dfcaverns/df_mapitems/castle_coral.lua
FaceDeer 12919e9a16
Small stuff (#8)
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet.

* add the wandering "gas wisp" to light up some of the gas-filled caverns

* make wisps rarely spawned by gas explosions

* revamp spindlestems into a sort of mineral detector, add glowing extract bottles

* optimize pngs

* add gas wisps to mapgen

* add spindlestems to cavern level 1, most level 1 warrens are now lit up

* update internal names, adjust mineral detection range

* add cave pearls to some level 2 warrens and tunnels

* switch experimental simplecrafting_lib support to crafting mod

* Pearls don't grow on falling nodes

* put spindlestems with goblin caps, make them always grow red when near those

* bunch of documentation

* add castle coral to replace cave coral, which has been repurposed into column decoration

* documentation for cave coral, update some locale text

* add a recipe for cooking oil into paraffin

* add old bones to the underworld

* MIT license for bones_loot

* also cook black cap gills into paraffin, they're oily

* add salt crystals to the bloodthorn caverns, illuminating the floor

* documentation for salt crystals

* auto-generate minetestmapper colors.

need to update the spindlestem colours manually

* add spindlestem to fungiwood caverns too, and increase warren coverage

* in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting.

* add a bit of displacement to the underside of the slade layer

* Unique images and names for cooking recipes.

* revamp bones loot

* add softer footsteps for some fungus types

* update mapgen_helper

* update cave coral screenshot

* mention glowing salts in bloodthorn caverns
2019-08-18 22:20:07 -05:00

96 lines
3.1 KiB
Lua

-- internationalization boilerplate
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
minetest.register_node("df_mapitems:castle_coral", {
description = S("Castle Coral"),
tiles = {
"dfcaverns_castle_coral_gradient.png",
"dfcaverns_castle_coral.png",
"dfcaverns_castle_coral.png",
"dfcaverns_castle_coral.png^[multiply:#888888",
},
_doc_items_longdesc = df_mapitems.doc.castle_coral_desc,
_doc_items_usagehelp = df_mapitems.doc.castle_coral_usage,
drawtype = "mesh",
light_source = 2,
mesh = "octagonal_coral.obj",
drop = "df_mapitems:castle_coral_skeleton",
paramtype = "light",
groups = {cracky=2,},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("df_mapitems:castle_coral_skeleton", {
description = S("Castle Coral Skeleton"),
_doc_items_longdesc = df_mapitems.doc.castle_coral_desc,
_doc_items_usagehelp = df_mapitems.doc.castle_coral_usage,
tiles = {
"default_coral_skeleton.png",
"default_coral_skeleton.png",
"default_coral_skeleton.png",
"default_coral_skeleton.png",
},
drawtype = "mesh",
mesh = "octagonal_coral.obj",
paramtype = "light",
groups = {cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
local c_coral = minetest.get_content_id("df_mapitems:castle_coral")
local c_coral_skeleton = minetest.get_content_id("df_mapitems:castle_coral_skeleton")
local c_stone = minetest.get_content_id("default:stone")
local c_water = minetest.get_content_id("default:water_source")
df_mapitems.spawn_castle_coral = function(area, data, vi, iterations)
local run = math.random(2,4)
local index = vi
local zstride = area.zstride
local ystride = area.ystride
while run > 0 do
if math.random() > 0.95 or data[index] == c_stone or not area:containsi(index) then return end
data[index] = c_coral
if iterations > 2 then
data[index + 1] = c_coral
data[index - 1] = c_coral
data[index + zstride] = c_coral
data[index - zstride] = c_coral
end
if iterations > 3 then
data[index + 2] = c_coral
data[index - 2] = c_coral
data[index + zstride * 2] = c_coral
data[index - zstride * 2] = c_coral
data[index + 1 + zstride] = c_coral
data[index - 1 + zstride] = c_coral
data[index + 1 - zstride] = c_coral
data[index - 1 - zstride] = c_coral
end
index = index + ystride
run = run - 1
end
local newiterations = iterations - 1
if newiterations == 0 then return end
if math.random() > 0.5 then
df_mapitems.spawn_castle_coral(area, data, index + 1 - ystride, newiterations)
df_mapitems.spawn_castle_coral(area, data, index - 1 - ystride, newiterations)
else
df_mapitems.spawn_castle_coral(area, data, index + zstride - ystride, newiterations)
df_mapitems.spawn_castle_coral(area, data, index - zstride - ystride, newiterations)
end
end
df_mapitems.spawn_coral_pile = function(area, data, vi, radius)
local pos = area:position(vi)
for li in area:iterp(vector.add(pos, -radius), vector.add(pos, radius)) do
local adjacent = li + area.ystride
local node_type = data[li]
if math.random() < 0.2 and not mapgen_helper.buildable_to(node_type) and data[adjacent] == c_water then
data[adjacent] = c_coral_skeleton
end
end
end