dfcaverns/df_dependencies/nodes.lua
FaceDeer 0a0c97b74e
Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane

* initial work

* call it "minetest_game" compatibility instead of "default" compatibility

* Getting started on moving all default dependencies to a single root mod

* distilling out more dependencies

* fix some typos

* more default dependencies

* beds

* start getting some MCL equivalents set up

* mine gas dependencies

* reorganize

* add some mapgen stuff

* getting close to actually being able to run mineclone with this

* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.

* hide flowing pit plasma from creative inventory

* mineclone 5 settings

* Update subterrane

* get rid of meselamp dependency, bring in ancient lanterns from deep roads

* stair dependencies

* add mcl fences

* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.

* buckets of oil and syrup should work in mineclone now

* 'splosions!

* make hunters avoid repaired ancient lanterns

* mapgen torchspine wasn't having its timer set

* split mapgen compatibility code into its own file

* bypass dependency indirection for df_farming.

* apply threshold alpha to food items, they look better that way

* bypass dependency indirection for df_mapitems

* bypass dependency indirection for df_primordial_items

* bypass dependency indirection for df_trees

* bypass dependency indirection for df_underworld_items

* bypass dependency indirection for df_caverns

* fixing up the puzzle seal to work in both

* fix puzzle seal formspec for mcl

* create built-in substitutes for fireflies and bones mods for when those aren't available

* set up mcl dungeon loot for underworld warriors, port over some translations from default

* overlooked a debug

* add itemslot backgrounds for mcl

* added mineclone groups to all registered nodes. TODO: craftitems.

This was extremely tedious. Completely untested, aside from simply running the game.

* minor fixes to the built-in bones node

* eatable group for edibles

* clean up some TODOs

* adjust pit plasma abm conditions

* add df_ambience

* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators

* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles

* avoid an undeclared global check

* alas, cave pearls aren't set up right for attached_node_facedir.

* bunch of work on mineclone ores, moved main config into df_dependencies

* add a few more ores

* update depends in mod.conf

* add opaque group to light-sensitive dirt types

Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.

* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it

* bloodthorn also needs to be set opaque

* add sound to torchspines

* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts

* ambience tweak

* fix dirt spreads

https://github.com/FaceDeer/dfcaverns/issues/35

* adding achievements! Almost all untested yet.

* fix a few achievements glitches

* tweak some more achievements, add delay when achievements unlock other achievements

* fix farming achievements, fix spindlestem callbacks on place

* icons for farming achievements

* more achievement icons, fix ancient lantern achievement

* two more icons, update text

* add icons for upper cavern layers

* all achievements have icons now. Also add another sound to the magma sea ambience

* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements

* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.

* every award should now have a description and a difficulty.

* removing leftovers

* missing callbacks for farmables

* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.

* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)

* get *all* the copper and iron containing nodes

* fix old awards mod's handling of grouped dig items

* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool

* used the wrong drop method

* beef up explosions in MCL, make slade brick craftable from slade sand and lava

* better creative mode checks, fix crash when digging walls in MCL

* Update subterrane

* various bugfixes and tweaks

* whipping up a simple puzzle chest to give a clue about ancient numbering

The coding is done, but UI and a node mesh need to be done

* prepare for some art tomorrow

* chest node and sounds

* images for the combination dials

* add puzzle chests to the underworld buildings

* update translations

* oops, can't initialize the contents of puzzle chests every time or players get endless stuff

