dfcaverns/df_dependencies/helper_functions.lua
FaceDeer 0a0c97b74e
Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane

* initial work

* call it "minetest_game" compatibility instead of "default" compatibility

* Getting started on moving all default dependencies to a single root mod

* distilling out more dependencies

* fix some typos

* more default dependencies

* beds

* start getting some MCL equivalents set up

* mine gas dependencies

* reorganize

* add some mapgen stuff

* getting close to actually being able to run mineclone with this

* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.

* hide flowing pit plasma from creative inventory

* mineclone 5 settings

* Update subterrane

* get rid of meselamp dependency, bring in ancient lanterns from deep roads

* stair dependencies

* add mcl fences

* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.

* buckets of oil and syrup should work in mineclone now

* 'splosions!

* make hunters avoid repaired ancient lanterns

* mapgen torchspine wasn't having its timer set

* split mapgen compatibility code into its own file

* bypass dependency indirection for df_farming.

* apply threshold alpha to food items, they look better that way

* bypass dependency indirection for df_mapitems

* bypass dependency indirection for df_primordial_items

* bypass dependency indirection for df_trees

* bypass dependency indirection for df_underworld_items

* bypass dependency indirection for df_caverns

* fixing up the puzzle seal to work in both

* fix puzzle seal formspec for mcl

* create built-in substitutes for fireflies and bones mods for when those aren't available

* set up mcl dungeon loot for underworld warriors, port over some translations from default

* overlooked a debug

* add itemslot backgrounds for mcl

* added mineclone groups to all registered nodes. TODO: craftitems.

This was extremely tedious. Completely untested, aside from simply running the game.

* minor fixes to the built-in bones node

* eatable group for edibles

* clean up some TODOs

* adjust pit plasma abm conditions

* add df_ambience

* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators

* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles

* avoid an undeclared global check

* alas, cave pearls aren't set up right for attached_node_facedir.

* bunch of work on mineclone ores, moved main config into df_dependencies

* add a few more ores

* update depends in mod.conf

* add opaque group to light-sensitive dirt types

Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.

* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it

* bloodthorn also needs to be set opaque

* add sound to torchspines

* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts

* ambience tweak

* fix dirt spreads

https://github.com/FaceDeer/dfcaverns/issues/35

* adding achievements! Almost all untested yet.

* fix a few achievements glitches

* tweak some more achievements, add delay when achievements unlock other achievements

* fix farming achievements, fix spindlestem callbacks on place

* icons for farming achievements

* more achievement icons, fix ancient lantern achievement

* two more icons, update text

* add icons for upper cavern layers

* all achievements have icons now. Also add another sound to the magma sea ambience

* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements

* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.

* every award should now have a description and a difficulty.

* removing leftovers

* missing callbacks for farmables

* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.

* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)

* get *all* the copper and iron containing nodes

* fix old awards mod's handling of grouped dig items

* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool

* used the wrong drop method

* beef up explosions in MCL, make slade brick craftable from slade sand and lava

* better creative mode checks, fix crash when digging walls in MCL

* Update subterrane

* various bugfixes and tweaks

* whipping up a simple puzzle chest to give a clue about ancient numbering

The coding is done, but UI and a node mesh need to be done

* prepare for some art tomorrow

* chest node and sounds

* images for the combination dials

* add puzzle chests to the underworld buildings

* update translations

* oops, can't initialize the contents of puzzle chests every time or players get endless stuff

