dfcaverns/df_primordial_items/ceiling_fungus.lua
FaceDeer 0a0c97b74e
Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane

* initial work

* call it "minetest_game" compatibility instead of "default" compatibility

* Getting started on moving all default dependencies to a single root mod

* distilling out more dependencies

* fix some typos

* more default dependencies

* beds

* start getting some MCL equivalents set up

* mine gas dependencies

* reorganize

* add some mapgen stuff

* getting close to actually being able to run mineclone with this

* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.

* hide flowing pit plasma from creative inventory

* mineclone 5 settings

* Update subterrane

* get rid of meselamp dependency, bring in ancient lanterns from deep roads

* stair dependencies

* add mcl fences

* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.

* buckets of oil and syrup should work in mineclone now

* 'splosions!

* make hunters avoid repaired ancient lanterns

* mapgen torchspine wasn't having its timer set

* split mapgen compatibility code into its own file

* bypass dependency indirection for df_farming.

* apply threshold alpha to food items, they look better that way

* bypass dependency indirection for df_mapitems

* bypass dependency indirection for df_primordial_items

* bypass dependency indirection for df_trees

* bypass dependency indirection for df_underworld_items

* bypass dependency indirection for df_caverns

* fixing up the puzzle seal to work in both

* fix puzzle seal formspec for mcl

* create built-in substitutes for fireflies and bones mods for when those aren't available

* set up mcl dungeon loot for underworld warriors, port over some translations from default

* overlooked a debug

* add itemslot backgrounds for mcl

* added mineclone groups to all registered nodes. TODO: craftitems.

This was extremely tedious. Completely untested, aside from simply running the game.

* minor fixes to the built-in bones node

* eatable group for edibles

* clean up some TODOs

* adjust pit plasma abm conditions

* add df_ambience

* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators

* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles

* avoid an undeclared global check

* alas, cave pearls aren't set up right for attached_node_facedir.

* bunch of work on mineclone ores, moved main config into df_dependencies

* add a few more ores

* update depends in mod.conf

* add opaque group to light-sensitive dirt types

Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.

* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it

* bloodthorn also needs to be set opaque

* add sound to torchspines

* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts

* ambience tweak

* fix dirt spreads

https://github.com/FaceDeer/dfcaverns/issues/35

* adding achievements! Almost all untested yet.

* fix a few achievements glitches

* tweak some more achievements, add delay when achievements unlock other achievements

* fix farming achievements, fix spindlestem callbacks on place

* icons for farming achievements

* more achievement icons, fix ancient lantern achievement

* two more icons, update text

* add icons for upper cavern layers

* all achievements have icons now. Also add another sound to the magma sea ambience

* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements

* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.

* every award should now have a description and a difficulty.

* removing leftovers

* missing callbacks for farmables

* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.

* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)

* get *all* the copper and iron containing nodes

* fix old awards mod's handling of grouped dig items

* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool

* used the wrong drop method

* beef up explosions in MCL, make slade brick craftable from slade sand and lava

* better creative mode checks, fix crash when digging walls in MCL

* Update subterrane

* various bugfixes and tweaks

* whipping up a simple puzzle chest to give a clue about ancient numbering

The coding is done, but UI and a node mesh need to be done

* prepare for some art tomorrow

* chest node and sounds

* images for the combination dials

* add puzzle chests to the underworld buildings

* update translations

* oops, can't initialize the contents of puzzle chests every time or players get endless stuff

* add backgrounds to item slots in MCL

* wrap the existing function rather than copy and pasting it

* fix bucket dependency in cooking recipes

* add _mcl_saturation to edibles
2022-08-28 23:48:44 -06:00

117 lines
3.8 KiB
Lua

local S = minetest.get_translator(minetest.get_current_modname())
---------------------------------------------------------------------------------------
-- Glownode and stalk
minetest.register_node("df_primordial_items:glownode", {
description = S("Primordial Fungal Lantern"),
_doc_items_longdesc = df_primordial_items.doc.glownode_desc,
_doc_items_usagehelp = df_primordial_items.doc.glownode_usage,
drawtype = "glasslike",
tiles = {"dfcaverns_mush_glownode.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3, handy=1, glass=1, building_block=1, material_glass=1},
sounds = df_dependencies.sound_glass(),
light_source = minetest.LIGHT_MAX,
_mcl_blast_resistance = 0.3,
_mcl_hardness = 0.3,
})
minetest.register_node("df_primordial_items:glownode_stalk", {
description = S("Primordial Fungal Lantern Stalk"),
_doc_items_longdesc = df_primordial_items.doc.glownode_stalk_desc,
_doc_items_usagehelp = df_primordial_items.doc.glownode_stalk_usage,
tiles = {"dfcaverns_mush_stalk_top.png", "dfcaverns_mush_stalk_top.png", "dfcaverns_mush_stalk_side.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, handy=1,axey=1,building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
sounds = df_dependencies.sound_wood(),
on_place = minetest.rotate_node,
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
})
minetest.register_node("df_primordial_items:glow_orb_hanging", {
description = S("Primordial Fungal Orb"),
_doc_items_longdesc = df_primordial_items.doc.glow_orb_desc,
_doc_items_usagehelp = df_primordial_items.doc.glow_orb_usage,
tiles = {"dfcaverns_mush_orb_vert.png"},
inventory_image = "dfcaverns_mush_orb_vert.png",
wield_image = "dfcaverns_mush_orb_vert.png",
groups = {snappy = 3, flora = 1, flammable = 1, attached_node = 1, plant = 1, handy=1, swordy=1, hoey=1, destroy_by_lava_flow=1,dig_by_piston=1},
paramtype = "light",
paramtype2 = "degrotate",
drawtype = "plantlike",
buildable_to = true,
is_ground_content = false,
walkable = false,
light_source = 6,
sounds = df_dependencies.sound_leaves(),
use_texture_alpha = "clip",
sunlight_propagates = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
})
local c_stalk = minetest.get_content_id("df_primordial_items:glownode_stalk")
local c_node = minetest.get_content_id("df_primordial_items:glownode")
local c_air = minetest.get_content_id("air")
df_primordial_items.spawn_ceiling_spire_vm = function(vi, area, data)
local spire_height = math.random(1,10)
local ystride = area.ystride
local zstride = area.zstride
for i = 0, spire_height do
if data[vi-i*ystride] == c_air then
data[vi-i*ystride] = c_stalk
end
end
local bottom = vi - (spire_height +1) * ystride
if data[bottom] == c_air then
data[bottom] = c_node
end
if spire_height > 4 then -- thicken it all up
for i = 0, math.floor(spire_height/2) do
local current_vi = vi-i*ystride
if data[current_vi+1] == c_air then
data[current_vi+1] = c_stalk
end
if data[current_vi-1] == c_air then
data[current_vi-1] = c_stalk
end
if data[current_vi+zstride] == c_air then
data[current_vi+zstride] = c_stalk
end
if data[current_vi-zstride] == c_air then
data[current_vi-zstride] = c_stalk
end
end
if spire_height > 7 then
bottom = bottom-ystride
if data[bottom] == c_air then
data[bottom] = c_node
end
if data[bottom-ystride] == c_air then
data[bottom-ystride] = c_node
end
if data[bottom+1] == c_air then
data[bottom+1] = c_node
end
if data[bottom-1] == c_air then
data[bottom-1] = c_node
end
if data[bottom+zstride] == c_air then
data[bottom+zstride] = c_node
end
if data[bottom-zstride] == c_air then
data[bottom-zstride] = c_node
end
end
end
end