dfcaverns/df_primordial_items/jungle_mushroom.lua
FaceDeer 0a0c97b74e
Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane

* initial work

* call it "minetest_game" compatibility instead of "default" compatibility

* Getting started on moving all default dependencies to a single root mod

* distilling out more dependencies

* fix some typos

* more default dependencies

* beds

* start getting some MCL equivalents set up

* mine gas dependencies

* reorganize

* add some mapgen stuff

* getting close to actually being able to run mineclone with this

* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.

* hide flowing pit plasma from creative inventory

* mineclone 5 settings

* Update subterrane

* get rid of meselamp dependency, bring in ancient lanterns from deep roads

* stair dependencies

* add mcl fences

* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.

* buckets of oil and syrup should work in mineclone now

* 'splosions!

* make hunters avoid repaired ancient lanterns

* mapgen torchspine wasn't having its timer set

* split mapgen compatibility code into its own file

* bypass dependency indirection for df_farming.

* apply threshold alpha to food items, they look better that way

* bypass dependency indirection for df_mapitems

* bypass dependency indirection for df_primordial_items

* bypass dependency indirection for df_trees

* bypass dependency indirection for df_underworld_items

* bypass dependency indirection for df_caverns

* fixing up the puzzle seal to work in both

* fix puzzle seal formspec for mcl

* create built-in substitutes for fireflies and bones mods for when those aren't available

* set up mcl dungeon loot for underworld warriors, port over some translations from default

* overlooked a debug

* add itemslot backgrounds for mcl

* added mineclone groups to all registered nodes. TODO: craftitems.

This was extremely tedious. Completely untested, aside from simply running the game.

* minor fixes to the built-in bones node

* eatable group for edibles

* clean up some TODOs

* adjust pit plasma abm conditions

* add df_ambience

* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators

* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles

* avoid an undeclared global check

* alas, cave pearls aren't set up right for attached_node_facedir.

* bunch of work on mineclone ores, moved main config into df_dependencies

* add a few more ores

* update depends in mod.conf

* add opaque group to light-sensitive dirt types

Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.

* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it

* bloodthorn also needs to be set opaque

* add sound to torchspines

* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts

* ambience tweak

* fix dirt spreads

https://github.com/FaceDeer/dfcaverns/issues/35

* adding achievements! Almost all untested yet.

* fix a few achievements glitches

* tweak some more achievements, add delay when achievements unlock other achievements

* fix farming achievements, fix spindlestem callbacks on place

* icons for farming achievements

* more achievement icons, fix ancient lantern achievement

* two more icons, update text

* add icons for upper cavern layers

* all achievements have icons now. Also add another sound to the magma sea ambience

* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements

* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.

* every award should now have a description and a difficulty.

* removing leftovers

* missing callbacks for farmables

* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.

* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)

* get *all* the copper and iron containing nodes

* fix old awards mod's handling of grouped dig items

* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool

* used the wrong drop method

* beef up explosions in MCL, make slade brick craftable from slade sand and lava

* better creative mode checks, fix crash when digging walls in MCL

* Update subterrane

* various bugfixes and tweaks

* whipping up a simple puzzle chest to give a clue about ancient numbering

The coding is done, but UI and a node mesh need to be done

* prepare for some art tomorrow

* chest node and sounds

* images for the combination dials

* add puzzle chests to the underworld buildings

* update translations

* oops, can't initialize the contents of puzzle chests every time or players get endless stuff

