mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-13 22:20:28 +01:00
0a0c97b74e
* latest versions of mapgen_helper and subterrane * initial work * call it "minetest_game" compatibility instead of "default" compatibility * Getting started on moving all default dependencies to a single root mod * distilling out more dependencies * fix some typos * more default dependencies * beds * start getting some MCL equivalents set up * mine gas dependencies * reorganize * add some mapgen stuff * getting close to actually being able to run mineclone with this * it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start. * hide flowing pit plasma from creative inventory * mineclone 5 settings * Update subterrane * get rid of meselamp dependency, bring in ancient lanterns from deep roads * stair dependencies * add mcl fences * add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. * buckets of oil and syrup should work in mineclone now * 'splosions! * make hunters avoid repaired ancient lanterns * mapgen torchspine wasn't having its timer set * split mapgen compatibility code into its own file * bypass dependency indirection for df_farming. * apply threshold alpha to food items, they look better that way * bypass dependency indirection for df_mapitems * bypass dependency indirection for df_primordial_items * bypass dependency indirection for df_trees * bypass dependency indirection for df_underworld_items * bypass dependency indirection for df_caverns * fixing up the puzzle seal to work in both * fix puzzle seal formspec for mcl * create built-in substitutes for fireflies and bones mods for when those aren't available * set up mcl dungeon loot for underworld warriors, port over some translations from default * overlooked a debug * add itemslot backgrounds for mcl * added mineclone groups to all registered nodes. TODO: craftitems. This was extremely tedious. Completely untested, aside from simply running the game. * minor fixes to the built-in bones node * eatable group for edibles * clean up some TODOs * adjust pit plasma abm conditions * add df_ambience * fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators * make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles * avoid an undeclared global check * alas, cave pearls aren't set up right for attached_node_facedir. * bunch of work on mineclone ores, moved main config into df_dependencies * add a few more ores * update depends in mod.conf * add opaque group to light-sensitive dirt types Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these. * add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it * bloodthorn also needs to be set opaque * add sound to torchspines * isolate Nethercap translation name to make it easier to swap out in Mineclone contexts * ambience tweak * fix dirt spreads https://github.com/FaceDeer/dfcaverns/issues/35 * adding achievements! Almost all untested yet. * fix a few achievements glitches * tweak some more achievements, add delay when achievements unlock other achievements * fix farming achievements, fix spindlestem callbacks on place * icons for farming achievements * more achievement icons, fix ancient lantern achievement * two more icons, update text * add icons for upper cavern layers * all achievements have icons now. Also add another sound to the magma sea ambience * hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements * ironically, Mineclone has an old version of awards that is incompatible with my trigger work. * every award should now have a description and a difficulty. * removing leftovers * missing callbacks for farmables * put growth restrictions on farmables so the achievement doesn't trigger inappropriately. * enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool) * get *all* the copper and iron containing nodes * fix old awards mod's handling of grouped dig items * Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool * used the wrong drop method * beef up explosions in MCL, make slade brick craftable from slade sand and lava * better creative mode checks, fix crash when digging walls in MCL * Update subterrane * various bugfixes and tweaks * whipping up a simple puzzle chest to give a clue about ancient numbering The coding is done, but UI and a node mesh need to be done * prepare for some art tomorrow * chest node and sounds * images for the combination dials * add puzzle chests to the underworld buildings * update translations * oops, can't initialize the contents of puzzle chests every time or players get endless stuff * add backgrounds to item slots in MCL * wrap the existing function rather than copy and pasting it * fix bucket dependency in cooking recipes * add _mcl_saturation to edibles
212 lines
7.0 KiB
Lua
212 lines
7.0 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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if minetest.get_modpath("default") then
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df_dependencies.register_leafdecay = default.register_leafdecay
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df_dependencies.after_place_leaves = default.after_place_leaves
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elseif ("mcl_core") then
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-- Mineclone does leaf decay differently, it uses the "leafdecay" group to require that leaves remain
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-- within the group value distance of any node of group "tree".
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-- make sure to add place_param2 = 1 to leaves to prevent decay of player-placed leaves
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df_dependencies.register_leafdecay = function() end
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df_dependencies.after_place_leaves = function() end
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end
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df_dependencies.mods_required.bucket = true
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df_dependencies.mods_required.mcl_buckets = true
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if minetest.get_modpath("bucket") then
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df_dependencies.bucket_register_liquid = bucket.register_liquid
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elseif minetest.get_modpath("mcl_buckets") then
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df_dependencies.bucket_register_liquid = function(source_liquid, flowing_liquid, bucket_node, texture, desc)
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mcl_buckets.register_liquid({
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bucketname = bucket_node,
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source_take = {source_liquid},
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source_place = source_liquid,
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inventory_image = texture,
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name = desc})
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end
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end
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-- Note that a circular table reference will result in a crash, TODO: guard against that.
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-- Unlikely to be needed, though - it'd take a lot of work for users to get into this bit of trouble.
