dfcaverns/df_farming/plump_helmet.lua
FaceDeer 0a0c97b74e
Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane

* initial work

* call it "minetest_game" compatibility instead of "default" compatibility

* Getting started on moving all default dependencies to a single root mod

* distilling out more dependencies

* fix some typos

* more default dependencies

* beds

* start getting some MCL equivalents set up

* mine gas dependencies

* reorganize

* add some mapgen stuff

* getting close to actually being able to run mineclone with this

* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.

* hide flowing pit plasma from creative inventory

* mineclone 5 settings

* Update subterrane

* get rid of meselamp dependency, bring in ancient lanterns from deep roads

* stair dependencies

* add mcl fences

* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.

* buckets of oil and syrup should work in mineclone now

* 'splosions!

* make hunters avoid repaired ancient lanterns

* mapgen torchspine wasn't having its timer set

* split mapgen compatibility code into its own file

* bypass dependency indirection for df_farming.

* apply threshold alpha to food items, they look better that way

* bypass dependency indirection for df_mapitems

* bypass dependency indirection for df_primordial_items

* bypass dependency indirection for df_trees

* bypass dependency indirection for df_underworld_items

* bypass dependency indirection for df_caverns

* fixing up the puzzle seal to work in both

* fix puzzle seal formspec for mcl

* create built-in substitutes for fireflies and bones mods for when those aren't available

* set up mcl dungeon loot for underworld warriors, port over some translations from default

* overlooked a debug

* add itemslot backgrounds for mcl

* added mineclone groups to all registered nodes. TODO: craftitems.

This was extremely tedious. Completely untested, aside from simply running the game.

* minor fixes to the built-in bones node

* eatable group for edibles

* clean up some TODOs

* adjust pit plasma abm conditions

* add df_ambience

* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators

* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles

* avoid an undeclared global check

* alas, cave pearls aren't set up right for attached_node_facedir.

* bunch of work on mineclone ores, moved main config into df_dependencies

* add a few more ores

* update depends in mod.conf

* add opaque group to light-sensitive dirt types

Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.

* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it

* bloodthorn also needs to be set opaque

* add sound to torchspines

* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts

* ambience tweak

* fix dirt spreads

https://github.com/FaceDeer/dfcaverns/issues/35

* adding achievements! Almost all untested yet.

* fix a few achievements glitches

* tweak some more achievements, add delay when achievements unlock other achievements

* fix farming achievements, fix spindlestem callbacks on place

* icons for farming achievements

* more achievement icons, fix ancient lantern achievement

* two more icons, update text

* add icons for upper cavern layers

* all achievements have icons now. Also add another sound to the magma sea ambience

* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements

* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.

* every award should now have a description and a difficulty.

* removing leftovers

* missing callbacks for farmables

* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.

* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)

* get *all* the copper and iron containing nodes

* fix old awards mod's handling of grouped dig items

* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool

* used the wrong drop method

* beef up explosions in MCL, make slade brick craftable from slade sand and lava

* better creative mode checks, fix crash when digging walls in MCL

* Update subterrane

* various bugfixes and tweaks

* whipping up a simple puzzle chest to give a clue about ancient numbering

The coding is done, but UI and a node mesh need to be done

* prepare for some art tomorrow

* chest node and sounds

* images for the combination dials

* add puzzle chests to the underworld buildings

* update translations

* oops, can't initialize the contents of puzzle chests every time or players get endless stuff

