dfcaverns/df_primordial_items/jungle_tree.lua

260 lines
8.3 KiB
Lua

local S = df_primordial_items.S
-- Leaves
minetest.register_node("df_primordial_items:jungle_leaves", {
description = S("Primordial Jungle Tree Leaves"),
_doc_items_longdesc = df_primordial_items.doc.leaves_desc,
_doc_items_usagehelp = df_primordial_items.doc.leaves_usage,
drawtype = "plantlike",
walkable = false,
waving = 2,
visual_scale = 1.4,
tiles = {"dfcaverns_jungle_leaves_01.png"},
inventory_image = "dfcaverns_jungle_leaves_01.png",
wield_image = "dfcaverns_jungle_leaves_01.png",
paramtype = "light",
is_ground_content = false,
buildable_to = true,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
sounds = df_primordial_items.sounds.leaves,
drop = {
max_items = 1,
items = {
{
items = {"df_primordial_items:jungletree_sapling"},
rarity = 10,
},
{
items = {"df_primordial_items:jungle_leaves"},
}
}
},
after_place_node = df_primordial_items.after_place_leaves,
})
minetest.register_node("df_primordial_items:jungle_leaves_glowing", {
description = S("Phosphorescent Primordial Jungle Tree Leaves"),
_doc_items_longdesc = df_primordial_items.doc.glowing_leaves_desc,
_doc_items_usagehelp = df_primordial_items.doc.glowing_leaves_usage,
drawtype = "plantlike",
walkable = false,
waving = 2,
visual_scale = 1.4,
tiles = {"dfcaverns_jungle_leaves_02.png"},
inventory_image = "dfcaverns_jungle_leaves_02.png",
wield_image = "dfcaverns_jungle_leaves_02.png",
paramtype = "light",
is_ground_content = false,
buildable_to = true,
light_source = 2,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
sounds = df_primordial_items.sounds.leaves,
drop = {
max_items = 1,
items = {
{
items = {"df_primordial_items:jungletree_sapling"},
rarity = 10,
},
{
items = {"df_primordial_items:jungle_leaves_glowing"},
}
}
},
after_place_node = df_primordial_items.after_place_leaves,
})
-- Trunk
minetest.register_node("df_primordial_items:jungle_tree", {
description = S("Primordial Jungle Tree"),
_doc_items_longdesc = df_primordial_items.doc.tree_desc,
_doc_items_usagehelp = df_primordial_items.doc.tree_usage,
tiles = {"dfcaverns_jungle_wood_02.png", "dfcaverns_jungle_wood_02.png", "dfcaverns_jungle_wood_01.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, primordial_jungle_tree = 1},
sounds = df_primordial_items.sounds.wood,
on_place = minetest.rotate_node
})
minetest.register_node("df_primordial_items:jungle_tree_mossy", {
description = S("Mossy Primordial Jungle Tree"),
_doc_items_longdesc = df_primordial_items.doc.tree_desc,
_doc_items_usagehelp = df_primordial_items.doc.tree_usage,
tiles = {"dfcaverns_jungle_wood_02.png", "dfcaverns_jungle_wood_02.png", "dfcaverns_jungle_wood_03.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, primordial_jungle_tree = 1},
sounds = df_primordial_items.sounds.wood,
on_place = minetest.rotate_node
})
minetest.register_node("df_primordial_items:jungle_tree_glowing", {
description = S("Phosphorescent Primordial Jungle Tree"),
_doc_items_longdesc = df_primordial_items.doc.tree_glowing_desc,
_doc_items_usagehelp = df_primordial_items.doc.tree_glowing_usage,
tiles = {"dfcaverns_jungle_wood_02.png", "dfcaverns_jungle_wood_02.png", "dfcaverns_jungle_wood_04.png"},
paramtype2 = "facedir",
is_ground_content = false,
light_source = 4,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, primordial_jungle_tree = 1},
sounds = df_primordial_items.sounds.wood,
on_place = minetest.rotate_node
})
df_primordial_items.register_leafdecay({
trunks = {"df_primordial_items:jungle_tree", "df_primordial_items:jungle_tree_mossy", "df_primordial_items:jungle_tree_glowing"},
leaves = {"df_primordial_items:jungle_leaves", "df_primordial_items:jungle_leaves_glowing"},
radius = 1,
})
minetest.register_craft({
output = df_primordial_items.node_names.junglewood .. " 4",
recipe = {
{"group:primordial_jungle_tree"},
}
})
----------------------------
-- Spawn
-- TODO: make use of the variant trunk and leaf nodes
