dfcaverns/df_underworld_items/crystals_amethyst.lua
FaceDeer 0a0c97b74e
Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane

* initial work

* call it "minetest_game" compatibility instead of "default" compatibility

* Getting started on moving all default dependencies to a single root mod

* distilling out more dependencies

* fix some typos

* more default dependencies

* beds

* start getting some MCL equivalents set up

* mine gas dependencies

* reorganize

* add some mapgen stuff

* getting close to actually being able to run mineclone with this

* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.

* hide flowing pit plasma from creative inventory

* mineclone 5 settings

* Update subterrane

* get rid of meselamp dependency, bring in ancient lanterns from deep roads

* stair dependencies

* add mcl fences

* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.

* buckets of oil and syrup should work in mineclone now

* 'splosions!

* make hunters avoid repaired ancient lanterns

* mapgen torchspine wasn't having its timer set

* split mapgen compatibility code into its own file

* bypass dependency indirection for df_farming.

* apply threshold alpha to food items, they look better that way

* bypass dependency indirection for df_mapitems

* bypass dependency indirection for df_primordial_items

* bypass dependency indirection for df_trees

* bypass dependency indirection for df_underworld_items

* bypass dependency indirection for df_caverns

* fixing up the puzzle seal to work in both

* fix puzzle seal formspec for mcl

* create built-in substitutes for fireflies and bones mods for when those aren't available

* set up mcl dungeon loot for underworld warriors, port over some translations from default

* overlooked a debug

* add itemslot backgrounds for mcl

* added mineclone groups to all registered nodes. TODO: craftitems.

This was extremely tedious. Completely untested, aside from simply running the game.

* minor fixes to the built-in bones node

* eatable group for edibles

* clean up some TODOs

* adjust pit plasma abm conditions

* add df_ambience

* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators

* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles

* avoid an undeclared global check

* alas, cave pearls aren't set up right for attached_node_facedir.

* bunch of work on mineclone ores, moved main config into df_dependencies

* add a few more ores

* update depends in mod.conf

* add opaque group to light-sensitive dirt types

Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.

* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it

* bloodthorn also needs to be set opaque

* add sound to torchspines

* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts

* ambience tweak

* fix dirt spreads

https://github.com/FaceDeer/dfcaverns/issues/35

* adding achievements! Almost all untested yet.

* fix a few achievements glitches

* tweak some more achievements, add delay when achievements unlock other achievements

* fix farming achievements, fix spindlestem callbacks on place

* icons for farming achievements

* more achievement icons, fix ancient lantern achievement

* two more icons, update text

* add icons for upper cavern layers

* all achievements have icons now. Also add another sound to the magma sea ambience

* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements

* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.

* every award should now have a description and a difficulty.

* removing leftovers

* missing callbacks for farmables

* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.

* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)

* get *all* the copper and iron containing nodes

* fix old awards mod's handling of grouped dig items

* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool

* used the wrong drop method

* beef up explosions in MCL, make slade brick craftable from slade sand and lava

* better creative mode checks, fix crash when digging walls in MCL

* Update subterrane

* various bugfixes and tweaks

* whipping up a simple puzzle chest to give a clue about ancient numbering

The coding is done, but UI and a node mesh need to be done

* prepare for some art tomorrow

* chest node and sounds

* images for the combination dials

* add puzzle chests to the underworld buildings

* update translations

* oops, can't initialize the contents of puzzle chests every time or players get endless stuff

* add backgrounds to item slots in MCL

* wrap the existing function rather than copy and pasting it

* fix bucket dependency in cooking recipes

* add _mcl_saturation to edibles
2022-08-28 23:48:44 -06:00

79 lines
2.6 KiB
Lua

local S = minetest.get_translator(minetest.get_current_modname())
minetest.register_node("df_underworld_items:glow_amethyst", {
description = S("Glowing Amethyst Block"),
_doc_items_longdesc = df_underworld_items.doc.glow_amethyst_desc,
_doc_items_usagehelp = df_underworld_items.doc.glow_amethyst_usage,
tiles = {"dfcaverns_glow_amethyst.png"},
is_ground_content = false,
groups = {cracky=3, pit_plasma_resistant=1, pickaxey = 4, building_block = 1,}, -- deliberately not in material_stone group to keep pit plasma ABM efficient
sounds = df_dependencies.sound_glass(),
light_source = 6,
paramtype = "light",
use_texture_alpha = "blend",
drawtype = "glasslike",
sunlight_propagates = true,
_mcl_blast_resistance = 6,
_mcl_hardness = 2,
})
if minetest.get_modpath("radiant_damage") and radiant_damage.override_radiant_damage and radiant_damage.config.enable_mese_damage then
radiant_damage.override_radiant_damage("mese", {emitted_by={["df_underworld_items:glow_amethyst"] = radiant_damage.config.mese_damage*0.25}})
end
local c_amethyst = minetest.get_content_id("df_underworld_items:glow_amethyst")
local safe_write = function(data, area, vi, c_node)
if area:containsi(vi) then data[vi] = c_node end
end
-- x_slant and z_slant can be 1, 0 or -1
-- rotated is true or false
-- length is 1 or more
df_underworld_items.underworld_shard = function(data, area, vi, x_slant, z_slant, rotated, length)
if x_slant == nil then x_slant = math.random(-1,1) end
if z_slant == nil then z_slant = math.random(-1,1) end
if rotated == nil then rotated = math.random() > 0.5 end
if length == nil then length = math.random(4, 12) end
length = math.ceil(length/2) * 2 -- make it an even multiple of 2
local xstride, ystride, zstride
ystride = area.ystride
if rotated then
xstride = area.zstride
zstride = 1
else
xstride = 1
zstride = area.zstride
end
-- bottom end
safe_write(data, area, vi, c_amethyst)
safe_write(data, area, vi+xstride, c_amethyst)
for i = 1, length do
vi = vi + ystride
safe_write(data, area, vi-xstride, c_amethyst)
safe_write(data, area, vi+zstride, c_amethyst)
safe_write(data, area, vi, c_amethyst)
safe_write(data, area, vi-zstride, c_amethyst)
safe_write(data, area, vi+zstride+xstride, c_amethyst)
safe_write(data, area, vi+xstride, c_amethyst)
safe_write(data, area, vi-zstride+xstride, c_amethyst)
safe_write(data, area, vi+2*xstride, c_amethyst)
if i % 2 == 0 and i ~= length then
vi = vi + xstride * x_slant + zstride * z_slant
end
end
vi = vi + ystride
safe_write(data, area, vi, c_amethyst)
safe_write(data, area, vi+xstride, c_amethyst)
end