* add backgrounds to item slots in MCL

* wrap the existing function rather than copy and pasting it

* fix bucket dependency in cooking recipes

* add _mcl_saturation to edibles
2022-08-28 23:48:44 -06:00

414 lines
13 KiB
Lua

local S = minetest.get_translator(minetest.get_current_modname())
local displace_x = 0.125
local displace_z = 0.125
local plump_helmet_grow_time = df_farming.config.plant_growth_time * df_farming.config.plump_helmet_delay_multiplier / 4
local function copy_pointed_thing(pointed_thing)
return {
type = pointed_thing.type,
above = pointed_thing.above and vector.copy(pointed_thing.above),
under = pointed_thing.under and vector.copy(pointed_thing.under),
ref = pointed_thing.ref,
}
end
local plump_helmet_on_place = function(itemstack, placer, pointed_thing, plantname)
local pt = pointed_thing
-- check if pointing at a node
if not pt then
return itemstack
end
if pt.type ~= "node" then
return itemstack
end
local under = minetest.get_node(pt.under)
local above = minetest.get_node(pt.above)
if minetest.is_protected(pt.under, placer:get_player_name()) then
minetest.record_protection_violation(pt.under, placer:get_player_name())
return
end
if minetest.is_protected(pt.above, placer:get_player_name()) then
minetest.record_protection_violation(pt.above, placer:get_player_name())
return
end
-- return if any of the nodes is not registered
if not minetest.registered_nodes[under.name] then
return itemstack
end
if not minetest.registered_nodes[above.name] then
return itemstack
end
-- check if pointing at the top of the node
if pt.above.y ~= pt.under.y+1 then
return itemstack
end
-- check if you can replace the node above the pointed node
if not minetest.registered_nodes[above.name].buildable_to then
return itemstack
end
-- add the node and remove 1 item from the itemstack
local new_param2 = math.random(0,3)
local newnode= {name = plantname, param2 = new_param2, param1=0}
local oldnode= minetest.get_node(pt.above)
minetest.add_node(pt.above, newnode)
local growth_permitted_function = df_farming.growth_permitted["df_farming:plump_helmet_spawn"] -- use the same permitted function for all plump helmets
if not growth_permitted_function or growth_permitted_function(pt.above) then
df_farming.plant_timer(pt.above, plantname)
end
-- Run script hook
local take_item = true
for _, callback in ipairs(core.registered_on_placenodes) do
-- Deepcopy pos, node and pointed_thing because callback can modify them
local place_to_copy = vector.copy(pt.above)
local newnode_copy = {name=newnode.name, param1=newnode.param1, param2=newnode.param2}
local oldnode_copy = {name=oldnode.name, param1=oldnode.param1, param2=oldnode.param2}
local pointed_thing_copy = copy_pointed_thing(pointed_thing)
if callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy) then
take_item = false
end
end
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
end
return itemstack
end
minetest.register_node("df_farming:plump_helmet_spawn", {
description = S("Plump Helmet Spawn"),
_doc_items_longdesc = df_farming.doc.plump_helmet_desc,
_doc_items_usagehelp = df_farming.doc.plump_helmet_usage,
tiles = {
"dfcaverns_plump_helmet_cap.png",
},
groups = {snappy = 3, plant = 1, attached_node = 1, light_sensitive_fungus = 11, dfcaverns_cookable = 1, digtron_on_place=1, flora = 1, destroy_by_lava_flow=1,dig_by_piston=1, handy=1, hoey=1},
_dfcaverns_next_stage = "df_farming:plump_helmet_1",
_dfcaverns_next_stage_time = plump_helmet_grow_time,
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
is_ground_content = false,
floodable = true,
node_box = {
type = "fixed",
fixed = {
{-0.0625 + displace_x, -0.5, -0.125 + displace_z, 0.125 + displace_x, -0.375, 0.0625 + displace_z},
}
},
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_place = function(itemstack, placer, pointed_thing)
return plump_helmet_on_place(itemstack, placer, pointed_thing, "df_farming:plump_helmet_spawn")
end,
on_timer = function(pos, elapsed)
df_farming.grow_underground_plant(pos, "df_farming:plump_helmet_spawn", elapsed)
end,
on_destruct = function(pos)
minetest.get_node_timer(pos):stop()
end,
})
local plump_helmet_groups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, light_sensitive_fungus = 11, dfcaverns_cookable = 1, plump_helmet = 1, digtron_on_place=1, flora = 1, fire_encouragement=30,fire_flammability=100,destroy_by_lava_flow=1,dig_by_piston=1,compostability=65}