* add backgrounds to item slots in MCL

* wrap the existing function rather than copy and pasting it

* fix bucket dependency in cooking recipes

* add _mcl_saturation to edibles
2022-08-28 23:48:44 -06:00

126 lines
7.9 KiB
Lua

local S = minetest.get_translator(minetest.get_current_modname())
local required_nodes = {}
local function select_required(...)
local newdef = {}
for _, node in pairs({...}) do
newdef[string.match(node, "(.-):")] = node
end
local ret = df_dependencies.select_required(newdef)
table.insert(required_nodes, ret)
return ret
end
local function select_optional(...)
local newdef = {}
for _, node in pairs({...}) do
newdef[string.match(node, "(.-):")] = node
end
local ret = df_dependencies.select_optional(newdef)
table.insert(required_nodes, ret)
return ret
end
minetest.after(0, function()
-- "after" needs to be used here because some of these nodes actually get registered in DF Caverns itself
-- stair nodes, for example, depend on the stairs mod but get registered from here. Kind of weird but
-- one goes to war with the mods one has.
local problem_nodes = {}
for _, node_name in pairs(required_nodes) do
if minetest.registered_items[node_name] == nil then
table.insert(problem_nodes, node_name)
end
end
assert(#problem_nodes == 0, "Nodes " .. table.concat(problem_nodes, ", ") .. " were returned by a selection call but are not registered.")
end)
df_dependencies.node_name_apple = select_required("default:apple", "mcl_core:apple")
df_dependencies.node_name_chest = select_required("default:chest", "mcl_chests:chest")
df_dependencies.node_name_coalblock = select_required("default:coalblock", "mcl_core:coalblock")
df_dependencies.node_name_coal_lump = select_required("default:coal_lump", "mcl_core:coal_lump")
df_dependencies.node_name_cobble = select_required("default:cobble", "mcl_core:cobble")
df_dependencies.node_name_coral_skeleton = select_required("default:coral_skeleton", "mcl_ocean:dead_horn_coral_block")
df_dependencies.node_name_desert_sand = select_required("default:desert_sand", "mcl_core:redsand")
df_dependencies.node_name_dirt = select_required("default:dirt", "mcl_core:dirt")
df_dependencies.node_name_dry_grass_3 = select_required("default:dry_grass_3", "mcl_core:deadbush") -- There doesn't seem to be an MCL equivalent of this
df_dependencies.node_name_dry_grass_4 = select_required("default:dry_grass_4", "mcl_core:deadbush") -- There doesn't seem to be an MCL equivalent of this
df_dependencies.node_name_dry_shrub = select_required("default:dry_shrub", "mcl_core:deadbush")
df_dependencies.node_name_furnace = select_required("default:furnace", "mcl_furnaces:furnace")
df_dependencies.node_name_gold_ingot = select_required("default:gold_ingot", "mcl_core:gold_ingot")
df_dependencies.node_name_gravel = select_required("default:gravel", "mcl_core:gravel")
df_dependencies.node_name_ice = select_required("default:ice", "mcl_core:ice")
df_dependencies.node_name_junglewood = select_required("default:junglewood", "mcl_core:junglewood")
df_dependencies.node_name_lava_source = select_required("default:lava_source", "mcl_core:lava_source")
df_dependencies.node_name_mese_crystal = select_required("default:mese_crystal", "mesecons:wire_00000000_off") --make sure default:mese_crystal is first, so that default will be checked for before mesecons is checked for.
df_dependencies.node_name_mossycobble = select_required("default:mossycobble", "mcl_core:mossycobble")
df_dependencies.node_name_obsidian = select_required("default:obsidian", "mcl_core:obsidian")
df_dependencies.node_name_paper = select_required("default:paper", "mcl_core:paper")
df_dependencies.node_name_river_water_flowing = select_required("default:river_water_flowing", "mclx_core:river_water_flowing")
df_dependencies.node_name_river_water_source = select_required("default:river_water_source", "mclx_core:river_water_source")
df_dependencies.node_name_sand = select_required("default:sand", "mcl_core:sand")
df_dependencies.node_name_silver_sand = select_required("default:silver_sand", "mcl_core:sand") -- There doesn't seem to be an MCL equivalent of this
df_dependencies.node_name_snow = select_required("default:snow", "mcl_core:snow")