* add backgrounds to item slots in MCL

* wrap the existing function rather than copy and pasting it

* fix bucket dependency in cooking recipes

* add _mcl_saturation to edibles
2022-08-28 23:48:44 -06:00

212 lines
7.0 KiB
Lua

local S = minetest.get_translator(minetest.get_current_modname())
if minetest.get_modpath("default") then
df_dependencies.register_leafdecay = default.register_leafdecay
df_dependencies.after_place_leaves = default.after_place_leaves
elseif ("mcl_core") then
-- Mineclone does leaf decay differently, it uses the "leafdecay" group to require that leaves remain
-- within the group value distance of any node of group "tree".
-- make sure to add place_param2 = 1 to leaves to prevent decay of player-placed leaves
df_dependencies.register_leafdecay = function() end
df_dependencies.after_place_leaves = function() end
end
df_dependencies.mods_required.bucket = true
df_dependencies.mods_required.mcl_buckets = true
if minetest.get_modpath("bucket") then
df_dependencies.bucket_register_liquid = bucket.register_liquid
elseif minetest.get_modpath("mcl_buckets") then
df_dependencies.bucket_register_liquid = function(source_liquid, flowing_liquid, bucket_node, texture, desc)
mcl_buckets.register_liquid({
bucketname = bucket_node,
source_take = {source_liquid},
source_place = source_liquid,
inventory_image = texture,
name = desc})
end
end
-- Note that a circular table reference will result in a crash, TODO: guard against that.
-- Unlikely to be needed, though - it'd take a lot of work for users to get into this bit of trouble.
local function deep_copy(table_in)
local table_out = {}
for index, value in pairs(table_in) do
if type(value) == "table" then
table_out[index] = deep_copy(value)
else
table_out[index] = value
end
end
return table_out
end
df_dependencies.mods_required.stairs = true
df_dependencies.mods_required.moreblocks = true
df_dependencies.mods_required.doors = true
df_dependencies.mods_required.mcl_stairs = true
df_dependencies.mods_required.mcl_fences = true
df_dependencies.mods_required.mcl_core = true
local node_name_to_stair_properties = function(name, override_def)
local mod = minetest.get_current_modname()
local node_def = minetest.registered_nodes[mod..":"..name]
override_def = override_def or {}
local node_copy = deep_copy(node_def)
for index, value in pairs(override_def) do
node_copy[index] = value
end
return mod, node_copy
end
df_dependencies.register_stairs = function(name, override_def)
local mod, node_copy = node_name_to_stair_properties(name, override_def)
if minetest.get_modpath("stairs") then
stairs.register_stair_and_slab(
name,
mod ..":" .. name,
node_copy.groups,
node_copy.tiles,
S("@1 Stair", node_copy.description),
S("@1 Slab", node_copy.description),
node_copy.sounds
)
end
if minetest.get_modpath("mcl_stairs") then
mcl_stairs.register_stair_and_slab_simple(
name,
mod ..":" .. name,
S("@1 Stair", node_copy.description),
S("@1 Slab", node_copy.description),
S("Double @1 Slab", node_copy.description)
)
end
end
df_dependencies.register_more_stairs = function(name, override_def)
local mod, node_copy = node_name_to_stair_properties(name, override_def)
if minetest.get_modpath("moreblocks") then
stairsplus:register_all(mod, name, mod..":"..name, node_copy)
end
end
df_dependencies.register_all_fences = function (name, override_def)
local mod, node_def = node_name_to_stair_properties(name, override_def)
override_def = override_def or {}
local material = override_def.material or mod..":"..name
local burntime = override_def.burntime
local texture = override_def.texture or node_def.tiles[1]
if minetest.get_modpath("default") then
default.register_fence(material .. "_fence", {
description = S("@1 Fence", node_def.description),
texture = texture,
material = material,
groups = deep_copy(node_def.groups or {}), -- the default register_fence function modifies the groups table passed in, so send a copy instead to be on the safe side.
sounds = node_def.sounds
})
if burntime then
minetest.register_craft({
type = "fuel",
recipe = material .. "_fence",
burntime = burntime, -- ignoring two sticks
})
end
default.register_fence_rail(material .. "_fence_rail", {
description = S("@1 Fence Rail", node_def.description),
texture = texture,
material = material,
groups = deep_copy(node_def.groups or {}), -- the default register_fence_rail function modifies the groups table passed in, so send a copy instead to be on the safe side.
sounds = node_def.sounds
})
if burntime then
minetest.register_craft({
type = "fuel",
recipe = material .. "_fence_rail",
burntime = burntime * 4/16,
})
end
default.register_mesepost(material .. "_mese_light", {
description = S("@1 Mese Post Light", node_def.description),
texture = texture,
material = material,
groups = deep_copy(node_def.groups or {}), -- the default register_fence_rail function modifies the groups table passed in, so send a copy instead to be on the safe side.
sounds = node_def.sounds
})
end
if minetest.get_modpath("doors") then
doors.register_fencegate(material .. "_fence_gate", {
description = S("@1 Fence Gate", node_def.description),
texture = texture,
material = material,
groups = deep_copy(node_def.groups or {}), -- the default register_fence_rail function modifies the groups table passed in, so send a copy instead to be on the safe side.
sounds = node_def.sounds
})
if burntime then
minetest.register_craft({
type = "fuel",
recipe = material .. "_fence_gate_closed",
burntime = burntime * 2, -- ignoring four sticks
})
end
end
if minetest.get_modpath("mcl_fences") then
local groups = deep_copy(node_def.groups or {})
groups.fence_wood = 1
mcl_fences.register_fence_and_fence_gate(name .. "_fence",
S("@1 Fence", node_def.description),
S("@1 Fence Gate", node_def.description),
texture,
groups,
node_def._mcl_hardness or minetest.registered_nodes["mcl_core:wood"]._mcl_hardness,
node_def._mcl_blast_resistance or minetest.registered_nodes["mcl_core:wood"]._mcl_blast_resistance,
{"group:fence_wood"}
)
end
end
df_dependencies.register_all_stairs_and_fences = function(name, override_def)
df_dependencies.register_stairs(name, override_def)
df_dependencies.register_more_stairs(name, override_def)
df_dependencies.register_all_fences(name, override_def)
end
df_dependencies.mods_required.tnt = true
df_dependencies.mods_required.mcl_explosions = true
if minetest.get_modpath("tnt") then
df_dependencies.tnt_boom = tnt.boom
elseif minetest.get_modpath("mcl_explosions") then
df_dependencies.tnt_boom = function(pos, def)
local strength = def.radius * 5
mcl_explosions.explode(pos, strength)
end
end
df_dependencies.mods_required.mcl_formspec = true
df_dependencies.get_itemslot_bg = function(X,Y,W,H) return "" end
df_dependencies.get_itemslot_bg_padded = function(X,Y,W,H) return "" end
if minetest.get_modpath("mcl_formspec") then
df_dependencies.get_itemslot_bg = mcl_formspec.get_itemslot_bg
df_dependencies.get_itemslot_bg_padded = function(x,y,w,h, padding)
local out = ""
for i = 0, w - 1, 1 do
for j = 0, h - 1, 1 do
out = out .. mcl_formspec.get_itemslot_bg(x+i+(i*padding), y+j+(j*padding), 1, 1)
end
end
return out
end
end