local get_plump_helmet_groups = function(eatable)
local ret = {}
for key, val in pairs(plump_helmet_groups) do
ret[key]=val
end
ret.eatable = eatable
ret.food = eatable
return ret
end
minetest.register_node("df_farming:plump_helmet_1", {
description = S("Plump Helmet"),
_doc_items_longdesc = df_farming.doc.plump_helmet_desc,
_doc_items_usagehelp = df_farming.doc.plump_helmet_usage,
tiles = {
"dfcaverns_plump_helmet_cap.png",
"dfcaverns_plump_helmet_cap.png",
"dfcaverns_plump_helmet_cap.png^[lowpart:5:dfcaverns_plump_helmet_stem.png",
},
groups = get_plump_helmet_groups(1),
_dfcaverns_next_stage = "df_farming:plump_helmet_2",
_dfcaverns_next_stage_time = plump_helmet_grow_time,
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
sounds = df_dependencies.sound_leaves(),
sound = {eat = {name = "df_farming_gummy_chew", gain = 1.0}},
walkable = false,
floodable = true,
node_box = {
type = "fixed",
fixed = {
{-0.0625 + displace_x, -0.5, -0.125 + displace_z, 0.125 + displace_x, -0.25, 0.0625 + displace_z}, -- stalk
{-0.125 + displace_x, -0.4375, -0.1875 + displace_z, 0.1875 + displace_x, -0.3125, 0.125 + displace_z}, -- cap
}
},
_mcl_blast_resistance = 0.3,
_mcl_hardness = 0.3,
on_place = function(itemstack, placer, pointed_thing)
return plump_helmet_on_place(itemstack, placer, pointed_thing, "df_farming:plump_helmet_1")
end,
on_use = minetest.item_eat(1),
_hunger_ng = {satiates = 1},
_mcl_saturation = 0.5,
on_timer = function(pos, elapsed)
df_farming.grow_underground_plant(pos, "df_farming:plump_helmet_1", elapsed)
end,
})
minetest.register_node("df_farming:plump_helmet_2", {
description = S("Plump Helmet"),
_doc_items_longdesc = df_farming.doc.plump_helmet_desc,
_doc_items_usagehelp = df_farming.doc.plump_helmet_usage,
tiles = {
"dfcaverns_plump_helmet_cap.png",
"dfcaverns_plump_helmet_cap.png",
"dfcaverns_plump_helmet_cap.png^[lowpart:15:dfcaverns_plump_helmet_stem.png",
},
groups = get_plump_helmet_groups(2),
_dfcaverns_next_stage = "df_farming:plump_helmet_3",
_dfcaverns_next_stage_time = plump_helmet_grow_time,
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
sounds = df_dependencies.sound_leaves(),
sound = {eat = {name = "df_farming_gummy_chew", gain = 1.0}},
walkable = false,
is_ground_content = false,
floodable = true,
node_box = {
type = "fixed",
fixed = {
{-0.0625 + displace_x, -0.5, -0.125 + displace_z, 0.125 + displace_x, 0, 0.0625 + displace_z}, -- stalk
{-0.125 + displace_x, -0.3125, -0.1875 + displace_z, 0.1875 + displace_x, -0.0625, 0.125 + displace_z}, -- cap
}
},
_mcl_blast_resistance = 0.4,
_mcl_hardness = 0.4,
on_place = function(itemstack, placer, pointed_thing)
return plump_helmet_on_place(itemstack, placer, pointed_thing, "df_farming:plump_helmet_2")
end,
on_use = minetest.item_eat(2),
_hunger_ng = {satiates = 2},
_mcl_saturation = 0.7,
on_timer = function(pos, elapsed)
df_farming.grow_underground_plant(pos, "df_farming:plump_helmet_2", elapsed)
end,
})
minetest.register_node("df_farming:plump_helmet_3", {
description = S("Plump Helmet"),
_doc_items_longdesc = df_farming.doc.plump_helmet_desc,
_doc_items_usagehelp = df_farming.doc.plump_helmet_usage,
tiles = {
"dfcaverns_plump_helmet_cap.png",
"dfcaverns_plump_helmet_cap.png",
"dfcaverns_plump_helmet_cap.png^[lowpart:35:dfcaverns_plump_helmet_stem.png",
},
groups = get_plump_helmet_groups(3),
_dfcaverns_next_stage = "df_farming:plump_helmet_4",
_dfcaverns_next_stage_time = plump_helmet_grow_time,
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
sounds = df_dependencies.sound_leaves(),
sound = {eat = {name = "df_farming_gummy_chew", gain = 1.0}},
walkable = false,
is_ground_content = false,
floodable = true,
node_box = {
type = "fixed",
fixed = {
{-0.125 + displace_x, -0.5, -0.1875 + displace_z, 0.1875 + displace_x, 0.25, 0.125 + displace_z}, -- stalk
{-0.1875 + displace_x, -0.125, -0.25 + displace_z, 0.25 + displace_x, 0.1875, 0.1875 + displace_z}, -- cap
}
},
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5,
on_place = function(itemstack, placer, pointed_thing)
return plump_helmet_on_place(itemstack, placer, pointed_thing, "df_farming:plump_helmet_3")
end,
on_use = minetest.item_eat(3),
_hunger_ng = {satiates = 3},
_mcl_saturation = 0.9,
on_timer = function(pos, elapsed)
df_farming.grow_underground_plant(pos, "df_farming:plump_helmet_3", elapsed)