* add backgrounds to item slots in MCL

* wrap the existing function rather than copy and pasting it

* fix bucket dependency in cooking recipes

* add _mcl_saturation to edibles
2022-08-28 23:48:44 -06:00

183 lines
6.5 KiB
Lua

local S = minetest.get_translator(minetest.get_current_modname())
------------------------------------------------------------------------------------------
-- Big jungle mushroom
minetest.register_node("df_primordial_items:jungle_mushroom_trunk", {
description = S("Primordial Jungle Mushroom Trunk"),
_doc_items_longdesc = df_primordial_items.doc.big_mushroom_desc,
_doc_items_usagehelp = df_primordial_items.doc.big_mushroom_usage,
tiles = {"dfcaverns_jungle_mushroom_stem.png", "dfcaverns_jungle_mushroom_stem.png", "dfcaverns_jungle_mushroom_stem_02.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, handy=1,axey=1, tree=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
sounds = df_trees.node_sound_tree_soft_fungus_defaults(),
on_place = minetest.rotate_node,
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
})
minetest.register_node("df_primordial_items:jungle_mushroom_cap_1", {
description = S("Pale Jungle Mushroom Cap"),
_doc_items_longdesc = df_primordial_items.doc.big_mushroom_desc,
_doc_items_usagehelp = df_primordial_items.doc.big_mushroom_usage,
tiles = {"dfcaverns_jungle_mushroom_top_02.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, primordial_mushroom_cap = 1, handy=1,axey=1, tree=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5, compostability=30},
sounds = df_trees.node_sound_tree_soft_fungus_defaults(),
on_place = minetest.rotate_node,
drop = {
max_items = 1,
items = {
{
items = {"df_primordial_items:jungle_mushroom_sapling"},
rarity = 10,
},
{
items = {"df_primordial_items:jungle_mushroom_cap_1"},
}
}
},
_mcl_blast_resistance = 2,
_mcl_hardness = 1,
})
minetest.register_node("df_primordial_items:jungle_mushroom_cap_2", {
description = S("Dark Jungle Mushroom Cap"),
_doc_items_longdesc = df_primordial_items.doc.big_mushroom_desc,
_doc_items_usagehelp = df_primordial_items.doc.big_mushroom_usage,
tiles = {"dfcaverns_jungle_mushroom_top_01.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, primordial_mushroom_cap = 1, handy=1,axey=1, tree=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5, compostability=30},
sounds = df_trees.node_sound_tree_soft_fungus_defaults(),
on_place = minetest.rotate_node,
drop = {
max_items = 1,
items = {
{
items = {"df_primordial_items:jungle_mushroom_sapling"},
rarity = 10,
},
{
items = {"df_primordial_items:jungle_mushroom_cap_2"},
}
}
},
_mcl_blast_resistance = 2,
_mcl_hardness = 1,
})
minetest.register_craftitem("df_primordial_items:diced_mushroom", {
description = S("Diced Mushroom"),
_doc_items_longdesc = df_primordial_items.doc.big_mushroom_desc,
_doc_items_usagehelp = df_primordial_items.doc.big_mushroom_usage,
inventory_image = "dfcaverns_mush_diced_giant_mushroom.png",
groups = {food = 1, dfcaverns_cookable = 1, eatable=1, plant=1},
sound = {eat = {name = "df_farming_gummy_chew", gain = 1.0}},
on_use = minetest.item_eat(1),
_hunger_ng = {satiates = 1},
_mcl_saturation = 0.5,
})
minetest.register_craft({
output = "df_primordial_items:diced_mushroom 4",
type = "shapeless",
recipe = { "group:primordial_mushroom_cap"},
})
-- Note: no wood-making recipe for the trunk, it's deliberately pretty useless since the cap is edible
minetest.register_craft({
type = "fuel",
recipe = "df_primordial_items:jungle_mushroom_trunk",
burntime = 15,
})
minetest.register_node("df_primordial_items:jungle_mushroom_sapling", {
description = S("Primordial Jungle Mushroom Sapling"),
_doc_items_longdesc = df_primordial_items.doc.big_mushroom_desc,
_doc_items_usagehelp = df_primordial_items.doc.big_mushroom_usage,
tiles = {"dfcaverns_jungle_mushroom_02.png^[brighten"},
inventory_image = "dfcaverns_jungle_mushroom_02.png^[brighten",
wield_image = "dfcaverns_jungle_mushroom_02.png^[brighten",
groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, sapling = 1, light_sensitive_fungus = 13, dig_by_piston=1,destroy_by_lava_flow=1,deco_block=1, compostability=30,dig_immediate=3},
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
paramtype = "light",
drawtype = "plantlike",
buildable_to = true,
is_ground_content = false,
walkable = false,
sounds = df_dependencies.sound_leaves(),
use_texture_alpha = "clip",
sunlight_propagates = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_construct = function(pos)
if df_primordial_items.jungle_mushroom_growth_permitted(pos) then
minetest.get_node_timer(pos):start(math.random(
df_trees.config.tree_min_growth_delay,
df_trees.config.tree_max_growth_delay))
end
end,
on_destruct = function(pos)
minetest.get_node_timer(pos):stop()
end,
on_timer = function(pos)
if df_farming and df_farming.kill_if_sunlit(pos) then
return
end
df_primordial_items.spawn_jungle_mushroom(pos)
end,
})
local c_stem = minetest.get_content_id("df_primordial_items:jungle_mushroom_trunk")
local c_cap_1 = minetest.get_content_id("df_primordial_items:jungle_mushroom_cap_1")
local c_cap_2 = minetest.get_content_id("df_primordial_items:jungle_mushroom_cap_2")
local c_air = minetest.get_content_id("air")
df_primordial_items.spawn_jungle_mushroom = function(pos)
minetest.set_node(pos, {name="air"})
local x, y, z = pos.x, pos.y, pos.z
local stem_height = math.random(1,3)
local cap_radius = math.random(2,3)
local maxy = y + stem_height + 3
local c_cap
if math.random() > 0.5 then
c_cap = c_cap_1
else
c_cap = c_cap_2
end
local vm = minetest.get_voxel_manip()
local minp, maxp = vm:read_from_map(
{x = x - cap_radius, y = y, z = z - cap_radius},
{x = x + cap_radius, y = maxy + 3, z = z + cap_radius}
)
local area = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
subterrane.giant_mushroom(area:indexp(pos), area, data, c_stem, c_cap, c_air, stem_height, cap_radius)
vm:set_data(data)
vm:write_to_map()
vm:update_map()
end
df_primordial_items.spawn_jungle_mushroom_vm = function(vi, area, data)
local stem_height = math.random(1,3)
local cap_radius = math.random(2,3)
local c_cap
if math.random() > 0.5 then
c_cap = c_cap_1
else
c_cap = c_cap_2
end
subterrane.giant_mushroom(vi, area, data, c_stem, c_cap, c_air, stem_height, cap_radius)
end