local c_leaves = minetest.get_content_id("df_primordial_items:jungle_leaves")
local c_leaves_glow = minetest.get_content_id("df_primordial_items:jungle_leaves_glowing")
local c_trunk = minetest.get_content_id("df_primordial_items:jungle_tree")
local c_trunk_mossy = minetest.get_content_id("df_primordial_items:jungle_tree_mossy")
local c_trunk_glow = minetest.get_content_id("df_primordial_items:jungle_tree_glowing")
df_primordial_items.spawn_jungle_tree = function(pos)
local x, y, z = pos.x, pos.y, pos.z
local height = math.random(8,14)
local vm = minetest.get_voxel_manip()
local minp, maxp = vm:read_from_map(
{x = x - 2, y = y - 2, z = z - 2},
{x = x + 2, y = y + height, z = z + 2}
)
local area = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
local vi = area:indexp(pos)
df_primordial_items.spawn_jungle_tree_vm(height, vi, area, data)
vm:set_data(data)
vm:write_to_map()
vm:update_map()
end
local get_tree_nodes = function()
local rand = math.random()
if rand < 0.5 then
return c_trunk_glow, c_leaves_glow
end
if rand < 0.75 then
return c_trunk_mossy, c_leaves
end
return c_trunk, c_leaves
end
df_primordial_items.spawn_jungle_tree_vm = function(height, vi, area, data)
local ystride = area.ystride
local zstride = area.zstride
local buildable_to = mapgen_helper.buildable_to
local roots_done = {[vi] = true}
for i = 1, 6 do
local root_column = vi + math.random(-1,1) + math.random(-1,1)*zstride
if not roots_done[root_column] then
local trunknode = get_tree_nodes()
for y = -2, math.random(0,1) do -- root height is 1 to 2 nodes above ground
local root_index = root_column + y * ystride
if buildable_to(data[root_index]) then
data[root_index] = trunknode
end
end
end
roots_done[root_column] = true
end
-- puts a trunk node in the center and surrounds it with leaves
local branch = function(bi, glow)
local trunknode, leafnode
if buildable_to(data[bi]) then
trunknode, leafnode = get_tree_nodes()
data[bi] = trunknode
else
return -- if a branch is placed in a non-viable place, don't add leaves
end
for x = -1, 1 do
for z = -1, 1 do
for y = -1, 1 do
if math.random() < 0.75 then
local li = bi + x + z*zstride + y*ystride
if buildable_to(data[li]) then
data[li] = leafnode
end
end
end
end
end
end
for i = 0, height-2 do
local y_index = vi + i * ystride
if buildable_to(data[y_index]) then
data[y_index] = get_tree_nodes()
else
return -- if we hit something we can't grow through, stop.
end
if i > 4 then
local branch_index = y_index + math.random(-1,1) + math.random(-1,1)*zstride
branch(branch_index)
end
end
branch(vi + (height-1)*ystride) -- topper
end
minetest.register_node("df_primordial_items:jungletree_sapling", {
description = S("Primordial Jungle Tree Sapling"),
_doc_items_longdesc = df_primordial_items.doc.tree_desc,
_doc_items_usagehelp = df_primordial_items.doc.tree_usage,
tiles = {"dfcaverns_jungle_sapling.png"},
inventory_image = "dfcaverns_jungle_sapling.png",
wield_image = "dfcaverns_jungle_sapling.png",
groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, sapling = 1, light_sensitive_fungus = 13},
_dfcaverns_dead_node = df_primordial_items.node_names.dry_shrub,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
paramtype = "light",
drawtype = "plantlike",
buildable_to = true,
walkable = false,
is_ground_content = false,
sounds = df_primordial_items.sounds.leaves,
use_texture_alpha = "clip",
sunlight_propagates = true,
on_construct = function(pos)
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name, "soil") == 0 then
return
end
minetest.get_node_timer(pos):start(math.random(
df_trees.config.tree_min_growth_delay,
df_trees.config.tree_max_growth_delay))
end,
on_destruct = function(pos)
minetest.get_node_timer(pos):stop()
end,
on_timer = function(pos, elapsed)
if df_farming and df_farming.kill_if_sunlit(pos) then
return
end
if minetest.get_node_light(pos) > 6 then
df_primordial_items.spawn_jungle_tree(pos)
else
minetest.get_node_timer(pos):start(df_trees.config.tree_min_growth_delay)
end
end,
})