end,
})
minetest.register_node("df_farming:plump_helmet_4", {
description = S("Plump Helmet"),
_doc_items_longdesc = df_farming.doc.plump_helmet_desc,
_doc_items_usagehelp = df_farming.doc.plump_helmet_usage,
tiles = {
"dfcaverns_plump_helmet_cap.png",
"dfcaverns_plump_helmet_cap.png",
"dfcaverns_plump_helmet_cap.png^[lowpart:40:dfcaverns_plump_helmet_stem.png",
},
groups = get_plump_helmet_groups(4),
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
sounds = df_dependencies.sound_leaves(),
sound = {eat = {name = "df_farming_gummy_chew", gain = 1.0}},
walkable = false,
is_ground_content = false,
floodable = false, -- I figure full grown plump helmets are sturdy enough to survive inundation
node_box = {
type = "fixed",
fixed = {
{-0.125 + displace_x, -0.5, -0.1875 + displace_z, 0.1875 + displace_x, 0.375, 0.125 + displace_z}, -- stalk
{-0.25 + displace_x, -0.0625, -0.3125 + displace_z, 0.3125 + displace_x, 0.25, 0.25 + displace_z}, -- cap
{-0.1875 + displace_x, 0.25, -0.25 + displace_z, 0.25 + displace_x, 0.3125, 0.1875 + displace_z}, -- cap rounding
}
},
_mcl_blast_resistance = 0.6,
_mcl_hardness = 0.6,
drop = {
max_items = 4,
items = {
{
items = {'df_farming:plump_helmet_4_picked'},
rarity = 1,
},
{
items = {'df_farming:plump_helmet_spawn'},
rarity = 1,
},
{
items = {'df_farming:plump_helmet_spawn'},
rarity = 2,
},
{
items = {'df_farming:plump_helmet_spawn'},
rarity = 2,
},
},
},
on_place = function(itemstack, placer, pointed_thing)
return plump_helmet_on_place(itemstack, placer, pointed_thing, "df_farming:plump_helmet_4")
end,
on_use = minetest.item_eat(4),
_hunger_ng = {satiates = 4},
_mcl_saturation = 1,
})
local picked_groups = {}
for key, val in pairs(plump_helmet_groups) do
picked_groups[key]=val
picked_groups.eatable=4
picked_groups.food=4
end
picked_groups.not_in_creative_inventory = nil
-- Need a separate picked type to prevent it from giving infinite spawn by just placing and re-harvesting
minetest.register_node("df_farming:plump_helmet_4_picked", {
description = S("Plump Helmet"),
_doc_items_longdesc = df_farming.doc.plump_helmet_desc,
_doc_items_usagehelp = df_farming.doc.plump_helmet_usage,
tiles = {
"dfcaverns_plump_helmet_cap.png",
"dfcaverns_plump_helmet_cap.png",
"dfcaverns_plump_helmet_cap.png^[lowpart:40:dfcaverns_plump_helmet_stem.png",
},
groups = picked_groups,
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
sounds = df_dependencies.sound_leaves(),
sound = {eat = {name = "df_farming_gummy_chew", gain = 1.0}},
walkable = false,
is_ground_content = false,
floodable = false,
node_box = {
type = "fixed",
fixed = {
{-0.125 + displace_x, -0.5, -0.1875 + displace_z, 0.1875 + displace_x, 0.375, 0.125 + displace_z}, -- stalk
{-0.25 + displace_x, -0.0625, -0.3125 + displace_z, 0.3125 + displace_x, 0.25, 0.25 + displace_z}, -- cap
{-0.1875 + displace_x, 0.25, -0.25 + displace_z, 0.25 + displace_x, 0.3125, 0.1875 + displace_z}, -- cap rounding
}
},
_mcl_blast_resistance = 0.6,
_mcl_hardness = 0.6,
on_place = function(itemstack, placer, pointed_thing)
return plump_helmet_on_place(itemstack, placer, pointed_thing, "df_farming:plump_helmet_4_picked")
end,
on_use = minetest.item_eat(4),
_hunger_ng = {satiates = 4},
_mcl_saturation = 1,
})
local place_list = {
minetest.get_content_id("df_farming:plump_helmet_spawn"),
minetest.get_content_id("df_farming:plump_helmet_1"),
minetest.get_content_id("df_farming:plump_helmet_2"),
minetest.get_content_id("df_farming:plump_helmet_3"),
minetest.get_content_id("df_farming:plump_helmet_4"),
}
-- doesn't set the timer running, so plants placed by this method won't grow
df_farming.spawn_plump_helmet_vm = function(vi, area, data, param2_data)
data[vi] = place_list[math.random(1,5)]
param2_data[vi] = math.random(1,4)-1
end
minetest.register_craft({
type = "fuel",
recipe = "df_farming:plump_helmet_spawn",
burntime = 1
})
minetest.register_craft({
type = "fuel",
recipe = "df_farming:plump_helmet_1",
burntime = 1
})
minetest.register_craft({
type = "fuel",
recipe = "df_farming:plump_helmet_2",
burntime = 2
})
minetest.register_craft({
type = "fuel",
recipe = "df_farming:plump_helmet_3",
burntime = 3
})
minetest.register_craft({
type = "fuel",
recipe = "df_farming:plump_helmet_4",
burntime = 4
})
minetest.register_craft({
type = "fuel",
recipe = "df_farming:plump_helmet_4_picked",
burntime = 4
})