mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-12 21:50:27 +01:00
12919e9a16
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet. * add the wandering "gas wisp" to light up some of the gas-filled caverns * make wisps rarely spawned by gas explosions * revamp spindlestems into a sort of mineral detector, add glowing extract bottles * optimize pngs * add gas wisps to mapgen * add spindlestems to cavern level 1, most level 1 warrens are now lit up * update internal names, adjust mineral detection range * add cave pearls to some level 2 warrens and tunnels * switch experimental simplecrafting_lib support to crafting mod * Pearls don't grow on falling nodes * put spindlestems with goblin caps, make them always grow red when near those * bunch of documentation * add castle coral to replace cave coral, which has been repurposed into column decoration * documentation for cave coral, update some locale text * add a recipe for cooking oil into paraffin * add old bones to the underworld * MIT license for bones_loot * also cook black cap gills into paraffin, they're oily * add salt crystals to the bloodthorn caverns, illuminating the floor * documentation for salt crystals * auto-generate minetestmapper colors. need to update the spindlestem colours manually * add spindlestem to fungiwood caverns too, and increase warren coverage * in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting. * add a bit of displacement to the underside of the slade layer * Unique images and names for cooking recipes. * revamp bones loot * add softer footsteps for some fungus types * update mapgen_helper * update cave coral screenshot * mention glowing salts in bloodthorn caverns
96 lines
3.1 KiB
Lua
96 lines
3.1 KiB
Lua
-- internationalization boilerplate
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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minetest.register_node("df_mapitems:castle_coral", {
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description = S("Castle Coral"),
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tiles = {
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"dfcaverns_castle_coral_gradient.png",
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"dfcaverns_castle_coral.png",
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"dfcaverns_castle_coral.png",
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"dfcaverns_castle_coral.png^[multiply:#888888",
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},
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_doc_items_longdesc = df_mapitems.doc.castle_coral_desc,
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_doc_items_usagehelp = df_mapitems.doc.castle_coral_usage,
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drawtype = "mesh",
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light_source = 2,
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mesh = "octagonal_coral.obj",
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drop = "df_mapitems:castle_coral_skeleton",
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paramtype = "light",
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groups = {cracky=2,},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("df_mapitems:castle_coral_skeleton", {
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description = S("Castle Coral Skeleton"),
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_doc_items_longdesc = df_mapitems.doc.castle_coral_desc,
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_doc_items_usagehelp = df_mapitems.doc.castle_coral_usage,
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tiles = {
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"default_coral_skeleton.png",
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"default_coral_skeleton.png",
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"default_coral_skeleton.png",
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"default_coral_skeleton.png",
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},
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drawtype = "mesh",
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mesh = "octagonal_coral.obj",
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paramtype = "light",
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groups = {cracky = 3},
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sounds = default.node_sound_stone_defaults(),
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})
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local c_coral = minetest.get_content_id("df_mapitems:castle_coral")
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local c_coral_skeleton = minetest.get_content_id("df_mapitems:castle_coral_skeleton")
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local c_stone = minetest.get_content_id("default:stone")
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local c_water = minetest.get_content_id("default:water_source")
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df_mapitems.spawn_castle_coral = function(area, data, vi, iterations)
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local run = math.random(2,4)
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local index = vi
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local zstride = area.zstride
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local ystride = area.ystride
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while run > 0 do
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if math.random() > 0.95 or data[index] == c_stone or not area:containsi(index) then return end
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data[index] = c_coral
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if iterations > 2 then
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data[index + 1] = c_coral
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data[index - 1] = c_coral
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data[index + zstride] = c_coral
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data[index - zstride] = c_coral
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end
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if iterations > 3 then
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data[index + 2] = c_coral
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data[index - 2] = c_coral
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data[index + zstride * 2] = c_coral
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data[index - zstride * 2] = c_coral
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data[index + 1 + zstride] = c_coral
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data[index - 1 + zstride] = c_coral
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data[index + 1 - zstride] = c_coral
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data[index - 1 - zstride] = c_coral
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end
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index = index + ystride
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run = run - 1
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end
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local newiterations = iterations - 1
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if newiterations == 0 then return end
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if math.random() > 0.5 then
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df_mapitems.spawn_castle_coral(area, data, index + 1 - ystride, newiterations)
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df_mapitems.spawn_castle_coral(area, data, index - 1 - ystride, newiterations)
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else
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df_mapitems.spawn_castle_coral(area, data, index + zstride - ystride, newiterations)
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df_mapitems.spawn_castle_coral(area, data, index - zstride - ystride, newiterations)
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end
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end
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df_mapitems.spawn_coral_pile = function(area, data, vi, radius)
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local pos = area:position(vi)
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for li in area:iterp(vector.add(pos, -radius), vector.add(pos, radius)) do
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local adjacent = li + area.ystride
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local node_type = data[li]
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if math.random() < 0.2 and not mapgen_helper.buildable_to(node_type) and data[adjacent] == c_water then
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data[adjacent] = c_coral_skeleton
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end
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end
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end |