df_dependencies.node_name_stone = select_required("default:stone", "mcl_core:stone")
df_dependencies.node_name_stone_with_coal = select_required("default:stone_with_coal", "mcl_core:stone_with_coal")
df_dependencies.node_name_stone_with_mese = select_required("default:stone_with_mese", "mcl_core:stone_with_redstone")
df_dependencies.node_name_torch = select_required("default:torch", "mcl_torches:torch")
df_dependencies.node_name_torch_wall = select_required("default:torch_wall", "mcl_torches:torch_wall")
df_dependencies.node_name_water_flowing = select_required("default:water_flowing", "mcl_core:water_flowing")
df_dependencies.node_name_water_source = select_required("default:water_source", "mcl_core:water_source")
df_dependencies.node_name_stone_with_iron = select_required("default:stone_with_iron", "mcl_core:stone_with_iron")
df_dependencies.node_name_steelblock = select_required("default:steelblock", "mcl_core:ironblock")
df_dependencies.node_name_stone_with_copper = select_required("default:stone_with_copper", "mcl_copper:stone_with_copper")
df_dependencies.node_name_copperblock = select_required("default:copperblock", "mcl_copper:block_raw")
df_dependencies.node_name_dirt_furrowed = select_required("farming:soil", "mcl_farming:soil")
df_dependencies.node_name_dirt_wet = select_required("farming:soil_wet", "mcl_farming:soil_wet")
--df_dependencies.node_name_mortar_pestle = select_optional("farming:mortar_pestle") -- TODO where did this go?
df_dependencies.node_name_string = select_required("farming:string", "mcl_mobitems:string")
df_dependencies.node_name_bucket_empty = select_required("bucket:bucket_empty", "mcl_buckets:bucket_empty")
df_dependencies.node_name_bucket_lava = select_required("bucket:bucket_lava", "mcl_buckets:bucket_lava")
-- from "wool"
df_dependencies.node_name_wool_white = select_required("wool:white", "mcl_wool:white")
-- from "fireflies"
df_dependencies.node_name_fireflies = select_optional("fireflies:firefly")
-- from "vessels"
df_dependencies.node_name_glass_bottle = select_required("vessels:glass_bottle", "mcl_potions:glass_bottle")
df_dependencies.node_name_shelf = select_optional("vessels:shelf")
-- from "beds"
df_dependencies.node_name_bed_bottom = select_required("beds:bed_bottom", "mcl_beds:bed_red_bottom")
df_dependencies.node_name_bed_top = select_required("beds:bed_top", "mcl_beds:bed_red_top")
-- from "doors"
df_dependencies.node_name_door_wood_a = select_required("doors:door_wood_a", "mcl_doors:wooden_door_b_1")
df_dependencies.node_name_door_hidden = select_required("doors:hidden", "mcl_doors:wooden_door_t_1")
-- from "stairs"
df_dependencies.node_name_slab_goblin_cap_stem_wood = select_required("stairs:slab_goblin_cap_stem_wood", "mcl_stairs:slab_goblin_cap_stem_wood")
df_dependencies.node_name_slab_slade_brick = select_required("stairs:slab_slade_brick", "mcl_stairs:slab_slade_brick")
df_dependencies.node_name_stair_goblin_cap_stem_wood = select_required("stairs:stair_goblin_cap_stem_wood", "mcl_stairs:stair_goblin_cap_stem_wood")
df_dependencies.node_name_stair_inner_slade_brick = select_required("stairs:stair_inner_slade_brick", "mcl_stairs:stair_slade_brick_inner")
df_dependencies.node_name_stair_outer_slade_brick = select_required("stairs:stair_outer_slade_brick", "mcl_stairs:stair_slade_brick_outer")
df_dependencies.node_name_stair_slade_block = select_required("stairs:stair_slade_block", "mcl_stairs:stair_slade_block")
df_dependencies.node_name_slab_slade_block = select_required("stairs:slab_slade_block", "mcl_stairs:slab_slade_block")
df_dependencies.node_name_stair_slade_brick = select_required("stairs:stair_slade_brick", "mcl_stairs:stair_slade_brick")
df_dependencies.node_name_slab_slade_block_top = select_optional("mcl_stairs:slab_slade_block_top")
-- from "tnt"
df_dependencies.node_name_gunpowder = select_optional("tnt:gunpowder", "mcl_mobitems:gunpowder")
local modpath = minetest.get_modpath(minetest.get_current_modname())
if not df_dependencies.node_name_fireflies then
dofile(modpath.."/fireflies.lua")
df_dependencies.node_name_fireflies = "df_dependencies:firefly"
end