floor_fungus_spread",
nodenames = {"default:cobble"},
neighbors = {"df_mapitems:cobble_with_floor_fungus"},
interval = 60,
chance = 10,
catch_up = true,
action = function(pos)
minetest.swap_node(pos, {name="df_mapitems:cobble_with_floor_fungus_fine"})
end,
}
minetest.register_abm{
label = "df_mapitems:floor_fungus_thickening",
nodenames = {"default:cobble_with_floor_fungus_fine"},
interval = 59,
chance = 10,
catch_up = true,
action = function(pos)
minetest.swap_node(pos, {name="df_mapitems:cobble_with_floor_fungus"})
end,
}
------------------------------------------------------
-- Hoar moss
minetest.register_node("df_mapitems:ice_with_hoar_moss", {
description = S("Ice With Hoar Moss"),
_doc_items_longdesc = df_mapitems.doc.hoar_moss_desc,
_doc_items_usagehelp = df_mapitems.doc.hoar_moss_usage,
tiles = {"default_ice.png^dfcaverns_hoar_moss.png"},
drops = "default:ice",
paramtype = "light",
light_source = 2,
groups = {cracky = 3, puts_out_fire = 1, cools_lava = 1, slippery = 2, light_sensitive_fungus = 8},
sounds = default.node_sound_glass_defaults(),
_dfcaverns_dead_node = "default:ice",
})