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local function deep_copy(table_in)
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local table_out = {}
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for index, value in pairs(table_in) do
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if type(value) == "table" then
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table_out[index] = deep_copy(value)
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else
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table_out[index] = value
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end
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end
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return table_out
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end
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df_dependencies.mods_required.stairs = true
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df_dependencies.mods_required.moreblocks = true
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df_dependencies.mods_required.doors = true
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df_dependencies.mods_required.mcl_stairs = true
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df_dependencies.mods_required.mcl_fences = true
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df_dependencies.mods_required.mcl_core = true
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local node_name_to_stair_properties = function(name, override_def)
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local mod = minetest.get_current_modname()
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local node_def = minetest.registered_nodes[mod..":"..name]
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override_def = override_def or {}
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local node_copy = deep_copy(node_def)
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for index, value in pairs(override_def) do
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node_copy[index] = value
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end
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return mod, node_copy
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end
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df_dependencies.register_stairs = function(name, override_def)
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local mod, node_copy = node_name_to_stair_properties(name, override_def)
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if minetest.get_modpath("stairs") then
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stairs.register_stair_and_slab(
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name,
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mod ..":" .. name,
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node_copy.groups,
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node_copy.tiles,
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S("@1 Stair", node_copy.description),
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S("@1 Slab", node_copy.description),
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node_copy.sounds
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)
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end
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if minetest.get_modpath("mcl_stairs") then
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mcl_stairs.register_stair_and_slab_simple(
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name,
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mod ..":" .. name,
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S("@1 Stair", node_copy.description),
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S("@1 Slab", node_copy.description),
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S("Double @1 Slab", node_copy.description)
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)
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end
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end
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df_dependencies.register_more_stairs = function(name, override_def)
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local mod, node_copy = node_name_to_stair_properties(name, override_def)
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if minetest.get_modpath("moreblocks") then
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stairsplus:register_all(mod, name, mod..":"..name, node_copy)
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end
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end
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df_dependencies.register_all_fences = function (name, override_def)
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local mod, node_def = node_name_to_stair_properties(name, override_def)
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override_def = override_def or {}
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local material = override_def.material or mod..":"..name
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local burntime = override_def.burntime
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local texture = override_def.texture or node_def.tiles[1]
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if minetest.get_modpath("default") then
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default.register_fence(material .. "_fence", {
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description = S("@1 Fence", node_def.description),
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texture = texture,
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material = material,
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groups = deep_copy(node_def.groups or {}), -- the default register_fence function modifies the groups table passed in, so send a copy instead to be on the safe side.
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sounds = node_def.sounds
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})
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if burntime then
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minetest.register_craft({
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type = "fuel",
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recipe = material .. "_fence",
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burntime = burntime, -- ignoring two sticks
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})
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end
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default.register_fence_rail(material .. "_fence_rail", {
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description = S("@1 Fence Rail", node_def.description),
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texture = texture,
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material = material,
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groups = deep_copy(node_def.groups or {}), -- the default register_fence_rail function modifies the groups table passed in, so send a copy instead to be on the safe side.
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sounds = node_def.sounds
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})
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if burntime then
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minetest.register_craft({
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type = "fuel",
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recipe = material .. "_fence_rail",
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burntime = burntime * 4/16,
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})
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end
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default.register_mesepost(material .. "_mese_light", {
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description = S("@1 Mese Post Light", node_def.description),
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texture = texture,
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material = material,
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groups = deep_copy(node_def.groups or {}), -- the default register_fence_rail function modifies the groups table passed in, so send a copy instead to be on the safe side.
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sounds = node_def.sounds
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})
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end
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if minetest.get_modpath("doors") then
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doors.register_fencegate(material .. "_fence_gate", {
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description = S("@1 Fence Gate", node_def.description),
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texture = texture,
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material = material,
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groups = deep_copy(node_def.groups or {}), -- the default register_fence_rail function modifies the groups table passed in, so send a copy instead to be on the safe side.
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sounds = node_def.sounds
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})
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if burntime then
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minetest.register_craft({
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type = "fuel",
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recipe = material .. "_fence_gate_closed",
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burntime = burntime * 2, -- ignoring four sticks
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})
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end
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end
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if minetest.get_modpath("mcl_fences") then
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local groups = deep_copy(node_def.groups or {})
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groups.fence_wood = 1
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mcl_fences.register_fence_and_fence_gate(name .. "_fence",
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S("@1 Fence", node_def.description),
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S("@1 Fence Gate", node_def.description),
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texture,
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groups,
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node_def._mcl_hardness or minetest.registered_nodes["mcl_core:wood"]._mcl_hardness,
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node_def._mcl_blast_resistance or minetest.registered_nodes["mcl_core:wood"]._mcl_blast_resistance,
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{"group:fence_wood"}
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)
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end
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end
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df_dependencies.register_all_stairs_and_fences = function(name, override_def)
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df_dependencies.register_stairs(name, override_def)
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df_dependencies.register_more_stairs(name, override_def)
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df_dependencies.register_all_fences(name, override_def)
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end
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df_dependencies.mods_required.tnt = true
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df_dependencies.mods_required.mcl_explosions = true
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if minetest.get_modpath("tnt") then
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df_dependencies.tnt_boom = tnt.boom
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elseif minetest.get_modpath("mcl_explosions") then
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df_dependencies.tnt_boom = function(pos, def)
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local strength = def.radius * 5
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mcl_explosions.explode(pos, strength)
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end
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end
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df_dependencies.mods_required.mcl_formspec = true
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df_dependencies.get_itemslot_bg = function(X,Y,W,H) return "" end
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df_dependencies.get_itemslot_bg_padded = function(X,Y,W,H) return "" end
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if minetest.get_modpath("mcl_formspec") then
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df_dependencies.get_itemslot_bg = mcl_formspec.get_itemslot_bg
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df_dependencies.get_itemslot_bg_padded = function(x,y,w,h, padding)
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local out = ""
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for i = 0, w - 1, 1 do
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for j = 0, h - 1, 1 do
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out = out .. mcl_formspec.get_itemslot_bg(x+i+(i*padding), y+j+(j*padding), 1, 1)
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end
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end
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return out
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end
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end |